| Commit message (Collapse) | Author | Age |
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Overview
========
This change is the start of an attempt to address how the Slang compiler
codebase has ended up conflating two similar, but semantically distinct,
concepts:
* The long-standing notion of `ref` parameters (only allowed for use in
the builtin modules), which are encoded using a wrapper `Type` in the
AST as part of the representation of the parameters of a `FuncType`.
* A recently-introduced notion of explicit reference types that mirror
the built-in `Ptr` type, with a relationship comparable to that between
pointer and reference types in C++.
The change splits the `Ref<T>` type in the core module into two distinct
types, with one for each of the two use cases. Similarly, the `RefType`
class in the compiler's AST is split into two distinct classes, to
represent the two cases.
Background
==========
The `Ref<T>` type in the core module (hidden and not intended for users
to ever see or use) was originally introduced to encode the `ref`
parameter-passing mode, comparable to the hidden `Out<T>` and `InOut<T>`
types used to encode `out` and `inout` parameter-passing modes. The
`Ref<T>` type in the core module was encoded as a instance of the
`RefType` class in the Slang AST (similar to how `Out<T>` mapped to an
`OutType`). These AST classes were *only* intended to be used by the
compiler front-end as part of its encoding of function types. The
`FuncType` class needed a way to distinguish an `inout int` parameter
from a plain (implicitly `in`) `int` parameter, so these wrapper like
`RefType` and `OutType` were introduced to encode both the parameter
type (`T`) and the parameter-passing mode in a form that could be passed
around as a `Type`.
Notably, the `Ref<T>` type (and `Out<T>`, etc.) were *not* intended to
be type names that ever get uttered in Slang code (not even in the
builtin modules), and the vast majority of the compiler code was not
supposed to ever encounter them. They were an implementation detail of
`FuncType`, and nothing else.
(In hindsight it may have been a mistake to use a nominal type declared
in the core module to implement these wrappers; it might have been a
good idea to use an entirely separate class of `Type` for this case...)
Recent changes to the builtin modules introduced functions that wanted
to *return* a reference (so that the parameter-passing-mode modifiers
like `ref` could not trivially be used), and as part of those changes
the appealingly-named `Ref<T>` type in the core module was re-used for
this new case. Builtin operations were declared with an explicit
`Ref<T>` return type, and parts of the compiler front-end that had
previously been blissfully unaware of the AST's `RefType` (and
`InOutType`, etc.) had to start accounting for the possibility that an
explicit `Ref<T>` would show up.
Related changes also introduced a comparable conflation of the
(unfortunately-named) `constref` parameter-passing modifier and builtin
operations that wanted to return an explicit reference that is
read-only. Both use cases were mapped to the core-module `ConstRef<T>`
type, which appeared in the AST as an instance of the `ConstRefType`
class.
The overlapping use of `ConstRef<T>`` is actually significantly more
troublesome than the `Ref<T>` case because, despite what its name
implies, `constref` was not really supposed to be the read-only analogue
of `ref`, but rather it is closer to the "immutable value borrow"
analogue to `inout`'s "mutable value borrow." The semantics of a "value
borrow" vs. a "memory reference" in Slang have not been very carefully
codified, and the conflation around `ConstRef<T>` has contributed to
things becoming increasingly muddy in the compiler back-end.
Main Changes
============
Core Module
-----------
The `Ref<T>` type has been replaced with two distinct types, with one
for each use case:
* `RefParam<T>` is intended for use when encoding a `ref` parameter in a
function type
* `ExplicitRef<T>` is intended for use when an operation in a builtin
module wants to return a reference
The other types used to represent parameter-passing modes (e.g.,
`InOut<T>`) were renamed to better indicate that their role in defining
parameter types (e.g., `InOutParam<T>`).
The `ExplicitRef<T>` type was given additional generic parameters for
the allowed access and the address space, akin to what `Ptr<T>` now
supports. The pointer dereference operator (prefix `*`) in the core
module should now properly propagate the access and address space of the
pointer over to the reference that gets returned.
The two distinct use cases of `ConstRef<T>` were not split in the way as
`Ref<T>`, instead the case for the `constref` parameter-passing mode
uses `ConstParamRef<T>`, while cases that previously used `ConstRef<T>`
to represent a read-only explicit reference instead now use
`ExplicitRef<T, Access.Read>`.
Prior to this change there were two subscripts declared on pointers: one
in the `Ptr` type itself, and another in an `extension` for pointers
with `Access.ReadWrite`. The comments on the code seemed to indicate
that the catch-all subscript used to only have a `get` accessor, while
the `ref` was only available on read-write pointers, but it seems that
subsequent changes converted the default subscript to support `ref`.
This change eliminates the subscript added via `extension`, since it is
redundant.
AST and Front-End
=================
Similar to the changes in the core module, the AST `RefType` class was
split into:
* `RefParamType` for the case of encoding `ref` parameters
* `ExplicitRefType` for the case where the user meant an explicit
reference type
All the other classes that represent wrappers for encoding
parameter-passing modes (e.g., `OutType`) were similarly renamed (e.g.,
`OutParamType`).
The `ConstRefType` class was simply renamed to `ConstRefParamType`,
because any use cases of `ConstRefType` that intended an explicit
reference type will now use `ExplicitRefType` with `Acccess.Read`.
For convenience, this change includes type aliases to map the old names
for these types over to the new ones (e.g., `using OutType =
OutParamType`) so that the change doesn't need to affect quite so many
lines of code. The `RefType` and `ConstRefType` names are intentionally
left undefined, since it woudl be unsafe to assume that existing use
sites should default to either of the two possible interpretations.
All use cases of `RefType` and `ConstRefType` (and their former shared
base class `RefTypeBase`) were audited and updated to refer to either
`RefParamType`/`ConstRefParamType` or `ExplicitRefType`, as appropriate
(based on whether the context of the code indicated it was working with
parameter-passing mode wrapper types, or explicit reference types).
In many (many) cases comments were added to the code that was updated
(and some unrelated code that needed to be audited along the way) to
note cases where there appears to be something fishy going on in the
compiler and/or there are obvious opportunities for next-step
improvement.
