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Making it easier to work with shaders
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slang-emit-c-like.cpp
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Author
2019-11-06
Feature/obfuscate improvements (#1107)
jsmall-nvidia
2019-10-25
Don't use mangled names when emitting code (#1096)
Tim Foley
2019-10-24
Address review comments on IR layout PR (#1091)
Tim Foley
2019-10-22
User IR-based layout for all IR steps (#1084)
Tim Foley
2019-10-17
Initial work on representing layout at IR level (#1079)
Tim Foley
2019-10-11
Add ability to obfuscate name when generating GLSL/HLSL source (#1075)
Robert Stepinski
2019-10-09
Feature/decor entry point name (#1073)
jsmall-nvidia
2019-10-08
Remove EntryPointLayout* use in emit logic. (#1071)
jsmall-nvidia
2019-10-08
Feature/remove entry point layout flags (#1069)
jsmall-nvidia
2019-10-04
IR types for subset of Attributes (#1067)
jsmall-nvidia
2019-09-18
Clean up some behavior of operator% (#1060)
Tim Foley
2019-08-08
WIP: Preliminary Slang -> C++ code generation (#1009)
jsmall-nvidia
2019-08-08
Revise new COM-lite API (#1007)
Tim Foley
2019-07-29
Fix issue with outputting "static" in GLSL (#1006)
Tim Foley
2019-07-18
Add back a notion of IR global constants (#1002)
Tim Foley
2019-07-17
Change how global-scope constants are handled (#1001)
Tim Foley
2019-07-09
WIP: slang to C++ code generation (#997)
jsmall-nvidia
2019-06-06
Split out target code generation from CLikeSourceEmitter (#976)
jsmall-nvidia
2019-06-04
Review improvements on #971: WIP: Support for other source target languages (...
jsmall-nvidia