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* Support `[__ref]` attribute to make `this` pass by reference. (#4139)Yong He2024-05-08
| | | Fixes #4110.
* Handle case where types can be used as their own `Differential` type. (#4057)Sai Praveen Bangaru2024-05-02
| | | | | | | | | | | | | | | | | | | | | | | | * Avoid synthesis for when types can be used as their own differenial + Add test * Add missing files.. * Fix issue with method synthesis for self-differential types + Add a generic test * Fix * Fix issue with out-of-date type resolution cache. Witness tables created during the conformance checking phase not being taken into account during the decl type resolution phase because the epoch is not updated after conformance checking. This leads to certain complex associated-type lookup chains (such as the one in tests/compute/assoctype-nested-lookup) not resolving properly and causing errors. * Delete self-differential-type-synthesis-extension.slang * Quick fix to repopulate stdlib cache for deferred stdlib loading * Update slang-check-decl.cpp
* Added diagnostics & built-in type lowering for `[CUDAKernel]` functions (#4042)Sai Praveen Bangaru2024-04-30
| | | | | | | | | | | | | | | | | | | | | * Added diagnostics & built-in type lowering for `[CUDAKernel]` functions This PR adds - Diagnostics for non-void return from a cuda kernel entry point - Diagnostics for using differentiable types in a differentiable cuda kernel entry point - Logic for converting built-in types (float3, float3x3, etc..) to portable struct types and unpacks the parameter back into a built-in type on the CUDA side. This is because built-in types have different implementations in CUDA & CPP targets, which causes signature mis-match when linking. * Fix error codes * Add ability to lower structs and arrays that contain built-in types. + Added tests + Fix issue where the host-side was not marshalling data to lowered types. * Update slang-ir-pytorch-cpp-binding.cpp --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Silent compiler warning about missing override keywords (#4018)Jay Kwak2024-04-24
| | | | | Adding "override" keywords for member functions whereever they need. The compiler warning was visible on CI build but not visible on local visual studio build.
* Do not diagnose error when a symbols is defined as 'extern' and 'export' (#4010)kaizhangNV2024-04-23
| | | | | | | Fix the issue (#3999). For a function is defined as extern and export at the same time, don't report error, we can use the 'export' function to overload the 'extern' function.
* use memberExpr instead of varExpr (#4008)ArielG-NV2024-04-23
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* Initial pass to add capability declarations to stdlib intrinsics. (#3912)ArielG-NV2024-04-19
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* add `-ignore-capabilities` flag (#3984)ArielG-NV2024-04-19
| | | | | `-ignore-capabilities` flag allows ignoring capability incompatibilities/discontinuity errors/warnings. We still process capabilities (needed for stdlib). Added to capability tests to ensure everything is working as intended. More will be added in the full stdlib capabilities implementation.
* Fix for unscoped enums circular reference causing an error, #3959 (#3962)ArielG-NV2024-04-16
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* Init expressions for struct fields support, #3738 (#3907)ArielG-NV2024-04-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Init expressions for struct members Following commit handles init expressions of struct's. The general implementation follows C++ init expression rules for classes & inherited classes. The logic was implemented after type resolution (`SemanticsDeclAttributesVisitor`): 1. Create a default constructor if missing. 2. Check all member variables (`this` and `super`) for if a member has an init expression, continue to *3* if found. 3. For each constructor, insert a member variable's init expression at the beginning of a constructor. This is to follow how C++ does construction of objects. Some important notes about implementation: * We must handle the scenario that there is inheritance. To handle the inheritance information processing `findLevelsOfInheritance` was created. * If a user manually sets overload rank's of constructor expression's we have no way to assume new default constructor overload ranks. * address feedback - moved all scope bound variables into if statment initializers - added indent - changed logic for overloadRank to be centered around positive numbers rather than negative * Inheritance fixes universally & for struct field init 1. reimplemented struct field logic 2. implemented inheritance through calling a "super->init()" inisde a constructor for each "this". 