The `QualType` constructor used to infer l-value-ness when passed a
`RefType` or `ConstRefType`; that code was introduced to support
explicit reference types. The code was updated to consult the access
argument of an `ExplicitRefType` to try and determine the right
l-value-ness to use. There is some ambiguity about what should be done
in the case where the value of the generic argument representing the
access cannot be statically determined; a better solution may be needed.
Many other cases in the front-end that were working with `RefType` and
`ConstRefType` for explicit references also need to figure out
l-value-ness, and these were changed to rely on the logic already added
to `QualType` so that it wouldn't have to be duplicated. It isn't clear
if this structure is the best way to tackle the problem, but it seems to
at least be an upgrade over the more strictly ad-hoc logic that was in
place before.
Future Work
===========
IR-Level Work
-------------
The most obvious next step to take is that the split that was made in
the compiler front-end needs to be properly plumbed through all of the
back-end. There appears to be a lot of code in the back end of the
compiler that has made the same conflation of `ref` parameters and
explicit reference types that the front-end did. In practice, any uses
of `ExplicitRef<T>` in the front-end should desugar into plain
pointer-based code in the IR.
Clean Up Parameter-Passing Modes
--------------------------------
The code that handles different parameter-passing modes
(`ParameterDirection`s) and their wrapper types is somewhat scattered
and messy (as found while auditing use cases of `RefType`). A cleanup
pass is warranted to ensure that most code only needs to think about
`ParameterDirection`s. There should ideally be only a single operation
in the front-end that handles determining the `ParameterDirection` of a
parameter based on its modifiers. Similarly, there should be one
operation to wrap a value type based on a parameter direction, and one
operation to derive a `ParameterDirection` from the wrapper type.
Ideally, the accessors for `FuncType` should not provide unrestricted
access to the potentially-wrapped parameter types, and should instead
return some kind of `ParamInfo` struct that encodes both a
`ParameterDirection` and the unwrapped `Type` of the parameter.
Clean Up `QualType`
-------------------
A significant piece of future work that appears required is to
drastically clean up and improve the way that `QualType`s are represente
and handled in the front-end. There are currently various distinct
`bool` flags in `QualType` (some with very unclear meaning) and
differnet parts of the codebase consult/modify only subsets of them; a
clear enumeration of the "value categories" (to use the C++ terminology)
that Slang supports could be quite helpful. Naively, a `QualType` should
at least encode the basic information that a `Ptr` type encodes:
* A value type
* Allowed access (read-only, read-write, etc.)
* Address space
The main additional thing that a `QualType` needs is a way to
distinguish cases where an expression evaluates to:
* A reference to a memory location, where all the information from a
`Ptr` is relevant
* A simple value, such that the access and address space are irrelevant
* A reference to an abstract storage location (a `property`,
`subscript`, or an implicit conversion that needs to support being an
l-value), in which case address space is irrelevant and the "allowed
access" basically amounts to a listing of the accessors the storage
location supports
Eliminate Explicit Reference Types
----------------------------------
Finally, twe should eventually eliminate the `ExplicitRef<T>` type from
the core module (and all of the supporting code from the front-end),
since the feature is not a good fit for the Slang language. We should
find some other way to decorate operations in the builtin module that
need to returns a reference rather than a value (note how `ref`
accessors already avoided exposing explicit reference types, by design).
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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This change relaxes a previous restriction on link-time types and
constants, so that we now allow them to be used to define shader
parameters.
Doing so will result in a parameter layout that is incomplete prior to
linking. The PR added a test to call the reflection API on a fully
linked program and ensure that we can report correct binding info.
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closes https://github.com/shader-slang/slang/issues/3313
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Resolves #7628
Resolves: #8197
Primary Goals:
1. Add `Access` to pointer
2. AddressSpace::GroupShared support for pointers (SPIR-V)
3. Add `__getAddress()` to replace `&`
* `&` is not updated to `require(cpu)` since slangpy uses `&`. This
means we must: (1) merge PR; (2) replace `&` with `__getAddress()`; (3)
add `require(cpu)` to `&`
Changes:
* Added to `Ptr` the `Access` generic argument & logic (for
`Access::Read`).
* Moved the generic argument `AddressSpace` from `Ptr` to the end of the
type.
* Added pointer casting support between any `Ptr` as long as the
`AddressSpace` is the same
* Disallow globallycoherent T* and coherent T*
* Disallow const T*, T const*, and const T*
* Fixed .natvis display of `ConstantValue` `ValOperandNode`
* Support generic resolution of type-casted integers
* Added `VariablePointer` emitting for spirv + other minor logic needed
for groupshared pointers
Breaking Changes:
* Anyone using the `AddressSpace` of `Ptr` will now have to account for
the `Access` argument
* we disallow various syntax paired with `Ptr` and `T*`
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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AST-parent has target+set the AST-child does not (#8175)
Fixes: #8174
Changes:
* To determine if we propagate capabilities, we need to ensure that a
`join` will do nothing (optimization since `join` is expensive + caching
data for the `join` adds up to be expensive). This logic was changed in
`slang-check-decl.cpp` since the current logic was incorrect.
* A parent could have the set `metal+glsl` and the use-site could have
`glsl`. In this case, we will not remove `metal` from the parent since
`{metal+glsl}.implies({glsl})` is true.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Fixes: #7410
Changes:
1. super-type capabilities must be a super-set of sub-type capabilities
(and support the same shader stages/targets)
* InheritanceDecl visits super-type to inherit it's capabilities;
validate InheritanceDecl capabilities against sub-type
* visit all container decl's with a default case
* clean up functionDeclBase visitor
* Simplify `diagnoseUndeclaredCapability` by moving logic into
capability checking (more correct*)
3. added changed behavior to documentation
4. fixed some incorrect capabilities
5. **we do not** diagnose capability errors on interface
requirement-to-implementation if both lack explicit capability
requirements. This change is to work around a slangpy regression (test
case for the failing situation is in
`tests\language-feature\capability\capability-interface-extension-1.slang`),
Note: maybe for slang-2026 we don't do this?
