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Making it easier to work with shaders
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slang-ir-layout.cpp
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2024-10-29
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Ellie Hermaszewska
2024-10-28
Assorted auto-diff enhancements for increased performance & more streamlined ...
Sai Praveen Bangaru
2024-09-20
Initial `Atomic<T>` type implementation. (#5125)
Yong He
2024-08-26
Implement `-fvk-use-dx-layout` (#4912)
ArielG-NV
2024-05-13
Add LoadAligned and StoreAligned methods to ByteAddressBuffers (#4066)
Sriram Murali
2024-05-03
Add host shared library target. (#4098)
Yong He
2024-03-27
Fix incorrect SPV stride for unsized array (#3837)
kaizhangNV
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2024-02-05
Add per-buffer data layout control. (#3551)
Yong He
2024-02-02
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-01-22
Bug fixes for the direct spirv backend. (#3474)
Yong He
2023-09-28
Support `constref` parameters passing. (#3249)
Yong He
2023-09-18
Use target-dependent pointer size in natural layout. (#3210)
Yong He
2023-08-31
Add SPIRV atomics intrinsics and fix buffer layout lowering. (#3170)
Yong He
2023-08-24
Misc. SPIRV Fixes, Part 2. (#3147)
Yong He
2023-08-17
Create storage types of different layouts for SPIRV emit. (#3116)
Yong He
2023-08-08
Support `-fvk-use-gl-layout` for ByteAddressBuffer load/store. (#3068)
Yong He
2023-02-16
Remove `SharedIRBuilder`. (#2657)
Yong He
2022-08-20
Call `gfx` in slang program. (#2370)
Yong He
2022-07-21
Allow dynamic dispatch to handle nested interface-typed fields. (#2336)
Yong He
2021-12-17
Cleanup refactoring work around the IR builder (#2061)
Theresa Foley
2021-02-16
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-02-12
Support `bit_cast` between complex types. (#1702)
Yong He
2020-11-19
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-09-23
Fix GLSL output for byte-address loads of vectors (#1558)
Tim Foley
2020-04-27
Add support for generic load/store on byte-addressed buffers (#1334)
Tim Foley