| Commit message (Collapse) | Author | Age |
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* Only do scrubbing if needed. When allocating content try to limit size (with scrubbing each token takes up 1k), now it's 16 bytes min size.
* Don't allocate for every call to write on the CallbackWriter - use the m_appendBuffer.
* Don't allocate memory for CallbackWriter use m_appendBuffer.
* Use UnownedStringSlice for suffix output for parsing float/int literals.
Fix typo in invalidFloatingPointLiteralSuffix
* Using memory arena to hold tokens that are not in SourceManager.
* Improve comment on lexing.
* Make UnownedStringSlice allocation simpler on SourceManager.
* Fix error on gcc around UnownedStringSlice - because VC converted string + UnownedStringSlice automatically into a String.
* Fix generateName needing concat string for gcc.
* When constructing a Token in parseAttributeName - because it's a Identifier, we have to set the Name.
* Remove translation through String on getIntrinsicOp
* Make func-cbuffer-param disablable with -exclude compatibility-issue
* Move memory leak in render-test.
* From review - can just use "?:" instead of performing a concat.
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* Add callable shader support for Vulkan ray tracing
This change extends the previous work to update Vulkan ray tracing support for the finished `GL_NV_ray_tracing` spec.
One of the features missing in the experimental extension that was added to the final spec is "callable shaders," which allow ray tracing shaders to call other shaders as general-purpose subroutines.
Most of the implementation work here mirrors what was done for the `TraceRay()` function to map it to `traceNV()`.
We map the generic `CallShader<P>` function to the non-generic `executeCallableNV`, with a payload identifier that indicates a specific global variable of type `P` (the global variable being generated from a `static` local in `CallShader`). A new modifier is added to identify the payload structure, and the parameter binding/layout logic introduces a new resource kind for callable-shader payload data (where previously the logic had assumed ray and callable payloads should use the same resource kind).
Two test shaders are included: one for the callable shader (`callable.slang`) and one for a ray generation shader that calls it (`callable-caller.slang`). Just for kicks, the payload data type is defined in a shared file so that we can be sure the two agree (trying to emulate what might be good practice, and ensure that ray tracing support works together with other Slang mechanisms).
* Typo fix: assocaited->associated
One instance was found in review, but I went ahead and fixed a bunch since I seem to make this typo a lot.
* Typo fix: defintiion->definition
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By a copy-paste error, `>=` in a preprocessor condition was behaving as `<=`.
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* First pass at caching file system.
* default-file-system -> slang-file-system
fix problem with location("build.linux") confusing windows build for now.
* Added CompressedResult
Fix problem in Result construction with it being unsigned
* Add support for Path simplification.
* Testing for Path::Simplify.
* Refactored CacheFileSystem - automatically handles ISlangFileSystem or ISlangFileSystemExt appropriately.
Removed WrapFileSystem - because wasn't possible to emulate some of the behavior if just loadFile is implemented.
Split out StringBlob - so that no need to convert between ISlangBlob and String repeatidly.
* Remove unwanted code in ~CompileRequest
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* Premake work in progress for linux.
* Added dump function.
* Remove examples on linux
Small warning fix.
* * Don't build render-test on linux
* Removed work around virtual destructor warning, and just used virtual dtor for simplicity
* Git ignore obj directories
* Fix premake working on windows.
* * Fix sprintf_s functions
* Make generates arg parsing more robust
* Added FloatIntUnion to avoid type punning/strong aliasing issues, and repeated union definitions.
* Work around problems building on linux with getClass claiming a strict aliasing issue.
* Fix for targetBlock appearing potentiall used unintialized to gcc.
* Linux slang link options -fPIC to make dll.
* Add -fPIC to build options on linux.
* Add -ldl for linux on slang.
* Fixes to try and get premake working with .so on linux.
* Make core compile with -fPIC
* Try to fix linux linking with --no-as-needed before -ldl
* Add rpath back.
* Remove render-gl from linux build.
* Re-add location for linux.
* Don't include <malloc.h> except on windows.
* Remove unused line to fix warning on osx.
* Remove ambiguity on OSX for operator <<.
* Fixing ambiguity with operator overloading and Int types for OSX.
* Fix ambiguity around UInt and operator
* Fix ambiguity of UInt conversion for OSX.
* Added UnambiguousInt and UnambiguousUInt to make it easier to work around OSX integer coercion for UInt/Int types.
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* Refactor of path handling.
* Added PathInfo
* Changed ISlangFileSystem - such that has separate concepts of reading a file, getting a relative path and getting a canonical path
* Added support for getting a canonical path for windows/linux
* Made maps/testing around canonicalPaths
* User output remains around 'foundPath' - which is the same as before
* Small improvements around PathInfo
* Added a type and make constructors to make clear the different 'path' uses
* Fixed bug in findViewRecursively
* Checking and reporting for ignored #pragma once.
* Removed SLANG_PATH_TYPE_NONE as doesn't serve any useful purpose.
* Improve comments in slang.h aroung ISlangFileSystem
* Remove the need for <windows.h> in slang-io.cpp
* Ran premake5.
* Improvements and fixes around PathInfo.
* Fix typo on linix GetCanonical
* Make the ISlangFileSystem the same as before, and ISlangFileSystem contain the new methods.
Internally it always uses the ISlangFileSystemExt, and will wrap a ISlangFileSystem with WrapFileSystem, if it is determined (via queryInterface) that it doesn't implement the full interface.
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* Fixes/improvements based around review comments.
* SourceUnit -> SourceView
* * Removed the HumaneSourceLoc as it's POD-like ness seemed to make that unnecessary
* Made exposed member variables in SourceManager protected - so make clear where/how can be accesed
* Improved description about SourceLoc and associated structures
* Changed SourceLocType to 'Actual' and 'Nominal'.
* Improved a comment.
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* * Remove the need for IRHighLevelDecoration in Emit
* Use the IRLayoutDecoration for GeometryShaderPrimitiveTypeModifier
* Initial look at at variable byte encoding, and simple unit test.
* Fixing problems with comparison due to naming differences with slang/fxc.
* * More tests and perf improvements for byte encoding.
* Mechanism to detect processor and processor features in main slang header.
* Split out cpu based defines into slang-cpu-defines.h so do not polute slang.h
* Support for variable byte encoding on serialization.
* Removed unused flag.
* Fix warning.
* Fix calcMsByte32 for 0 values without using intrinsic.
* Fix a mistake in calculating maximum instruction size.
* Introduced the idea of SourceUnit.
* Small improvements around naming.
Add more functionality - including getting the HumaneLoc.
* Add support for #line default
* Compiling with new SourceLoc handling.
* Fix off by one on #line directives.
* Can use 32bits for SourceLoc. Fix serialize to use that.
* Small fixes and comment on usage.
* Premake run.
* Fix signed warning.
* Fix typo on StringSlicePool::has found in review.
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This can mask an error when the user either typos a macro name when writing a conditional, or (as was the case for the user who pointed out this issue) they mistakenly assume that a `#define` in an `import`ed file has been made visible to them.
This change just adds the warning in the obvious place, with a test code to ensure it triggers.
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* Improve diagnostic messages for function redefinition
The front-end was using internal "not implemented" errors instead of friendly user-facing errors to handle:
* Redefinition of a function (same signature and both have bodies)
* Multiple function declarations/definitions with the same parameter signature, but differnet return types
This change simply turns both of these into reasonably friendly errors that explain what went wrong and point to the previous definition/declaration as appropriate.
* Add support for detecting #pragma directives and handling them
The logic here mirrors what was set up for preprocessor directives, just for "sub-directives" in this case.
The only case here is the default one, which now reports a warning for directives we don't understand.
* Add basic support for #pragma once
Fixes #494
The approach here is simplistic in the extreme. When we see a `#pragma once` directive, we put the current file path (the location of the `#pragma` directive, as reported by our source manager) into a set, and then any paths in that set are ignored by subsequent `#include` directives.