6. requirement & implementation must support the same shader
stage/target. This was changed because otherwise we can have cases where
`X` inherits from `Y`, but `Y` is only expected to be used in `glsl`
whilst `X` is expected to be used in `hlsl | glsl`
7. removed
`tests/language-feature/capability/capabilitySimplification3.slang`
because it tests nothing special (redundant)
Note: not using rebase due to separate branches depending on this PR
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Closes https://github.com/shader-slang/slang/issues/5750
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Closes #8061.
Along with the fix, also enhanced coercion/overload resolution to filter
candidates based on the target type, allowing
`tests\language-feature\higher-order-functions\overloaded.slang` to
pass.
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* A new approach to AST node deduplication
Background
----------
The Slang compiler currently relies on the idea that AST nodes derived from `Val` are always deduplicated based on their opcode and operands.
Deduplication requires caching, and we thus have to determine the right scope at which to allocate and cache different `Val`s.
We need to ensure that `Val`s that refer to declarations/nodes in a specific compilation session/linkage are not cached in a scope that will outlive that session/linkage (or else the cache will contain garbage pointers).
Conversely, we also need to ensure that any `Val`s that are referred to by something like a builtin module's AST will remain alive at least as long as that module/AST, and that every compilation session/linkage that refers to that module will find that `Val` cached if they try to create an equivalent one.
The existing approach to deduplication has some subtleties:
* A builtin module like the core module needs to be fully loaded (using the `ASTBuilder` for the global session) before any other compilation session might construct `Val`s referring to nodes in the AST of that module.
* The various declarations/types/values cached on the `SharedASTBuilder` need to be created before any user-defined compilation occurs, to ensure that all of the relevant `Val`s are created on the global session's AST builder (see `Session::finalizeSharedASTBuilder`).
* Related to all of the above: the deduplication cache on a non-top-level `ASTBuilder` is initialized by copying the cache from the top-level (global session) `ASTBuilder` on creation. Any subsequent allocations on the global-session `ASTBuilder` will not be visible to the linkage-level `ASTBuilder`. This led to weird things like the *options parsing* logic for `-load-core-module` reaching in and performing a manual copy of the cache from the global session to a linkage to try to restore the invariants.
* Notably, the deduplication logic doesn't actually care if two different linkages create distinct `Val`s that represent the same thing, so long as nothing in the AST of a builtin module will refer to that thing. E.g., if the builtin modules never mention `Ptr<String>`, then two different linkages that both refer to that type will likely construct distinct `Val`s to represent it. Thus the deduplication is not as complete as some might assume.
The subtle ordering considerations when creating `Val`s related to builtin modules has proved to be a sticking point for implementing on-demand deserialization of the builtin modules (in order to improve startup times).
Overview
--------
This change implements a new approach that hopefully makes it easier to ensure correctness, even in the case where AST nodes for builtin modules and `Val`s that refer to those nodes sometimes get created after other compilation has been performed.
The key points of the new approach are:
* `ASTBuilder`s are now explicitly (rather than just implicitly) linked into a hierarchy. Currently the compiler codebase will only create a two-level hierarchy: the `ASTBuilder` for a global session is the parent to all of the `ASTBuilder`s created for `Linkage`s. The expectation is that the code can and will generalize to more levels of nesting.
* When a request is made to create a `Val` (or find it in a cache), there is a single `ASTBuilder` that is determined to be responsible for owning that `Val` for its lifetime. The logic involved is comparable to the way that the `IRBuilder` decides where to insert a "hoistable" (deduplicated) instruction, with the simplification that we are dealing with a tree instead of a CFG.
Details
-------
* `Session::finalizeASTBuilder()` is gone, because it is no longer needed
* The logic in the `ASTBuilder` constructor and in `slang-options.cpp` that was manually copying the `m_cachedNodes` from the global-session `ASTBuilder` over to a linkage's `ASTBuilder` is removed, since it is no longer needed.
* Made every AST node (`NodeBase`) carry a pointer to the `ASTBuilder` that created it. This is wasteful, but makes it easier to be sure the implementation will work.
* Introduced a class `RootASTBuilder`, derived from `ASTBuilder` to represent the root of a given hierarchy of AST builders.
* Every non-root `ASTBuilder` is now constructed with a pointer to its parent builder.
* Changed it so that instead of allocating a `SharedASTBuilder` and then passing it in to create one or more `ASTBuilder`s, the shared AST builder state is more of an implementation detail of the `ASTBuilder` type, and is automatically allocated behind the scenes as part of creating an `ASTBuilder`.
* The inline (defined in header) `ASTBuilder::_getOrCreateImpl()` now just does a first-pass check for an existing cached `Val` and, if it doesn't find one, delegates to `ASTBuilder::_getOrCreateImplSlowPath()`, which encapsulates the logic for the cache-miss case (even if that logic is just two lines).
* The `ASTBuilder::_findAppropriateASTBuilderForVal()` method inspects a `ValNodeDesc` to determine the "deepest" of the AST builders among its operands (falling back to the root AST builder if there are no relevant operands).
* The `ASTBuilder::_getOrCreateValDirectly()` is intended for use when the correct AST builder to use for caching/allocation has already been identified.
* Moved the caching of generic arguments for "default substitutions" out of `ASTBuilder` and onto `GenericDecl` itself. Note that the naming of the old field (`m_cachedGenericDefaultArgs`) was unclear about the fact that this is related to "default substitutions" (where each generic parameter is fed an argument that refers to the parameter itself), and has *nothing* to do with any default argument values that might be set on the generic parameters.
* Changed the global session (`Session`) so that instead of storing pointers to both the root/builtin `ASTBuilder` *and* the corresponding `SharedASTBuilder`, it just retains a pointer to the root `ASTBuilder`. This is consistent with the move toward making the `SharedASTBuilder` just an implementation detail.
Possible Future Work
--------------------
* In theory this change should unblock on-demand AST deserialization, so it would be good to get back to those changes once this new approach lands.
