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Making it easier to work with shaders
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slang-hlsl-intrinsic-set.cpp
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Author
Age
*
Remove `SharedIRBuilder`. (#2657)
Yong He
2023-02-16
*
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-16
*
Rename IR opcodes to unify style. (#2556)
Yong He
2022-12-07
*
Remove `construct` IR op. (#2555)
Yong He
2022-12-07
*
Lower-to-ir no longer produce `Construct` inst. (#2553)
Yong He
2022-12-07
*
Clean up void returns. (#2260)
Yong He
2022-06-01
*
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-02-16
*
Add first steps toward a "capability" system (#1636)
Tim Foley
2020-12-11
*
Avoid nondeterministic ordering of output (#1522)
Tim Foley
2020-08-28
*
Clean-ups related to expanded standard library coverage (#1269)
Tim Foley
2020-03-11
*
Move definitions of simple vector/matrix builtins to stdlib. (#1247)
Tim Foley
2020-03-03
*
Renamed UnownedStringSlice::size to getLength to make match String. (#1254)
jsmall-nvidia
2020-03-02
*
CUDA/C++ backend improvements (#1198)
jsmall-nvidia
2020-02-04
*
Matrix indexing (#1172)
jsmall-nvidia
2020-01-22
*
HLSLIntrinsicSet (#1159)
jsmall-nvidia
2019-12-20