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Making it easier to work with shaders
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slang-emit-metal.h
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Author
Age
*
Add SPV_NV_bindless_texture support (#8534)
Lujin Wang
2025-09-26
*
Initial implementation of SP#015 `DescriptorHandle<T>`. (#6028)
Yong He
2025-01-10
*
Implement bitcast for 64-bit date type (#5895)
kaizhangNV
2024-12-17
*
Support specialization constant on WGSL and Metal. (#5780)
Yong He
2024-12-06
*
format
Ellie Hermaszewska
2024-10-29
*
Cleanup atomic intrinsics. (#5324)
Yong He
2024-10-17
*
Initial `Atomic<T>` type implementation. (#5125)
Yong He
2024-09-20
*
Respect matrix layout in uniform and in/out parameters for HLSL target. (#5013)
Yong He
2024-09-05
*
Overhaul IR lowering of pointer types. (#4710)
Yong He
2024-07-25
*
Metal: misc fixes and enable more tests. (#4374)
Yong He
2024-06-13
*
Metal system value overhaul. (#4308)
Yong He
2024-06-08
*
RasterizerOrder resource for spirv and metal. (#4175)
Yong He
2024-05-16
*
More Metal Intrinsics. (#4143)
Yong He
2024-05-10
*
Metal: propagate and specialize address space. (#4137)
Yong He
2024-05-08
*
Support groupshared variables for Metal. (#4116)
Yong He
2024-05-06
*
Metal: Vertex/Fragment builtin and layouts. (#4044)
Yong He
2024-04-30
*
Parameter layout and reflection for Metal bindings. (#4022)
Yong He
2024-04-24
*
Metal: rewrite global variables as explicit context. (#3981)
Yong He
2024-04-18
*
Add skeleton for metal backend. (#3971)
Yong He
2024-04-17