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Making it easier to work with shaders
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slang-ir-eliminate-multilevel-break.cpp
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2025-07-28
Fix issue in multi-level break elimination by handling multi-level continue s...
Sai Praveen Bangaru
2025-07-01
extend fiddle to allow custom lua splices in more places (#7559)
Ellie Hermaszewska
2025-01-20
Fix def-use issue from multi-level break elimination (#6134)
Sai Praveen Bangaru
2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2023-10-04
SPIRV compiler performance fixes. (#3258)
Yong He
2023-08-25
Fix various issues with trivial loops (#3149)
Sai Praveen Bangaru
2023-08-16
Simplify IfElse instructions with a single trivial block (#3114)
Ellie Hermaszewska
2023-08-16
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-14
Fix issue with nested loop unrolling (#3100)
Sai Praveen Bangaru
2023-04-25
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-22
Fix corner case with multi-level break elimination (#2828)
Sai Praveen Bangaru
2023-02-27
More fixes for reverse-mode on complicated loops (#2675)
Sai Praveen Bangaru
2023-02-16
Remove `SharedIRBuilder`. (#2657)
Yong He
2023-02-13
Add Loop Unrolling Pass. (#2644)
Yong He
2023-02-06
Fix crash when processing nested switch. (#2624)
Yong He
2022-10-13
Allow multi-level breaks to break out of `switch` statements. (#2451)
Yong He
2022-10-10
Support multi-level break + single-return conversion + general inline. (#2436)
Yong He