3. implemented support for multi level inheritance (4+) and accessing members without a crash. * add a way to ignore Forward declared constructors. * a test and fix for a falcor failiure the following case was not handled: creating an default Ctor due to a non L-Value struct field. Having an empty Ctor causes a warning. * remove texture/sampler from test since it will break glsl * get inheritance info using existing lookup logic modified Facet lookups to store relative depth rather than arbitrary ::Self or' ::Direct for inheritance (which was 'wong' since depth 2 is not Direct, but was considered a Direct inheritance) * cleanup unused * cleanup unused functions and whitespace * fix compile warning * clean up, reorder, addressed language server fail changed logic to safeguard bad code --> no longer breaks language server if code is incomplete. remove the "semi-ordering" logic because caused a crash (and this code does nothing functionally, just thought it would be nice to add if '0 cost'). Remove rank setting for constructors, in place use an addition to the overload system: "this" expressions have calling priority over "super" expressions. * undo all inheritance depth checks & code added to the inheritance checking algorithm Reorder default ctor creation and auto-generation of constructor body. * Handle same struct types during overload resolution Changed overload resolution logic to properly handle same struct types; added test to check for multi-param same type function overload. * remove unused ast object Used unused object in an incorrect way. This caused the compiler to not flag a warning. * extension support for default constructors specialization is not supported with default constructors yet. * fix bugs Fix bug in override/overload logic with type comparisons. used wrong type for ctor list construction Specialization has not been added yet * disallow default ctor inside extension * adjust comment, add new tests * add explicit types to invoke, use faster default ctor lookup. * adjust syntax & naming as recomended
* [GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)Yong He2024-04-15
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* Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 ↵ArielG-NV2024-04-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | (#3881) * Refactor memory qualifier decorators to be a bit-flag set. replace GloballyCoherent, ReadOnly, WriteOnly, Volatile, and Restrict memory modifiers and decorations with a bit flag set to more efficiently manage memory qualifiers. added `restrict` modifier to test to ensure the code works when dropping a `restrict` memory qualifier * Refine tests & add SSBO memory qualifer support add CHECK's to tests to ensure memory qualifiers emit as intended added tests and changed code to ensure memory qualifiers work on SSBO objects (SPIR-V & GLSL) * add memory qualifiers & fixes. Add to StructuredBuffer & ByteAddressBuffer `ReadOnly`/NonWritable qualifier. * Memory qualifiers must be decorated on a variable inst. Due to this the qualifier is added after `lowerStructuredBufferType` Fixed an error where ReadOnly->NonReadable & WriteOnly->NonWritable * Adjusted tests accordingly Added back the removed `globallycoherent` memory qualifier emit'ing code in hlsl-emit (was incorrectly removed). undo hlsl.meta changes cleanup
* Allow enum values to be used as generic arguments. (#3874)Yong He2024-04-02
| | | | | * Allow enum values to be used as generic arguments. * Fix constant folding.
* Allow bit operators on enum types. (#3862)Yong He2024-04-01
| | | | | * Allow bit operators on enum types. * Fix.
* Allow var/param names to be the same as type name. (#3850)Yong He2024-03-27
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* Fix lookup to prevent finding `typedef` itself. (#3848)Yong He2024-03-27
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* Implement GLSL gimageDim & memory qualifiers with optional extension(s); ↵ArielG-NV2024-03-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | resolves #3587 for GLSL & SPIR-V targets #3631 (#3810) * [early push of code since memory qualifiers may be made into a seperate branch & pr and I rather make it simple to split the implementation if required] all type & functions impl. for GLSL image type added all memory qualifiers & tests for direct read/write [GLSL syntax] (DID NOT test or implement parameter qualifiers, that is next commit) * this inlcudes emit-glsl & emit-spirv for qualifier decorations * this also includes error handling * this includes parsing * full implementation other than Rect; all errors and basic tests are done & working what is left: 1. need to now add Rect type support (additional TextureImpl flag) 2. tests 3. testing infrastructure to support variety of types * testing framework now works with images of all types and imageBuffers -- next steps are actual tests * push code for mostly working image atomics; missing int64/uint64 tests and slightly broken feature likley due to missing code from master which I pushed for regular atomics * fix all remaining shader image atomic issues and tests to work with float & i64/u64 fully will now clean up code and squash the commits (since they are quite all over the place) * refactor code to work & look correct, fix all regressions Turned off tests for texture format R64 due to the shader use limitation of currently being only for storage buffers on most hardware (test fail cause, this is not allowed) Changed raygen.slang & nv-ray-tracing-motion-blur.slang since both cross-compiled with glslang, which does not respect layout(rgba8) for RWBuffer's, in this scenario making the type into a SPIR-V rgba32f, which is incorrect and a known problem, this causes different code to be outputted from Slang & HLSL+GLSL->Slang paths Clean up all code and better explain the "why" for the gimageDim definition we use various strings of Slang code, the gist is: 1. Parameters are structured as per IMAGE_PARAM keyword in spec, and we respect this in order to match specification (to allow easy code iteration) 2. sample parameters are required for functions 3. types are inconsistently named fixed regression of breaking l-value lowering when r-value should be lowered (lower-to-ir) fix compiler warnings remove unneeded lambdas `expr->type.isLeftValue = isMutableGLSLBufferBlockVarExpr(baseExpr) && (expr->type.hasReadOnlyOnTarget == false);` is an adjustment made such that a buffer block is mutable only if the block is mutable and the base expression is mutable (to handle case of readonly buffer block, immutable) * remove rectangle parameter * use proper const syntax and struct naming * adjust syntax * adjust modifier capabilitites: HLSL+GLSL --> GLSL. Notice most specifically, if the parent is a global struct we can put a memory qualifier, this does not include, struct inside a struct, with a member variable with a memory qualifier (since then you could use the struct in invalid ways). Added test for struct inside struct with member variable with memory qualifier. adjust syntax and remove code which will rot * adjust formatting for consistency * addressing review feedback addressing review feedback: change testing code to handle int and float/half correctly in all cases adjust testing code syntax as requested change vkdevice code to fit a different form as requested * adjust code as per requested for review: 1. adjusted testing code logic to handle non 0-1 values appropriately, notice int8_t will likley be the range and set order of {[0,127],[-1,-128]}, this is intentional 2. syntax adjustments for correctness * trying to fix falcor regressions * add back removed code for regression testing * test removing changes which may break falcor * Revert "test removing changes which may break falcor" This reverts commit 240da97f06c23e98a26ac23cf1d385995c67b251. * disable R64 support in attempt to fix falcor tests * Revert "disable R64 support in attempt to fix falcor tests" This reverts commit 317cb632eb2f47e980fc4aeafe418f8060f4c473. * disable major device changes (still trying to figure out falcor fails -- locally working different than CI) * test removing d3d changes * remove all format changes * add back removed code for regression testing * try something to get code to work with falcor * address review * Add way to handle constref/ref/encapsulated texture objects with memory qualifiers as a parameter. Fixed an issue (and improved codegen) for when we have a store(dst,load(src)) pattern, where dst is supposed to be equal to src for when resolving globalParam's (no need for work-arounds anymore) * move recent-fix/change to textureType loading into a proper optimization pass which now runs after SPIR-V legalization to catch odd SPIR-V emitting after legalizing types for SPIR-V * Revert most recent optimization pass change, add work around getting a unmangled global parameter address through a intrinsic op instead of spir-v intrinsic (works same as `__imagePointer()`) * remove unneeded changes * remove unneeded `__constref` in glsl.meta * move memory qualifier checks to visitInvoke of check-expr.cpp move GetLegalizedSPIRVGlobalParamAddr resolving to spirv-legalization pass move error for "if using non texture type with memory qualifer in param" earlier such that we error with this first. No point in telling user "you are not putting correct memory qualifiers" when memory qualifiers should not have been used. * add memory qualifier folding modifier 'MemoryQualifierCollectionModifier' to reduce searching and processing (later will be adapted to whole system) as suggested/asked. The utility is a method to track memory qualifiers without doing a expensive linked-list traversal (image's have 4 modifiers normally). * properly pass multiple qualifiers from checkModifier down to the `modifier`s list * addressing review comments: * change implementation to properly handle restrict modifier * add comments about implementation for clarity
* Allow anonymous struct. (#3822)Yong He2024-03-23
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* Make `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)Yong He2024-03-23
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* Mesh shader refactoring and bugfixes (#3702)Ellie Hermaszewska2024-03-14
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* Add diagnostic on invalid type constraint. (#3769)Yong He2024-03-14
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* Fix side effect checking around storage buffer type. (#3762)Yong He2024-03-13
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* Add wrapper type synthesis logic for constructors. (#3756)Yong He2024-03-13
| | | | | * Add wrapper type synthesis logic for constructors. * Fix.
* Link-time specialization fixes. (#3734)Yong He2024-03-11
| | | | | * Fix method synthesis logic for static differentiable methods. * Support link-time constants in thread group size reflection.
* Enhance link-time type test. (#3724)Yong He2024-03-08
| | | | | | | * Enhance link-time type test. * Fix. * Fix.
* Link-time constant and linkage API improvements. (#3708)Yong He2024-03-07
| | | | | | | | | | | | | * Link-time constant and linkage API improvements. * Fix. * Allow module name to be empty. * Fix. * Fix. * Fix compile error.
