index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
source
/
slang
/
slang-ir-entry-point-uniforms.cpp
Age
Commit message (
Expand
)
Author
2025-06-06
Address issues with GLSL style global in/out vars (#6669) (#6998)
sricker-nvidia
2025-01-22
Remove unnecessary parameters from Metal entry point signature (#6131)
Darren Wihandi
2024-11-21
Add datalayout for constant buffers. (#5608)
Yong He
2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2024-10-14
Fix assert when compiling an entrypoint that calls another entrypoint. (#5268)
Yong He
2024-03-07
Uniformity analysis. (#3704)
Yong He
2023-04-25
Support recomputing phi params in bwd prop func. (#2841)
Yong He
2023-02-16
Remove `SharedIRBuilder`. (#2657)
Yong He
2023-01-11
Make backward differentiation work with generics. (#2586)
Yong He
2021-11-10
Fix a bug with CUDA entry-point params (#2007)
Theresa Foley
2020-07-15
Remove KernelContext wrapper from CPU/CUDA emit (#1440)
Tim Foley
2020-07-08
Add support for global uniform shader parameters (#1433)
Tim Foley
2020-01-17
Slang -> CUDA kernel runs correctly in test infrastructure (#1167)
jsmall-nvidia
2019-10-22
User IR-based layout for all IR steps (#1084)
Tim Foley
2019-10-17
Initial work on representing layout at IR level (#1079)
Tim Foley
2019-10-08
Feature/ir entry point profile (#1068)
jsmall-nvidia
2019-09-03
CPU uniform entry point params (#1041)
jsmall-nvidia
2019-08-12
Callable CPU code support (#1014)
jsmall-nvidia
2019-08-08
WIP: Preliminary Slang -> C++ code generation (#1009)
jsmall-nvidia
2019-05-31
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia