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Making it easier to work with shaders
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slang-emit-c-like.cpp
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Author
2024-09-20
Fix handling of pointer logic in wgsl backend. (#5129)
Yong He
2024-09-20
Initial `Atomic<T>` type implementation. (#5125)
Yong He
2024-09-09
Initial WGSL support (#5006)
Anders Leino
2024-09-05
Respect matrix layout in uniform and in/out parameters for HLSL target. (#5013)
Yong He
2024-08-30
Support specialization constants. (#4963)
Yong He
2024-08-12
Warn when inout parameter is never written (#4777)
venkataram-nv
2024-07-25
Overhaul IR lowering of pointer types. (#4710)
Yong He
2024-07-10
Implement non member function atomic texture support (#4544)
ArielG-NV
2024-06-28
Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...
ArielG-NV
2024-06-25
Support atomic intrinsics for Metal (#4473)
Jay Kwak
2024-06-14
[Metal] Fix global constant array emit. (#4392)
Yong He
2024-06-12
Delete glsl_vulkan and glsl_vulkan_one_desc targets. (#4361)
Yong He
2024-06-12
Fix emit logic for getElementPtr. (#4362)
Yong He
2024-06-10
Address glslang ordering requirments for 'derivative_group_*NV' (#4323)
ArielG-NV
2024-05-16
RasterizerOrder resource for spirv and metal. (#4175)
Yong He
2024-05-14
Remove use of `G0` and `__target_intrinsic` in stdlib. (#4170)
Yong He
2024-05-13
Add LoadAligned and StoreAligned methods to ByteAddressBuffers (#4066)
Sriram Murali
2024-05-10
More Metal Intrinsics. (#4143)
Yong He
2024-05-08
Metal: propagate and specialize address space. (#4137)
Yong He
2024-04-30
Added diagnostics & built-in type lowering for `[CUDAKernel]` functions (#4042)
Sai Praveen Bangaru
2024-04-25
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-24
Avoid DXC warnings for missing bitwise op parantheses (#4004)
Jay Kwak
2024-04-21
Flag to prevent packing of cbuffer elements in HLSL backend. (#3993)
Pema Malling
2024-04-19
Add metal downstream compiler + metallib target. (#3990)
Yong He
2024-04-19
Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)
sriramm-nv
2024-04-17
Add skeleton for metal backend. (#3971)
Yong He
2024-04-03
Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 (#3...
ArielG-NV
2024-04-01
Support SM6.6 keyword "WaveSize" (#3871)
Jay Kwak
2024-04-01
Support `[RequirePrelude]` attribute on types. (#3867)
Yong He
2024-03-26
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-15
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-14
Mesh shader refactoring and bugfixes (#3702)
Ellie Hermaszewska
2024-03-13
Implement glsl atomic's [non image or memory scope] with optional extension(s...
ArielG-NV
2024-03-06
Fix the cuda left-hand swizzle issue (#3538) (#3691)
kaizhangNV
2024-02-28
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-08
Support pointers in SPIRV. (#3561)
Yong He
2024-02-02
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-01-18
Capability def parsing & codegen + disjoint sets (#3451)
Yong He
2023-12-13
Fix GLSL static initialization bug. (#3409)
Yong He
2023-12-06
Support visibility control and default to `internal`. (#3380)
Yong He
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-01
Parameter binding and gfx fixes. (#3302)
Yong He
2023-09-29
Add `requirePrelude()` intrinsic function. (#3250)
Yong He
2023-09-28
[Direct SPIRV]: ray tracing pipeline intrinsics. (#3244)
Yong He
2023-09-28
Support `constref` parameters passing. (#3249)
Yong He
2023-09-21
Various slangpy fixes. (#3227)
Yong He
2023-09-19
Added `[AutoPyBindCUDA]` for automatic kernel binding + `[PyExport]` for expo...
Sai Praveen Bangaru
2023-09-11
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-03
Proper lowering of functiosn that returns NonCopyable values. (#3179)
Yong He
2023-08-28
Add `target_switch` and `intrinsic_asm` statement. (#3154)
Yong He
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