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Making it easier to work with shaders
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slang-ir-generics-lowering-context.h
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Author
Age
*
Allow partial specialization of existential arguments. (#6487)
Yong He
2025-02-28
*
format
Ellie Hermaszewska
2024-10-29
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
Initial support for differentiating existential types (#3111)
Sai Praveen Bangaru
2023-08-17
*
Pool inst worklists and hashsets to avoid rehashing. (#2982)
Yong He
2023-07-12
*
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-25
*
Combine lookupWitness lowering with specialization. (#2794)
Yong He
2023-04-12
*
Remove `SharedIRBuilder`. (#2657)
Yong He
2023-02-16
*
Multi parameter `__subscript` (#2392)
Yong He
2022-09-05
*
Make Optional<PointerType> lower to PointerType instead of a struct. (#2373)
Yong He
2022-08-22
*
Allow dynamic dispatch to handle nested interface-typed fields. (#2336)
Yong He
2022-07-21
*
Specialize generic/existential calls within generic functions. (#2294)
Yong He
2022-06-25
*
New language feature: basic error handling. (#2253)
Yong He
2022-06-01
*
Cleanup refactoring work around the IR builder (#2061)
Theresa Foley
2021-12-17
*
Diagnostic for no type conformance + bug fix. (#1985)
Yong He
2021-10-21
*
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-11-19
*
Use integer RTTI/witness handles in existential tuples. (#1598)
Yong He
2020-11-10
*
Specialize witness table lookups. (#1596)
Yong He
2020-11-06
*
Generate `if` based dispatch logic on GPU targets. (#1585)
Yong He
2020-10-22
*
Allow mixing unspecialized and specialized existential parameters. (#1533)
Yong He
2020-09-04
*
`AnyValue` based dynamic dispatch code gen (#1477)
Yong He
2020-08-05
*
Refactor lower-generics pass into separate subpasses. (#1442)
Yong He
2020-07-15