* Many AST node subclasses end up storing their own `ASTBuilder` pointers, which are likely now redundant with the one in `NodeBase`. These should be eliminated where possible.
* A lot of code for AST-related manipulations has been changed over time to require an `ASTBuilder` to be passed in, but at this point such a builder should always be derive-able so long as the operation has at least one non-null AST node available to it.
* Most of the accessors that are currently on `SharedASTBuilder` can/should be migrated to just be on `ASTBuilder`, where they can use the data from the `SharedASTBuilder` as part of their implementation. Ideally most code should only nee to interface with `ASTBuilder`s directly, and will never need to talk to the `SharedASTBuilder`.
* This change cleaned up some of the ownership hierarchy, and made it so that the global session only retains a pointer to the root AST builder (and not the shared state as well). A logical follow-on for that would be to make the `Linkage` more properly own (and thus allocate) its own AST builder (and other related objects), and have the global session only store a pointer to the root linkage (and not point to the various sub-objects directly).
* The `Linkage` and `SourceManager` types have their own form of parent/child hierarchy (restricted to two levels), and could be generalized in a way that is similar to what this change does for `ASTBuilder`. Support for a hierarchy of `Linkage`s could be a powerful tool for end users, if we expose it in the right way.
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Closes https://github.com/shader-slang/slang/issues/3646
New tests rather than just adding another TEST line to existing tests so
that we get the msvc- prefix in the output of slang-test
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* Fix static const variables without initializers causing internal errors
Add validation in SemanticsDeclHeaderVisitor::checkVarDeclCommon to detect static const variables without initializers and emit proper error diagnostics instead of allowing internal errors to escape during SPIR-V generation.
- Add new diagnostic (ID 31225) for static const variables without initializers
- Skip validation for extern static const variables
- Skip validation for interface member variables
- Add comprehensive test case covering various scenarios
Fixes #7989
Co-authored-by: ArielG-NV <ArielG-NV@users.noreply.github.com>
* clean up test and implementation
* format code (#7994)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: ArielG-NV <ArielG-NV@users.noreply.github.com>
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Initial plan
* Add improved diagnostic for interface return type mismatches
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Complete fix for interface return type mismatch error reporting
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Move diagnostic to synthesis phase for better interface return type mismatch errors
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Remove extraneous test file and update .gitignore
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Add diagnostic test for interface return type mismatch and apply formatting
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Address feedback: restore whitespace and use filecheck for diagnostic test
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Fix logic error in return type mismatch detection
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Remove unnecessary flag by using out parameter for diagnostic tracking
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Refactor witness synthesis failure reporting to use structured approach
Replace ad-hoc `outSpecificDiagnosticEmitted` parameter with `WitnessSynthesisFailureReason` enum and `MethodWitnessSynthesisFailureDetails` struct as requested in code review. This provides:
- Clear taxonomy of failure reasons (General, MethodResultTypeMismatch, MethodParameterMismatch)
- Centralized diagnostic emission in findWitnessForInterfaceRequirement
- Better extensibility for future failure types
- Improved maintainability by removing state tracking flags
The return type mismatch diagnostic continues to work correctly, showing error 38106 with precise location information.
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Remove unused MethodParameterMismatch enum and duplicate code
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Remove redundant requiredMethod field from MethodWitnessSynthesisFailureDetails
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Address feedback: add outFailureDetails guard and remove unnecessary hasReturnTypeError variable
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Fix regression: restore original diagnostic message for mutating method mismatch
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Fix.
* Fix.
* Remove `innerSink`.
* Print candidates considered for interface match upon error.
* Fix tests.
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix visibility of synthesized `Differential` typedefs.
* Delete incorrect test.
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* Initial plan
* Fix enum array indexing by adding implicit conversion support
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Update enum array indexing test to support GPU backends
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
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* Initial plan
* Fix GLSL global const diagnostic regression - add test exclusion for GLSL module
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
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* Improve lookup performance.
* Cleanup.
* Improve autocompletion latency.
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* Add diagnostic for const/uniform global variables with initializers
Global const and uniform variables without the static modifier are
treated as uniform parameters in HLSL, which cannot have default values.
This change adds error 31224 to catch this case early and provide clear
guidance to users.
Fixes #7701
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-authored-by: Yong He <csyonghe@users.noreply.github.com>
* Add test case for global const/uniform variable diagnostic
Add test for diagnostic 31224 which catches global const and uniform
variables with initializers that aren't declared static. The test
verifies both error cases and valid cases to ensure the diagnostic
works correctly.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-authored-by: Yong He <csyonghe@users.noreply.github.com>
* Fix failing tests due to new global const diagnostic
Add 'static' keyword to global const variables with initializers
to resolve diagnostic 31224: "global const variable with initializer
must be declared static"
Co-authored-by: Jay Kwak <jkwak-work@users.noreply.github.com>
* Allow specialization constants with initializers without static
- Modified diagnostic logic in slang-check-decl.cpp to allow specialization
constants (SpecializationConstantAttribute and VkConstantIdAttribute) to
have initializers without requiring the static keyword
- Updated 8 SPIRV test files to remove unnecessary static keywords from
specialization constant declarations
- Enhanced diagnostic test case to include specialization constant examples
- All tests passing with the new behavior
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-authored-by: Yong He <csyonghe@users.noreply.github.com>
* format code (#7765)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Remove static keyword from specialization constants and add comprehensive test cases
- Remove static from specialization constants in test files as they are semantically meaningless
- Update tests to use existing diagnostic 31219 for static specialization constant errors
- Add comprehensive test cases that verify the error occurs when static is used with specialization constants
- Fixes suggested in PR review to make static specialization constants an error
Co-authored-by: ArielG-NV <ArielG-NV@users.noreply.github.com>
* Add error for static specialization constants
Static specialization constants are semantically meaningless and should
produce an error. This change adds logic to trigger diagnostic 31219
when both 'static' and specialization constant attributes are present.
