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Making it easier to work with shaders
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slang-emit-spirv.cpp
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Author
2022-12-07
Rename IR opcodes to unify style. (#2556)
Yong He
2022-12-07
Remove `construct` IR op. (#2555)
Yong He
2022-12-07
Lower-to-ir no longer produce `Construct` inst. (#2553)
Yong He
2022-11-16
Mesh shader support (#2464)
Ellie Hermaszewska
2022-09-15
Language feature: pointer sized int types. (#2401)
Yong He
2022-06-01
Clean up void returns. (#2260)
Yong He
2022-05-10
Glslang upgrade (#2228)
jsmall-nvidia
2022-04-11
Refactor: eliminate BackEndCompileRequest (#2178)
Theresa Foley
2022-01-18
Fix for issue #2069 (#2082)
jsmall-nvidia
2021-12-17
Cleanup refactoring work around the IR builder (#2061)
Theresa Foley
2021-08-17
Add GLSL450 intrinsics to SPIRV direct emit. (#1921)
Yong He
2021-08-12
Further implementation of SPIRV direct emit. (#1920)
Yong He
2021-02-16
Add an accessor for IRInst opcode (#1707)
Tim Foley
2020-08-12
Fix based on review comment problem. (#1490)
jsmall-nvidia
2020-08-06
Emit spir-v using MemoryArena to stop memory leak (#1479)
jsmall-nvidia
2020-07-20
Multiple Entry Point Backend (#1437)
Dietrich Geisler
2020-06-18
Fix and improvements around repro (#1397)
jsmall-nvidia
2019-11-14
Initial work on direct emission of SPIR-V (#1118)
Tim Foley