| Age | Commit message (Expand) | Author |
|---|---|---|
| 2023-10-02 | Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252) | Yong He |
| 2023-09-28 | [Direct SPIRV]: ray tracing pipeline intrinsics. (#3244) | Yong He |
| 2023-09-27 | Various SPIRV fixes. (#3231) | Yong He |
| 2023-09-21 | Misc SPIRV fixes. (#3220) | Yong He |
| 2023-09-18 | Use target-dependent pointer size in natural layout. (#3210) | Yong He |
| 2023-09-01 | Fix GLSL code gen around RayQuery and HitObject types. (#3173) | Yong He |
| 2023-08-31 | Add SPIRV atomics intrinsics and fix buffer layout lowering. (#3170) | Yong He |
| 2023-08-24 | Misc. SPIRV Fixes, Part 2. (#3147) | Yong He |
| 2023-08-23 | Lower all ByteAddressBuffer uses for SPIRV. (#3143) | Yong He |
| 2023-08-17 | Create storage types of different layouts for SPIRV emit. (#3116) | Yong He |
| 2023-08-14 | Support per field matrix layout (#3101) | Yong He |