The existing diagnostic 31219 'push or specialization constants cannot
be static' is now correctly triggered for:
- [SpecializationConstant] static const variables
- [vk::constant_id] static const variables
Co-authored-by: ArielG-NV <ArielG-NV@users.noreply.github.com>
* Update source/slang/slang-check-decl.cpp
* Update tests/glsl/compute-shader-layout-id.slang
* Update tests/glsl/compute-shader-layout-id.slang
* Fix test case Claude broke
* Update global-uniform.slang
* Update global-uniform.slang.expected
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Yong He <csyonghe@users.noreply.github.com>
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
Co-authored-by: Jay Kwak <jkwak-work@users.noreply.github.com>
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: ArielG-NV <ArielG-NV@users.noreply.github.com>
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(#7737)
* Initial plan
* Add validation and clear error message for float generic parameters
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
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* Fix language server crash.
* Fix tests.
* Fix.
* Revert changes.
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* Ensure generic constraints are checked before inner extension.
* Add warning for non-standard generic extension.
* Fix tests.
* Fix test.
* Ban interface types from equality constraints.
* Fix.
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* Initial plan
* Add diagnostic for unreferenced generic parameters in extensions
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Use GenericTypeParamDeclBase and eliminate intermediate list
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Update test to use filecheck format for better verification
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Update extension validation to use getMembersOfType for better constraint collection
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Add temporary workaround for inheritance constraints but issue persists
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Fix inheritance constraint validation by moving to SemanticsDeclConformancesVisitor
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Fix inheritance constraint validation by removing inheritance declaration checks
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Move extension generic parameter validation back to SemanticsDeclBasesVisitor
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Fix test.
* format code (#7671)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Fix and update.
* Refine fix.
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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constraints (#7578)
* fix problem
* cleanup comment
* format code
* make change more restrictive
* format code
* push logic update
* format code
* push test fix
* make test more general
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add error for forward references in generic constraints
Change addresses issue #6545.
The slang compiler's type checker is unable to support cases where
a generic type parameter is referenced as a constraint before it is
declared. For example code like:
````
interface IFoo<T : IFloat>
{
}
void bar<Foo : IFoo<T>, T : IFloat>()
{
}
````
Is not supported, but will currently report a generic error like,
"(0): error 99999: Slang compilation aborted due to an exception
of class Slang::InternalError: unexpected: generic type constraint
during lowering"
This change adds a new check for this kind of code and reports an
error like,
"error 30117: generic constraint for parameter 'Foo' references type
parameter 'T' before it is declared"
when detected. Basic testing of this error is also added in a new
diagnostic test.
* Add error for forward refs in generic constiants update 1
* Add error for forward refs in generic constraints update 2
Revised algo in checkForwardReferencesInGenericConstraint to run
in O(n) instead of the previous O(n^2) using HashSets.
* Add error for forward refs in generic constraints update 3
-Update logic adding referenced decl's in collectReferencedDecls.
-Simplified error string logic.
* Add error for forward refs in generic constraints update 4
-Declare collectReferencedDecls in slang-check.h such that it can
be used as a general utility function.
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Defer immutable buffer loads when emitting spirv.
* Fix.
* Fix.
* Fix.
* Fix tests.
* Fix test.
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* Misc language server improvements.
* Fix.
* Fix decl path printing for existential lookup.
* More existential decl path fix.
* Polish.
* Fix test.
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functionality (#7067)
* Add link time array layout test
* Add link time constant array size compilation test
* Link time constant array size test
* Allow getting link time array size
Closes https://github.com/shader-slang/slang/issues/6753
* format
* Switch to SIMPLE test and check output
* Implement without binary api changes
* diagnose on link time constant sized array
* fix test
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add MLP training examples.
* Formatting fix.
* Fix.
* Improve documentation on coopvector.
* Improve doc.
* Update doc.
* Fix typo.
* Cleanup shader.
* Cleanup.
* Fix test.
* Fix type check recursion.
* Fix.
* Fix.
* Fix override check.
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Note that this change does not actually *enable* on-demand deserialization of ASTs, because doing so is incompatible with the current compiler architecture where we have both an `ASTBuilder` and a `SharedASTBuilder`, and there are important invariants about how all AST nodes related to the core module must be created before those of any module using the core module.
Instead, this change simply adds the *infrastructure* for on-demand deserialization, and ensures that those code paths get used at runtime, but actually "demands" all of the nodes in a given serialized AST immediately as part of the deserialization process.
Important notes about the implementation approach:
* PR #7242 ensured that all of the code accessing the direct member declarations of a `ContainerDecl` went through a small(-ish) set of accessor methods. This change takes advantage of that work by further abstracting the storage of the direct member declarations out in a type, `ContainerDeclDirectMemberDecls`, which makes it easy to add custom serialization logic for just that type.
* The `ContainerDeclDirectMemberDecls` type also stores two pointers (one a `RefPtr` and the other a plain pointer) that are only used in the case where the members of a given `ContainerDecl` are being accessed through on-demand deserialization. This can be queried using the `isUsingOnDemandDeserialization()` method but any code accessing a `ContainerDecl` through the intended public API should never need to care about that detail.
* Many of the accessor methods that were added in PR #7242 now branch on whether `isUsingOnDemandDeserialization()` is set. The normal code path is unchanged, and the implementation logic for the on-demand-deserialization case is largely held in `slang-serialize-ast.cpp`, to keep it close to the definitions of the serialized data structures themselves.
* A few types in the `slang-ast-*.h` headers have had `FIDDLE()` annotations added to them, so that they can be used to synthesize some of the serialization logic that was previously hand-written.
* The `_registerBuiltinDeclsRec()` function (which is used to scan the built-in module ASTs for the various "magic" declarations that the `SharedASTBuilder` needs to know about) was factored a bit to support the way that registration needs to behave differently in the case of loading a serialized module (if we kept using the existing recursive search, then it would force every declaration in the core module to be loaded right away). The new `_collectBuiltinDeclsThatNeedRegistrationRec()` function mirrors the overall traversal pattern to produce a flat list that gets included in the serialized AST module. Note in particular that we no longer call `registerBuiltinDecls()` from within `_readBuiltinModule()`.