* Implement short-circuit logic operator (#3635)kaizhangNV2024-03-04
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Implement short-circuit logic operator Implement short-circuit evaluation for logic && and || operator. The short-circuit behavior is only used when the operands involved are scalar and the parent function is non-differentiable. In implementation, we define a new class 'LogicOperatorShortCircuitExpr' derived from 'OperatorExpr'. In the visitInvoke() call, we will create a new expression object 'LogicOperatorShortCircuitExpr' if the expression is logic && or ||. So that we can generate new IR code in the new visit function 'visitLogicOperatorShortCircuitExpr' to implement the short-circuit behavior. Add new test to test the short-circuit behavior. * Fix an compile issue occurred in Falcon test Previously, we early return when at least one of the operands of "&&" or "||" is vector in convertToLogicOperatorExpr call. However, in that case the arguments involved in the expression have already been type checked. When it falls-back to 'visitInvokeExpr', it will check the arguments again, and some unexpected behavior could occur which could in turn cause some internal error. So we add a check in the 'visitInvokeExpr' to avoid double type checking of arguments. * Update glsl subgroup test to not use short-circuit Since the short-circuit evaluation could cause the threads diverging in subgroup intrinsics. So change the test to not using "&&" to chain those subgroup intrinsics together. Instead, using "&" to chain them together because those test functions have the return value as bool. * Disable short-circuit in few situations Disable short-circuit in following situations: 1. generic parameter list 2. static const varible initialization * Use a flag to indicate the enablement of short-circuit Instead of using a struct to indicate the state of the outer environment of current expression, use a simple bool flag to indicate whether or not apply the short-circuit to current expression because there few situations where we will disable short-circuiting and in those circumstances, there is no nested. Therefore, a flag is good enough to indicate the case. * Disable short-circuit in index expression Also fix the build issue. (A cleanup for the last change.) * check both 'static' and 'const' modifiers Previously we only check HLSLStaticModifier to decide whether or not using short-circuit, but we really should check both 'static' and 'const' modifiers together, because we only want to disable the short circuit for init expression for 'static const' variable. * relax the restriction of short-circuit for index expression Disable the short-circuit for index expression only when declare an array. * Simplify the logic by creating subVisitor Simplify the logic by create a sub expression visitor so that we don't need to introduce extra recursion. * Call convertToLogicOperatorExpr after args check Change to call convertToLogicOperatorExpr after arguments check in visitInvokeExpr such that we don't have to check whether the arguments checked to avoid the double checking issue.
* Add support for bitfields (#3639)Ellie Hermaszewska2024-03-01
| | | | | | | | | | | | | | | * Add support for bitfields Closes https://github.com/shader-slang/slang/issues/3559 * Set scopes for syntsized bitfield accessors * Simplify generated code for bitfield accessors * spelling * regenerate vs project * warnings
* Allow default values for `extern` symbols. (#3632)Yong He2024-02-26
| | | | | | | * Allow default values for `extern` symbols. * Fix. * Fix test.
* Add slangc interface to compile and use ir modules. (#3615)Yong He2024-02-23
| | | | | | | | | * Add slangc interface to compile and use ir modules. * Fix glsl scalar layout settings not copied to target. * Fix. * Cleanups.
* Language server robustness fix. (#3607)Yong He2024-02-20
| | | | | | | | | * Language server robustness fix. * Allow parameter name to be the same as its type. * fix * Fix test.
* Add wrapper type syntax for link time specialization. (#3606)Yong He2024-02-20
| | | | | * Add wrapper type syntax for link time specialization. * Cleanup.
* Support link time type specialization. (#3604)Yong He2024-02-20
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* Refactor compiler option representations. (#3598)Yong He2024-02-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | * Refactor compiler option representation. * Fix binary compatibility. * Add a test for specifying compiler options at link time. * Fix binary compatibility. * Fix binary compatibility. * Fix backward compatibility on matrix layout. * Fix. * Fix. * Fix. * Fix gfx. * Fix gfx. * Fix dynamic dispatch. * Polish.
* Support loading serialized modules. (#3588)Yong He2024-02-15
| | | | | | | | | | | | | | | | | | | | | * Support loading serialized modules. * Fix. * Fix vs solution files * Fix glsl module loading. * C++ fix. * Fix. * Try fix c++ error. * Try fix. * Fix. * Fix.
* Support link-time constants. (#3564)Yong He2024-02-09
| | | | | | | * Support link-time constants. * Fix. * Fix.
* Improve Capability System (#3555)Yong He2024-02-06
| | | | | | | | | | | | | * Improve capability system. * Update documentation. * Tuning semantics. * LSP: hierarchical diagnostics. * Fix test. * Fix test.
* Capability type checking. (#3530)Yong He2024-02-02
| | | | | | | | | * Capability type checking. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Fixes for `module` and `include`. (#3519)Yong He2024-01-25
| | | | | | | | | * Fix type checking of enum cases. * Allow decl to have same name as module. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* GLSL SSBO Support (#3400)Ellie Hermaszewska2023-12-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Squash warnings and fix build with SLANG_EMBED_STDLIB * Add GLSLShaderStorageBuffer magic wrapper * Make GLSLSSBO not a uniform type * Buffers are global variables * Allow creating ssbo aggregate types * Allow reading from RWSB using builder * Nicer debug printing for ssbos * Lower SSBO to RWSB * Parse interface blocks into wrapped structs * Lower Interface Block Decls to structs * remove comment * Two simple ssbo tests * Move ssbo pass earlier * Correct mutable buffer detection * Do not replace ssbo usages outside of blocks * Treat GLSLSSBO as a mutable buffer for type layouts * regenerate vs projects * Correctly detect ssbo types * Diagnose illegal ssbo * remove unreachable code * neaten * ci wobble * Make GLSLSSBO ast handling more uniform * Add modifier cases for glsl * Use empty val info for unhandled interface blocks necessary for ./tests/glsl/out-binding-redeclaration.slang * more sophisticated modifier check * Correct ssbo wrapper name
* Diagnose for invalid decl nesting + namespace lookup fixes. (#3397)Yong He2023-12-11
| | | | | | | | | | | | | | | | | | | | | | | * Diagnose for invalid decl nesting. * Fix. * Fix. * Fix. * Fix `namespace` lookup and `using` resolution. * fix project files. * revert project files. * Enhance namespace syntax, docs. * Fixes. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Handle import, entrypoint and global params in included files. (#3395)Yong He2023-12-08
| | | | | | | | | | | * Handle `import`, entrypoint and global params in included files. * Fix language server. * Extend `_createScopeForLegacyLookup` for `__include`. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Change default visibility of interface members and update docs. (#3381)Yong He2023-12-06
| | | | | | | | | * Update behavior around interfaces and docs. * Update toc --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Support visibility control and default to `internal`. (#3380)Yong He2023-12-06
| | | | | | | | | | | | | | | | | | | * Support visibility control and default to `internal`. * Fix wip. * Fixes. * Fix. * Fix test. * Add legacy language detection and compatibility for existing code. * Add doc. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Support `include` for pulling file into the current module. (#3377)Yong He2023-12-05
| | | | | | | | | | | * Support `include` for pulling file into the current module. * Add auto-completion, hover info and goto-def support. * Disable warning for missing `module` declaration for now. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Improve generic type argument inference. (#3370)Yong He2023-11-29
| | | | | | | | | | | * Improve generic type argument inference. * Fix. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Misc language server fixes. (#3357)Yong He2023-11-28
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* Add GLSL Compatibility. (#3321)Yong He2023-11-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Parse glsl buffer blocks to GLSLInterfaceBlockDecl * Parse glsl local size layout declarations * Parse (and ignore) glsl version directives * spelling * Better l-value interpretation for glsl interface blocks * Better l-value interpretation for glsl interface blocks * Add compile flag for enabling glsl * Parse and ignore precision modifiers. * Automatically import `glsl` module for compatiblity. * Complete vector and matrix types for glsl * Remove generated file from repo * Bump .gitignore * do not mark out globals as params * Synthesize entrypoint layout from global inout vars. * update test result. * Allow HLSL semantic on global variables. * Fix. * Fix test. * Fix win32 compile error. * Add more builtin input/output and texture intrinsics. * Add struct/array constructor syntax. * Skip `#extension` lines. * overide operator * for matrix/vector multiplication. * Add `matrixCompMult`. * Parse modifiers in for loop init var declr. * Add more glsl intrinsics, add stage into to var layout. * Allow `int[3] x` syntax. * Fix array type syntax. --------- Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com> Co-authored-by: Yong He <yhe@nvidia.com>
* Fix ICE when lowering an associatedtype declref from an derived interface. ↵Yong He2023-11-06
| | | | | | | | | | | | | | | | | (#3312) * Fix ICE when lowering an associatedtype declref from an derived interface. * Fixes. * Fix test. * Fix GLSL/SPIRV image subscript swizzle store regression. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Add SubgroupQuad intrinsics for glsl/spirv. (#3310)Yong He2023-11-03
| | | | | | | | | | | | | | | | | | | * Add SubgroupQuad intrinsics for glsl/spirv. * Fix. * Add test for quad intrinsics. * fix. * improve diagnostics text. * Fix. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>