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Making it easier to work with shaders
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slang-emit.cpp
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Author
Age
*
Fixes for Metal ParameterBlock support. (#4752)
Yong He
2024-07-30
*
Move SPIRV global variables into a context variable (#4741)
ArielG-NV
2024-07-30
*
Allow passing sized array to unsized array parameter. (#4744)
Yong He
2024-07-26
*
Overhaul IR lowering of pointer types. (#4710)
Yong He
2024-07-25
*
Add generic descriptor indexing intrinsic (#4389)
dubiousconst282
2024-07-24
*
move autodiff-decoration-stripping-pass so it always runs (#4632)
ArielG-NV
2024-07-19
*
Metal: `Interlocked` (atomic) member function support for buffers (#4655)
ArielG-NV
2024-07-18
*
Allow CPP/CUDA/Metal to lower/legalize buffer-elements to support column_majo...
ArielG-NV
2024-07-18
*
Use slang-glslang.dll for spirv-validation (#4642)
Jay Kwak
2024-07-17
*
SCCP instead of CFG since SCCP removes code of unused branches, not CFG (#4640)
ArielG-NV
2024-07-16
*
use `nullptr' for IRStructKey with `IRDerivativeMemberDecoration` (#4623)
ArielG-NV
2024-07-12
*
Implement non member function atomic texture support (#4544)
ArielG-NV
2024-07-10
*
Remove returned-array-legalization pass for metal (#4478)
ArielG-NV
2024-06-27
*
Expand upon existing `ImageSubscript` support (Metal, GLSL, SPIRV) (#4408)
ArielG-NV
2024-06-26
*
Remove `IRHLSLExportDecoration` and `IRKeepAliveDecoration` for non-CUDA/Torc...
Sai Praveen Bangaru
2024-06-13
*
Add option to preserve shader parameter declaration in output SPIRV. (#4344)
Yong He
2024-06-12
*
Address glslang ordering requirments for 'derivative_group_*NV' (#4323)
ArielG-NV
2024-06-10
*
Partial implementation of static_assert (#4294)
Jay Kwak
2024-06-10
*
Improve compile time performance. (#3857)
Yong He
2024-05-29
*
Add options to speedup compilation. (#4240)
Yong He
2024-05-29
*
Add `-minimum-slang-optimization` to favor compile time. (#4186)
Yong He
2024-05-17
*
RasterizerOrder resource for spirv and metal. (#4175)
Yong He
2024-05-16
*
Support combined textures for Metal target (#4169)
Jay Kwak
2024-05-14
*
Add LoadAligned and StoreAligned methods to ByteAddressBuffers (#4066)
Sriram Murali
2024-05-13
*
Delete `wrap-global-context` pass. (#4114)
Yong He
2024-05-06
*
Added diagnostics & built-in type lowering for `[CUDAKernel]` functions (#4042)
Sai Praveen Bangaru
2024-04-30
*
Generate vectorized version of byteaddress load/store methods (#4036)
Sriram Murali
2024-04-30
*
Metal: Vertex/Fragment builtin and layouts. (#4044)
Yong He
2024-04-30
*
WIP: Force Inline If RefType (#4005)
ArielG-NV
2024-04-26
*
Parameter layout and reflection for Metal bindings. (#4022)
Yong He
2024-04-24
*
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-23
*
bit_cast & reinterpret warning if src->dst type not equally sized. (#3988)
ArielG-NV
2024-04-22
*
Metal: rewrite global variables as explicit context. (#3981)
Yong He
2024-04-18
*
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-17
*
Add skeleton for metal backend. (#3971)
Yong He
2024-04-17
*
WIP: Fix the variable scope issue (#3838) (#3892)
kaizhangNV
2024-04-11
*
Legalization of non-struct when function expects struct, resolves #3840 (#3880)
ArielG-NV
2024-04-03
*
Check cyclic types after specialization. (#3791)
Yong He
2024-03-18
*
Fix SPIRV for mesh shaders, checks for invalid target code&recursion. (#3788)
Yong He
2024-03-18
*
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-15
*
Make type names spec-conformant in SPIRV reflect. (#3748)
Yong He
2024-03-12
*
Add `-fvk-use-dx-position-w` and fix ExecutionMode ordering for geometry shad...
Yong He
2024-03-11
*
Enhance link-time type test. (#3724)
Yong He
2024-03-08
*
Uniformity analysis. (#3704)
Yong He
2024-03-07
*
Extend `as` and `is` operator to work on generic types. (#3672)
Yong He
2024-03-04
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
SPIRV Legalization fixes. (#3479)
Yong He
2024-01-23
*
Fix the intrinsic expansion of ObjectToWorld3x4 in spirv_asm. Data type (#3428)
Pankaj Mistry
2023-12-30
*
Add ConstBufferPointer::subscript. (#3415)
Yong He
2023-12-15
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