* The interface of the `Module` type was slightly expanded so that there is a more complete API for accessing the declarations exported from the module. Previously they could only be queried by their mangled name, but the new API also allows the entire list to be iterated over. The `ensureLookupAcceleratorBuilt()` method factors out the logic for building those data structures for a module. Note that in the case where on-demand deserialization is being used for a module, the `findExportedDeclByMandledName()` query will use serialized data directly, rather than build the lookup accelerators as C++ data structures (this is required if we are to avoid immediately deserializing all of the (exported) declarations in the core module as soon as it is loaded).
* A few methods related to loading serialized modules (e.g., `loadSerializedModule()`) have been updated so that along with a pointer to the serialized `ModuleChunk` (which, for those who aren't aware, is a pointer directly into the serialized bytes of the module file), they receive an `ISlangBlob` that refers to the entire blob holding the serialized data (which the `ModuleChunk` is part of). Passing this pointer down allows code running under these methods to retain a reference-counted pointer to the blob to stop the memory of the serialized module from being released until deserialization has been completed.
* The data types defined in `slang-fossil.h` have been overhauled significantly:
* The most important change that is relevant to this work is the introduction of the `Fossilized<T>` template, which is used to statically map a "live" C++ type `T` to its binary fossilized representation. The `slang-fossil.h` file provides infrastructure allowing `Fossilized<T>` to be specialized for user-defined types, and also provides the necessary mappings for the core types like strings, arrays, and dictionaries.
* A key point is that in C++ code, one can take a value of some type `Foo`, serialize it using a `Fossil::SerialWriter`, get a pointer to that serialized data, and then directly cast it to a `Fossilized<Foo>*` and navigate the serialized data directly (without deserializing it back into a `Foo`). For that process to work, any specialization of `Fossilized<T>` must be sure to match the layout that will be produced by the `serialize()` implementation for `T`, when writing to a `Fossil::SerialWriter`.
* Another key change in the public interface of `slang-fossil.h` is that dynamically-typed traversal of the data used to be handled just with `FossilizedValRef`, but now uses a few different types. The `Fossil::ValRef<T>` and `Fossil::AnyValRef` types are used to capture the use cases that want reference-like behavior (basically a `Fossil::ValRef<T>` can be thought of as sort of like a `T&`), while `Fossil::ValPtr<T>` and `Fossil::AnyValPtr` are used for cases that want pointer like behavior (akin to `T*`).
* Then there are related changes in `slang-serialize-fossil.*`:
* The implementation of `Fossil::SerialReader` has been changed to use `Fossil::AnyValPtr` in most places where it formerly used `FossilizedValRef`. Using pointers (that can be null) instead of a weird kind of pseudo-reference (that could still be null) to traverse things was making the code harder to follow than it ought to be, in terms of understanding the levels of indirection in various places.
* Some of the state that was previously in `Fossil::SerialReader` has been split into `Fossil::ReadContext`. This type allows multiple `Fossil::SerialReader`s to be created to read from the same serialized blob(s), while maintaining a persistent mapping from fossilized data pointers to live object pointers. The `ReadContext` also maintains the work list of deferred deserialization actions waiting to be performed, and only flushes that list when the last currently-open `SerialReader` is about to go out of scope.
* In order to support the split of `Fossil::SerialReader` described above (and also to clean up something that didn't quite feel right in the original serialization design) the base serialization framework in `slang-serialize.h` has been tweaked so that a `Serializer` now wraps *two* pointers instead of just one. The first pointer continues to be an implementation of `ISerializerImpl`, which handles the actual reading/writing of data, while the other pointer is an explicit "context" pointer for operations that need additional user-defined context.
* Similar to the changes made to the accessors for direct member declarations in a `ContainerDecl`, the `Module::findExportedDeclByMangledName()` method was updated to conditionally execute a different code path in the case of a module that has been loaded from serialized data.
* Some improvements have been made to the fiddle tool:
* Most importantly, the error-handling logic around Lua script execution has been cleaned up to better match correct Lua idiom. Native functions exposed to the Lua scripts have been changed to just use `lua_call` instead of `lua_pcall`, so rather than attempt to intercept Lua errors they will just automatically propagate them.
* All Lua-related errors are caught at the top level, and reported in a way that uses the source location of the fiddle template that was being evaluated when the error was raised. In most cases, a Lua error should be accompanied by a stack trace of the Lua evluation state. The file paths and line numbers given should be accurate, but aren't directly double-clickable in the Visual Studio output panel, because they use a different format (a good future change might be to process the Lua stack trace and rewrite it into a format that is better for our needs).
* Fixed a subtle bug where having "raw" content (parts of the template that should neither be evaluated nor emitted into the output) that consisted of only whitespace could result in a template being translated to invalid Lua code.
* The bulk of the change is, unsurprisingly, in `slang-serialize-ast.cpp`.
* This file has been refactored enough to look like a complete rewrite. A lot of work has been put into comments that describe the overall approach being taken, so hopefully it can be understood even by somebody who wasn't familiar with the previous code. Some of these are just plain cleanups, rather than being directly related to on-demand serialization.
* Where possible, the code for reading and writing types that needed custom serialization has been moved so that the read/write functions are next to one another, making it easier to visually confirm that the serialized representations match on the read and write sides.
* Where possible, the serialization logic for all types (not just the AST nodes, as was the case before) is being generated via fiddle.
* Rather than just defining `serialize()` overloads for each of the relevant types, the code now defines `Fossilized<...>` specializations for these types as well, to enable statically-typed in-memory traversal of the serialized data. Note, however, that for the most part the `Fossilized<...>` representation types are *not* being used by the code (really only the `ASTModuleInfo` and `ContainerDeclDirectMemberDeclsInfo` types are traversed directly). This can be considered more as work to prove out the design of the `Fossil<...>` template approach, and it may or may not end up being relevant in the future.
