index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
source
/
slang
/
slang-emit-spirv.cpp
Age
Commit message (
Expand
)
Author
2024-08-26
Implement `-fvk-use-dx-layout` (#4912)
ArielG-NV
2024-08-19
Remove using SpvStorageClass values casted into AddressSpace values (#4861)
Ellie Hermaszewska
2024-08-12
Warn when inout parameter is never written (#4777)
venkataram-nv
2024-07-30
Fix SPIRV emit for small-integer texture types. (#4753)
Yong He
2024-07-25
Overhaul IR lowering of pointer types. (#4710)
Yong He
2024-07-23
Allow only specific spv storage classes for binding decoration (#4713)
kaizhangNV
2024-07-18
Support OpDebugTypePointer for struct member pointer (#4527)
Jay Kwak
2024-07-17
Use slang-glslang.dll for spirv-validation (#4642)
Jay Kwak
2024-07-10
Specialize address space during spirv legalization. (#4600)
Yong He
2024-07-10
Fix the invalid spirv generation for matrix cast (#4588)
kaizhangNV
2024-07-10
Emit spirv insts in the right sections. (#4590)
Yong He
2024-07-08
Fix the issue in emitFloatCast (#4559)
kaizhangNV
2024-06-28
Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...
ArielG-NV
2024-06-26
Expand upon existing `ImageSubscript` support (Metal, GLSL, SPIRV) (#4408)
ArielG-NV
2024-06-14
Improve Direct SPIRV Backend Test Coverage (#4396)
ArielG-NV
2024-06-12
Fix duplicate SPIRV decorations. (#4346)
Yong He
2024-06-12
Add option to preserve shader parameter declaration in output SPIRV. (#4344)
Yong He
2024-06-11
SPIRV backend: add support for tessellation stages, (#4336)
Yong He
2024-06-11
Fix `GetAttributeAtVertex` for spirv and glsl targets. (#4334)
Yong He
2024-06-10
Partial implementation of static_assert (#4294)
Jay Kwak
2024-06-10
Fix SPIRV emit for `Flat` decoration and TessLevel builtin. (#4318)
Yong He
2024-06-08
SPIRV `Block` decoration fixes. (#4303)
Yong He
2024-06-07
Small SPIRV emit cleanup around vector element extract. (#4309)
Yong He
2024-06-06
Fix build warnings and treat warnings as error on CI (#4276)
Jay Kwak
2024-06-01
Support different SPIRV versions. (#4254)
Yong He
2024-05-30
Support SPIR-V DebugTypePointer (#4228)
Jay Kwak
2024-05-19
Emit execution mode of type per entry point once. Emit SPIRV capability once ...
ArielG-NV
2024-05-16
RasterizerOrder resource for spirv and metal. (#4175)
Yong He
2024-05-07
Make sure pointer local vars have `AliasedPointer` decoration. (#4132)
Yong He
2024-05-03
Add host shared library target. (#4098)
Yong He
2024-04-25
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-23
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-19
Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)
sriramm-nv
2024-04-18
Metal: rewrite global variables as explicit context. (#3981)
Yong He
2024-04-07
Add decoration PerPrimitiveEXT for all OutputPrimitives members for mesh (#3900)
Pankaj Mistry
2024-04-05
Add decoration PerPrimitiveEXT when a mesh output variable is decorated with ...
Pankaj Mistry
2024-04-03
Not emit DepthReplacing when frag shader uses SV_Position. (#3893)
Yong He
2024-04-03
Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 (#3...
ArielG-NV
2024-04-03
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-04-02
Fix the erroneous logic of determining whether or not to emit DepthReplacing....
Yong He
2024-04-01
Correctly emit spv extension targeting EXT rather than NV, added to test for ...
ArielG-NV
2024-03-27
Fix incorrect SPV stride for unsized array (#3837)
kaizhangNV
2024-03-26
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-25
Fix missing PerPrimitive decoration in mesh shader output. (#3828)
Yong He
2024-03-18
Fix SPIRV for mesh shaders, checks for invalid target code&recursion. (#3788)
Yong He
2024-03-15
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-12
Make type names spec-conformant in SPIRV reflect. (#3748)
Yong He
2024-03-12
[SPIRV] Use VectorTimesScalar opcode. (#3737)
Yong He
2024-03-11
Add `-fvk-use-dx-position-w` and fix ExecutionMode ordering for geometry shad...
Yong He
2024-03-10
Fix spirv builtin for `SV_ShadingRate`. (#3730)
Yong He
[next]