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path: root/source/slang/slang-emit-glsl.h
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* Add `vk::offset` to specify member offsets for push constants (#6797)Darren Wihandi2025-04-21
* Add support for WGSL subgroup operations (#6213)Darren Wihandi2025-02-02
* Implement Quad Control intrinsics (#5981)Darren Wihandi2025-01-17
* Bit extract (#5847)kaizhangNV2024-12-12
* formatEllie Hermaszewska2024-10-29
* Cleanup atomic intrinsics. (#5324)Yong He2024-10-17
* Respect matrix layout in uniform and in/out parameters for HLSL target. (#5013)Yong He2024-09-05
* Support specialization constants. (#4963)Yong He2024-08-30
* Overhaul IR lowering of pointer types. (#4710)Yong He2024-07-25
* Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV2024-06-12
* Support derivative functions in compute & capabilities adjustments (#4014)ArielG-NV2024-04-25
* Implement 8.14-8.19 of OpenGL-GLSL specificationArielG-NV2024-04-03
* Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV2024-03-26
* GLSL Passthrough support for SSBO types (#3446)Ellie Hermaszewska2024-02-02
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* Proper lowering of functiosn that returns NonCopyable values. (#3179)Yong He2023-09-03
* Compile append and consume structured buffers to glsl. (#3142)Yong He2023-08-21
* Add support for ConstBufferPointer on Vulkan. (#3089)Yong He2023-08-10
* Better handling of bindings with multiple resource kind "aliases" for GLSL em...jsmall-nvidia2023-07-21
* Fixes for Shader Execution Reordering on VK (#2929)Theresa Foley2023-06-13
* Various dxc/fxc compatibility fixes. (#2863)Yong He2023-05-02
* Support GL_EXT_fragment_shader_barycentric (#2704)Samuel Kogler2023-03-16
* Mesh shader support (#2464)Ellie Hermaszewska2022-11-16
* Refactor prelude emit (#2236)jsmall-nvidia2022-05-17
* Output SPIR-V lifetimes (#2221)jsmall-nvidia2022-05-05
* Glslang refactor bugfix (#1863)jsmall-nvidia2021-05-28
* Append proper suffixes to 16-bit literals for GLSL (#1767)Tim Foley2021-03-26
* Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)Tim Foley2021-03-03
* Simplify workflow when using NVAPI (#1556)Tim Foley2020-09-23
* Bug fix problem with ray tracing from fragment shader (#1362)jsmall-nvidia2020-05-29
* Improve GLSL coverage of boolean binary ops (#1335)Tim Foley2020-05-01
* Unroll target improvements (#1291)jsmall-nvidia2020-03-25
* Feature/glslang spirv version (#1256)jsmall-nvidia2020-03-05
* __spirv_version Decoration (#1255)jsmall-nvidia2020-03-03
* Support for 64 bit integer types (#1191)jsmall-nvidia2020-01-30
* User IR-based layout for all IR steps (#1084)Tim Foley2019-10-22
* Remove EntryPointLayout* use in emit logic. (#1071)jsmall-nvidia2019-10-08
* Change how global-scope constants are handled (#1001)Tim Foley2019-07-17
* Split out target code generation from CLikeSourceEmitter (#976)jsmall-nvidia2019-06-06