* The trivial bit of work to enable on-demand deserialization is in `ASTSerialReadContext::handleContainerDeclDirectMemberDecls()` where, rather than recursively reading the contained declarations, the method effectively just grabs the current cursor of the `Fossil::SerialReader` (which is pointed into the fossilized data) and stashes it into the `ContainerDeclDirectMemberDecls`, along with a `RefPtr` to the `ASTSerialReadContext` itself. Those stashed pointers are what enables the accessors on `ContaienrDeclDirectMemberDecls` to look up information on-demand.
* The more interesting bits of the approach mostly come at the end of the file, where the accessor operations for on-demand deserialization are implemented. Once all the relevant work has been done to write the data structures, and produce `Fossilized<...>` types with the right layout, the work itself may seem almost trivial: a little bit of array iteration, and a little bit of binary-search lookup.
* As a reminder, all of this infrastructure for on-demand deserialization is now in place and able to be invoked by the rest of the compiler, but declarations are currently all being loaded eagerly. The `SLANG_DISABLE_ON_DEMAND_AST_DESERIALIZATION` macro is being used to enable a small bit of extra logic in `ASTSerialReadContext::_cleanUpASTNode` so that the "cleanup" on a just-deserialized `ContainerDecl` includes eagerly querying its list of direct member declarations, which will cause them to be recursively deserialized.
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* Add additional completion keywords.
* LanguageServer: Enhance auto completion for `override`.
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* Require `override` keyword for overriding default interface methods.
* Update doc.
* Fix test.
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* Diagnose on use of struct inheritance.
* fix test.
* Fix tests.
* fix.
---------
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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* Fix an issue in extension override.
* Fix typo in comment.
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Most of what this change does is straightforward: take all the places in the code that used to operate directly on `ContainerDecl::members` and related fields, and instead have them call into a smaller set of accessor methods defined on `ContainerDecl`.
The primary motivation for making this change is that in order to implement on-demand loading of members from serialized AST modules, we need a way to identify and intercept the "demand" for those members.
On-demand loading benefits from having all accesses to the members of a `ContainerDecl` be as narrow as possible.
If a part of the code only need a member at a specific index, it should say so.
If it only needs access to members with a specific name, or a given subclass of `Decl`, then it should say so.
A secondary motivation for this change is that there have recently been several changes that added complexity and special cases by introducing code that operated on (and *mutated*) the member list of a container decl in ways that the existing code had never done before.
Any code that mutates the member list of a `ContainerDecl` needs to be sure to not disrupt the invariants that the lookup acceleration structures currently rely on.
One of the recent changes added a declaration-to-index map to the set of acceleration structures (with different validation/invalidation behavior than the others...) while other recent changes would remove or insert declarations in ways that could change the indices of other declarations in the same container.
It is not clear if any of these pieces of code were aware of the others, and the invariants that might be expected or broken along the way.
This change bottlenecks the vast majority of accesses to the members of a `ContainerDecl` through the following operations:
* Getting a `List` of all of the direct member declarations of a container
* Get the number of direct member declarations, and accessing them by index.
* Looking up the list of direct member declarations with a given name.
* Adding a new direct member declaration to the end of the list.
Some other operations are layered on top of those (e.g., getting a list of all the direct member declarations of a given C++ class).
These layered operations are still centralized on the `ContainerDecl`, with the intention that we *can* change them to be non-layered implementations if we ever need to for performance (e.g., by building a lookup structure for finding member declarations by their type).
The exceptional cases of access/mutation on the direct members of a `ContainerDecl` have also been encapsulated, but rather than expose what would risk appearing like general-purpose accessors (e.g., `removeDecl(d)`, `setDecl(index)`, etc.), these operations have been explicitly named after the specific use case that they serve in the codebase today, to discourage others from using them for more kinds of operations we'd rather not support.
These operations have also been given parameter signatures that match their use cases, to make it so that even somebody determined to abuse them would have to invent suitable arguments out of thin air.
In the case of the declaration-to-index mapping, this change eliminates that acceleration structure, in favor or slightly more complicated (and possibly inefficient, yes) code at the use site.
Over time, it would be good to closely scrutinize each of the use cases that requires more complicated interaction with the members of a `ContainerDecl`, to see whether any of them can be reframed in terms of the more basic operations, or if there is some clean abstraction we can introduce to make operations that mutate the member list feel like... hacky.
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* Add legalization for 0-sized arrays.
* Allow 0-sized arrays in the front-end.
* More tests.
* Add `Conditional<T, hasValue>` type to core module.
* Update toc.
* Fix wording.
* Update test.
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* Make interface types non c-style.
* Make Optional<T> work with autodiff and existential types.
* Fix.
* patch behind slang 2026.
* Fix warnings.
* cleanup.
* Fix tests.
* Fix.
* Fix com interface lowering.
* Add comment to test.
* regenerate command line reference
* Add test for passing `none` to autodiff function.
* Fix recording of `getDynamicObjectRTTIBytes`.
* Fix nested Optional types.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add check for the variable requirement
This change adds the capability check for the variables requirement.
With this check, the shader
```
[require(cpp_cuda_glsl_hlsl_metal_spirv)]
Buffer<float> InputTyped;
[require(cpp_cuda_glsl_hlsl_metal_spirv)]
RWBuffer<float> OutputTyped;
```
will issue error if targeting to WSGL
e.g. `.\build\Debug\bin\slangc .\tests\wgsl_no_buffer.slang -o
wgsl_no_buffer.txt -target wgsl -entry Main -stage compute`
.\tests\wgsl_no_buffer.slang(2): error 36108: 'InputTyped' has dependencies that are not compatible on the required target 'wgsl'.
Buffer<float> InputTyped;
^~~~~~~~~~
.\tests\wgsl_no_buffer.slang(4): error 36108: 'OutputTyped' has dependencies that are not compatible on the required target 'wgsl'.
RWBuffer<float> OutputTyped;
^~~~~~~~~~~
Fixes #6304
* Add var capability tests
* Do capability checks for global var only
* Add inferredCapabilityRequirements to var capability check
* Add requirement to the intrinsic types Buffer/RWBuffer
* format code
* Update capabliity test
* use DefaultDataLayout as default data layout
* Use visitMemberExpr to check the capabilities
* Update the cap tests to match the error messages
* update test to use the ScalarDataLayout for hlsl target
* Update tests check condition to use error number only
* Add default push_constant data layout type
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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(#7283)
* Ensure we do not have an initExpr on a var inside an InterfaceDecl
Ensure we do not have an initExpr on a var inside an InterfaceDecl. If we do, send an error.
