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Making it easier to work with shaders
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slang-ir-inline.cpp
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Author
2023-02-16
Remove `SharedIRBuilder`. (#2657)
Yong He
2023-02-16
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-01-14
Fixes for crash when inlining at global scope (#2593)
Theresa Foley
2022-12-07
Remove `construct` IR op. (#2555)
Yong He
2022-12-07
Lower-to-ir no longer produce `Construct` inst. (#2553)
Yong He
2022-12-02
Inline functions with string param/return for GPU targets (#2544)
jsmall-nvidia
2022-11-10
Fix inlining pass. (#2506)
Yong He
2022-10-13
Allow multi-level breaks to break out of `switch` statements. (#2451)
Yong He
2022-10-10
Support multi-level break + single-return conversion + general inline. (#2436)
Yong He
2022-06-01
Clean up void returns. (#2260)
Yong He
2022-02-25
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2021-12-17
Cleanup refactoring work around the IR builder (#2061)
Theresa Foley
2021-02-16
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-02-08
Copy SourceLoc when inlining (#1692)
jsmall-nvidia
2020-03-11
Add a basc inlining facility for use in the stdlib (#1271)
Tim Foley