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Making it easier to work with shaders
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slang-ir-inline.h
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Author
Age
*
format
Ellie Hermaszewska
2024-10-29
*
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
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Add options to speedup compilation. (#4240)
Yong He
2024-05-29
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Add `-minimum-slang-optimization` to favor compile time. (#4186)
Yong He
2024-05-17
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WIP: Force Inline If RefType (#4005)
ArielG-NV
2024-04-26
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SPIRV Legalization fixes. (#3479)
Yong He
2024-01-23
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Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-10-09
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SPIRV compiler performance fixes. (#3258)
Yong He
2023-10-04
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Move force inlining step to before `processAutodiffCalls` (and run in loop) (...
Sai Praveen Bangaru
2023-09-20
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Don't inline callees with custom derivative before autodiff. (#3196)
Yong He
2023-09-08
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Fix memory barrier intrinsics. (#3166)
Yong He
2023-08-30
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Fix inlining. (#2786)
Yong He
2023-04-10
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Inline functions with string param/return for GPU targets (#2544)
jsmall-nvidia
2022-12-02
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Allow multi-level breaks to break out of `switch` statements. (#2451)
Yong He
2022-10-13
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Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
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Add a basc inlining facility for use in the stdlib (#1271)
Tim Foley
2020-03-11