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Making it easier to work with shaders
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slang-emit-glsl.h
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Author
Age
*
Add `vk::offset` to specify member offsets for push constants (#6797)
Darren Wihandi
2025-04-21
*
Add support for WGSL subgroup operations (#6213)
Darren Wihandi
2025-02-02
*
Implement Quad Control intrinsics (#5981)
Darren Wihandi
2025-01-17
*
Bit extract (#5847)
kaizhangNV
2024-12-12
*
format
Ellie Hermaszewska
2024-10-29
*
Cleanup atomic intrinsics. (#5324)
Yong He
2024-10-17
*
Respect matrix layout in uniform and in/out parameters for HLSL target. (#5013)
Yong He
2024-09-05
*
Support specialization constants. (#4963)
Yong He
2024-08-30
*
Overhaul IR lowering of pointer types. (#4710)
Yong He
2024-07-25
*
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-12
*
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-25
*
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-04-03
*
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Proper lowering of functiosn that returns NonCopyable values. (#3179)
Yong He
2023-09-03
*
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-21
*
Add support for ConstBufferPointer on Vulkan. (#3089)
Yong He
2023-08-10
*
Better handling of bindings with multiple resource kind "aliases" for GLSL em...
jsmall-nvidia
2023-07-21
*
Fixes for Shader Execution Reordering on VK (#2929)
Theresa Foley
2023-06-13
*
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-05-02
*
Support GL_EXT_fragment_shader_barycentric (#2704)
Samuel Kogler
2023-03-16
*
Mesh shader support (#2464)
Ellie Hermaszewska
2022-11-16
*
Refactor prelude emit (#2236)
jsmall-nvidia
2022-05-17
*
Output SPIR-V lifetimes (#2221)
jsmall-nvidia
2022-05-05
*
Glslang refactor bugfix (#1863)
jsmall-nvidia
2021-05-28
*
Append proper suffixes to 16-bit literals for GLSL (#1767)
Tim Foley
2021-03-26
*
Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)
Tim Foley
2021-03-03
*
Simplify workflow when using NVAPI (#1556)
Tim Foley
2020-09-23
*
Bug fix problem with ray tracing from fragment shader (#1362)
jsmall-nvidia
2020-05-29
*
Improve GLSL coverage of boolean binary ops (#1335)
Tim Foley
2020-05-01
*
Unroll target improvements (#1291)
jsmall-nvidia
2020-03-25
*
Feature/glslang spirv version (#1256)
jsmall-nvidia
2020-03-05
*
__spirv_version Decoration (#1255)
jsmall-nvidia
2020-03-03
*
Support for 64 bit integer types (#1191)
jsmall-nvidia
2020-01-30
*
User IR-based layout for all IR steps (#1084)
Tim Foley
2019-10-22
*
Remove EntryPointLayout* use in emit logic. (#1071)
jsmall-nvidia
2019-10-08
*
Change how global-scope constants are handled (#1001)
Tim Foley
2019-07-17
*
Split out target code generation from CLikeSourceEmitter (#976)
jsmall-nvidia
2019-06-06