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Making it easier to work with shaders
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slang-ir-layout.cpp
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2023-09-18
Use target-dependent pointer size in natural layout. (#3210)
Yong He
2023-08-31
Add SPIRV atomics intrinsics and fix buffer layout lowering. (#3170)
Yong He
2023-08-24
Misc. SPIRV Fixes, Part 2. (#3147)
Yong He
2023-08-17
Create storage types of different layouts for SPIRV emit. (#3116)
Yong He
2023-08-08
Support `-fvk-use-gl-layout` for ByteAddressBuffer load/store. (#3068)
Yong He
2023-02-16
Remove `SharedIRBuilder`. (#2657)
Yong He
2022-08-20
Call `gfx` in slang program. (#2370)
Yong He
2022-07-21
Allow dynamic dispatch to handle nested interface-typed fields. (#2336)
Yong He
2021-12-17
Cleanup refactoring work around the IR builder (#2061)
Theresa Foley
2021-02-16
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-02-12
Support `bit_cast` between complex types. (#1702)
Yong He
2020-11-19
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-09-23
Fix GLSL output for byte-address loads of vectors (#1558)
Tim Foley
2020-04-27
Add support for generic load/store on byte-addressed buffers (#1334)
Tim Foley