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path: root/source/slang/slang-emit-c-like.cpp
AgeCommit message (Expand)Author
2022-06-29Native call marshalling for ComPtr parameters and return values. (#2305)Yong He
2022-06-21Lower throwing COM interface method. (#2282)Yong He
2022-06-02COM interfaces with host callable (#2258)jsmall-nvidia
2022-06-01Clean up void returns. (#2260)Yong He
2022-05-17Refactor prelude emit (#2236)jsmall-nvidia
2022-05-10Initial support for COM interface in host code. (#2230)Yong He
2022-05-10Use IR pass to eliminate phi nodes (#2226)Theresa Foley
2022-05-05Support for HLSL `export` (#2223)jsmall-nvidia
2022-05-05Preliminary Liveness tracking (#2218)jsmall-nvidia
2022-04-28Fix the way IR "regions" store conditions (#2216)Theresa Foley
2022-04-13Callable shader fix and explicit payload locations for GLSL (#2185)Alexey Panteleev
2022-04-12Support `[DllImport]` (#2181)Yong He
2022-04-11Refactor: eliminate BackEndCompileRequest (#2178)Theresa Foley
2022-03-28Allow slangc to generate exe from .slang file. (#2170)Yong He
2022-03-18Fix type truncation during SCCP. (#2163)Yong He
2022-02-25Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He
2022-02-17Add target option to force `scalar` layout for storage buffers. (#2135)Yong He
2022-02-03Fixed naming conflicts in heterogeneous-hello-world (#2114)David Siher
2022-01-25Add support for HLSL unorm/snorm (#2095)Theresa Foley
2022-01-18Fix for issue #2069 (#2082)jsmall-nvidia
2021-08-17Add GLSL450 intrinsics to SPIRV direct emit. (#1921)Yong He
2021-08-12Further implementation of SPIRV direct emit. (#1920)Yong He
2021-08-11Handle unexpected character in mangled names (#1919)Theresa Foley
2021-06-08Various fixes to CUDA backend. (#1877)Yong He
2021-04-01Added compiler-core project (#1775)jsmall-nvidia
2021-03-03Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)Tim Foley
2021-03-02Clean up declarator handling during source emit (#1732)Tim Foley
2021-03-02Fix issue with long identifier names in GLSL output (#1731)jsmall-nvidia
2021-02-24Add support for GetAttributeAtVertex for D3D (#1725)Tim Foley
2021-02-17More #line improvements (#1713)jsmall-nvidia
2021-02-16Add an accessor for IRInst opcode (#1707)Tim Foley
2021-02-12Initial support for DXR payload access qualifiers (#1705)Tim Foley
2021-02-04Fix line offset problem (#1690)jsmall-nvidia
2021-01-29Fix issue when passing ray query to a subroutine (#1680)Tim Foley
2021-01-26Obfuscation naming issue fix (#1676)jsmall-nvidia
2021-01-07Add support for [noinline] attribute (#1650)Tim Foley
2021-01-05Use "capability" system to select VKRT extension (#1647)Tim Foley
2020-12-18Heterogeneous Flag Error Visibility (#1642)Dietrich Geisler
2020-12-11Add first steps toward a "capability" system (#1636)Tim Foley
2020-11-19Unify handling of static and dynamic dispatch for interfaces (#1612)Tim Foley
2020-10-09Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He
2020-09-23Simplify workflow when using NVAPI (#1556)Tim Foley
2020-09-23Fix a bug around byte-address buffer loads of vectors (#1557)Tim Foley
2020-09-21Enable all dynamic dispatch tests on CUDA. (#1552)Yong He
2020-09-17Initial attempt to enable CUDA dynamic dispatch codegen (#1549)Yong He
2020-09-10Allow existential types in `StructuredBuffer` element type. (#1536)Yong He
2020-09-04Allow mixing unspecialized and specialized existential parameters. (#1533)Yong He
2020-09-02Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)Yong He
2020-09-02Add support for (undocumented) HLSL 16-bit bit-cast ops (#1528)Tim Foley
2020-08-28Enable lower-generics pass universally. (#1518)Yong He