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Making it easier to work with shaders
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slang-ir-lower-buffer-element-type.cpp
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2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2024-02-05
Add per-buffer data layout control. (#3551)
Yong He
2024-01-24
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
Yong He
2023-10-02
Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)
Yong He
2023-09-28
[Direct SPIRV]: ray tracing pipeline intrinsics. (#3244)
Yong He
2023-09-27
Various SPIRV fixes. (#3231)
Yong He
2023-09-21
Misc SPIRV fixes. (#3220)
Yong He
2023-09-18
Use target-dependent pointer size in natural layout. (#3210)
Yong He
2023-09-01
Fix GLSL code gen around RayQuery and HitObject types. (#3173)
Yong He
2023-08-31
Add SPIRV atomics intrinsics and fix buffer layout lowering. (#3170)
Yong He
2023-08-24
Misc. SPIRV Fixes, Part 2. (#3147)
Yong He
2023-08-23
Lower all ByteAddressBuffer uses for SPIRV. (#3143)
Yong He
2023-08-17
Create storage types of different layouts for SPIRV emit. (#3116)
Yong He
2023-08-14
Support per field matrix layout (#3101)
Yong He