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Making it easier to work with shaders
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slang-ir-any-value-marshalling.cpp
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Author
2024-07-25
Overhaul IR lowering of pointer types. (#4710)
Yong He
2024-04-03
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2023-08-24
Misc. SPIRV Fixes, Part 2. (#3147)
Yong He
2023-08-17
Initial support for differentiating existential types (#3111)
Sai Praveen Bangaru
2023-08-16
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-07
Correct return type for emitFieldAddress (#3051)
Ellie Hermaszewska
2023-04-25
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-12
Combine lookupWitness lowering with specialization. (#2794)
Yong He
2023-02-16
Remove `SharedIRBuilder`. (#2657)
Yong He
2022-12-07
Remove `construct` IR op. (#2555)
Yong He
2022-09-15
Language feature: pointer sized int types. (#2401)
Yong He
2022-09-05
Fix matrix packing/unpacking logic. (#2393)
Yong He
2022-09-05
Multi parameter `__subscript` (#2392)
Yong He
2022-08-10
`is` and `as` operator and `Optional<T>`. (#2355)
Yong He
2022-07-21
Allow dynamic dispatch to handle nested interface-typed fields. (#2336)
Yong He
2022-06-25
Specialize generic/existential calls within generic functions. (#2294)
Yong He
2021-12-17
Cleanup refactoring work around the IR builder (#2061)
Theresa Foley
2021-10-21
Passing associated type arguments to existential parameters + packing for `bo...
Yong He
2021-09-14
Avoid upcasting to f32 in 16bit float-uint bit cast. (#1938)
Yong He
2021-09-09
`reinterpret` and 16-bit value packing. (#1933)
Yong He
2021-02-16
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-01-21
Initialize unused fields in packAnyValue (#1669)
Yong He
2020-10-09
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-09-14
Dynamic dispatch bug fixes. (#1541)
Yong He
2020-08-18
Support initializing an existential value from a generic value. (#1503)
Yong He
2020-08-07
AnyValue packing/unpacking pass. (#1480)
Yong He