Ensure the language server does not segfault with this error as per the issue.
* format code
* split tests
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Language version + tuple syntax.
* Fix compile error.
* regenerate documentation Table of Contents
* Fix.
* regenerate command line reference
* Fix.
* Fix.
* Fix more test failures.
* revert empty line change,
* Retrigger CI
* #version->#lang
* Update source/core/slang-type-text-util.cpp
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
* Remove comments.
* Fix parsing logic.
* Fix parser.
* Fix parser.
* update test comment
* Update options.
* regenerate documentation Table of Contents
* regenerate command line reference
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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Fixes #6987
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* Implement throw statement
It already existed in the IR, so only parsing, checking and lowering was
missing.
* Initial catch implementation
Likely very broken.
* Error out when catch() isn't last in scope
* Prevent accessing variables from scope preceding catch
As those may actually not be available at that point.
* Add IError and use it in Result type lowering
* Add diagnostic tests
* Allow caught throws in non-throw functions
* Fix catch propagating between functions & SPIR-V merge issue
* Add test for non-trivial error types
* Fix MSVC build
* Fix invalid value type from Result lowering
* Also lower error handling in templates
* Lower result types only after specialization
* Attempt to disambiguate error enums by witness table
* Revert matching by witness, types should be distinct too
* Don't assert valueField when getting Result's error value
It may not exist if the function returns void, but getting the error
value is still legitimate.
* Update tests for new error numbers & get rid of expected.txt
* Change catch lowering to resemble breaking a loop
... To make SPIR-V happy.
* Fix dead catch blocks and invalid cached dominator tree
* More SPIR-V adjustment
* Lower catch as two nested loops
* Add defer interaction test and revert broken defer changes
* Fix enum type when throwing literals
* Cleanup and bikeshedding
* Document error handling mechanism
* Fix table of contents
* Use boolean tag in Result<T, E>
* Use anyValue storage for Result<T,E>
* Remove IError
* Fix formatting
* Eradicate success values from docs and tests
* Use parseModernParamDecl for catch parameter
* Implement do-catch syntax
* Implement catch-all
* Fix formatting
* Fix marshalling native calls that throw
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Implement default initializer list for C-Style type member
Close #6189.
Previsouly, for the C-Style member in a struct, if it doesn't have any initialize
expression, when we synthesize the ctor, we will not associate the
default value for the parameter corresponding to that member.
This bring some trouble that existing slang users has to add '= {}' to
every struct fields in order to make all the parameters in the synthesized ctor having
a default value, so people can still use `Struct a = {}` to create a
struct.
To make this use case convenience, we will automatically associated a
'= {}' as the default value for this case.
This PR also add support for empty initializing link-time sized vector/matrix by "= {}".
In addition, this PR also fix a bug in auto diff where we should not report error when proccessing
transpose on an empty struct.
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fixes: [#7143](https://github.com/shader-slang/slang/issues/7143)
fixes: [#7146](https://github.com/shader-slang/slang/issues/7146)
Goal of PR:
* This PR is part of the larger #7115 refactor to how dynamic dispatch works.
* The first step is to add the `-std <std-revision>` flag.
* The second step is to provide basic `dyn` keyword support in AST. This does not include `varDecl` support since most of these interactions require `some` keyword support.
Future PR(s) goal:
* Support `some` keyword in AST. With this we will also implement all varDecl interactions between `dyn` and `some`.
* Add IR support for `some` and `dyn`.
Breakdown of PR:
* most of the logic is in `validateDyn.*`. This was done so that in the future when we implement more features we will have an easy time removing/adding restrictions to `dyn` interfaces.
Breaking changes:
* As per spec (https://github.com/shader-slang/spec/pull/14/files), any type conforming to a `dyn` interface errors if member list contains one of the following: opaque type, non copyable type, or unsized type.
* Due to the breaking change, the test `tests\compute\dynamic-dispatch-bindless-texture.slang` is incorrect. This has been fixed.
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* Enforce rule that `export`/`extern` (non cpp) must be `const`
fixes: #5570
Problem:
1. we allow non-const-link-time-var to be linked to a const-link-time-var.
2. problem is that: module use site has const var, so, we emit OpStore %Ptr %Const in IR, this is expected, this is good. We fail because we in reality have a OpStore %Ptr %Var (fails since we need a OpLoad in-between) in IR since the module with our link-time-variable-value is a regular variable.
3. We loose the float_litteral talked about inside the github issue since, we technically don't use our variable "VAL" (we never OpLoad from it), so spirv-opt removes the float_litteral, this is a byproduct of the actual issue.
Solution:
* `export`/`extern` variables must always be `const`. This excludes `__extern_cpp` since `cpp` does not exhibit this issue and works differently.
* format code
* changel logic and tests to only ensure `static const` with `export`/`extern`
* changing the rules: only reqirement is that if we have const we must have static
* remove a spirrious change made
* fix merge
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add checking for hlsl register semantic.
* Fix.
* Fix test.
* Fix switch error.
* Fix tests.
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close #7069.
We just insert the assignment expression to the beginning of the user-defined ctor, where the assignee is the member with init expression.
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* Do not print errors in _coerce when "JustTrying".
While figuring out which generic-overload works best, `_coerce()` is
printing errors and Slang compilation terminates prematurely.
When `TryCheckGenericOverloadCandidateTypes()` is calling `_coerce()` in
"JustTrying" mode, the error messages should be snoozed.
The following logic shows the intention of how to silence the error
messages, but the chain of `sink` was broken in the middle and
`_coerce()` was using `getSink()` from the SemanticVisitor.
val = ExtractGenericArgInteger(
arg,
getType(m_astBuilder, valParamRef),
context.mode == OverloadResolveContext::Mode::JustTrying ? nullptr : getSink());
* Use tempSink when available.
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