This should work for simple cases of `#pragma once`, but it is likely to fail in a variety of cases because our filesystem layer currently makes no attempt to normalize/canonicalize paths. Improving the robustness of the solution is left to future work.
This change includes a simple test case to confirm that a second `#include` of a file with a `#pragma once` is successfully ignored.
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* Add support for "blobs" and a file-system callback
The most obvious change here is that the Slang header now includes a few COM-style interfaces that can be used for communication between the application and compiler. In order to support the declaration of COM-like interfaces, several platform-detection macros were lifted out of `slang-defines.h` and into the public `slang.h` header. As it exists right now, this change makes the Slang API C++-only, but a C-compatible version can be defined later with the help of lots of macros (and/or something like an IDL compiler).
The two big interfaces introduced are:
* The `ISlangBlob` interface, which is compatible with `ID3DBlob`, `IDxcBlob`, etc. This is used to pass ownership of source/compiled code across the API boundary without copies. New versions of various entry points have been added to allow passing blobs: e.g., `spAddTranslationUnitSourceBlob` and `spGetEntryPointCodeBlob`.
* The `ISlangFileSystem` interface, which is used to allow applications to intercept any attempt by the Slang compiler to load a file (input source files, include files, etc.). This is *not* the same as the `IDxcIncludeHandler` interface, because it assumes UTF-8 encoded path names, instead of the 16-bit encoding that dxc/Windows prefer. It is also not very similar to `ID3DInclude` as used by fxc, because this callback interface is *not* responsible for handling the search through include paths, etc. - it is just a file-system abstraction layer.
Internally, a few different parts of the compiler were changed to either store data in blob form all the time, or to be able to synthesize a blob on-demand. Because our internal `String` type is a reference-counted copy-on-write type, using a `SlangStringBlob` to hold string data should achieve transfer of ownership back to the application without extraneous copies. There is plenty of room to clean up the architecture of some of these internal pieces if they *know* that their data will end up in a blob.
The existing Slang testing doesn't touch any of the APIs introduced here, so they can only confirm that existing functionality hasn't been broken. The new ability to return code blobs has been tested by integration of that feature into Falcor, but there has been zero testing of the ability to pass *in* source code as blobs, and the ability to hook file loading. Future changes will need to add test coverage for the new features.
* fixup: define SLANG_NO_THROW for non-Windows builds
* fixup: header copy-paste error caught by clang/gcc
* Cleanup: return reference-counted objects via output parameters
Returning a reference-counted object through the API as a raw pointer creates challenges.
The "obvious" answer is that the returned pointer should have an added reference (it is returned at "+1"), and the caller is responsible for releasing that reference. This makes sense when using raw pointers on the calling side:
```c++
IFoo* foo = spGetFoo(...);
...
foo->Release();
```
However, as soon as smart pointers start getting involved (to handle releasing reference counts when we are done with things), the picture gets more complicated:
```c++
MySmartPtr<IFoo> foo = spGetFoo(...);
...
```
The intention of code like that is that `foo` gets released when the smart pointer goes out of scope, but this probably doesn't happen with most smart pointer implementations. If the `MySmartPtr` constructor that takes a raw pointer retains it, then the destructor will only release *that* reference, and so the object will leak.
It is possible that the user will have a smart pointer type where the constructor that takes a raw pointer doesn't retain it, but in general such types introduce the potential for errors of their own, and no matter what the Slang API shouldn't go in assuming any particular policy.
This change makes it so that any reference-counted objects that are logically returned from a call are returned through output pointers. This design makes the leak-free cases easy (enough) to implement with raw pointers or smart pointers:
```c++
// raw pointer
IFoo* foo = nullptr;
spGetFoo(..., &foo);
...
foo->Release();
// smart pointer
MySmartPtr<IFoo> foo;
spGetFoo(..., foo.writeableRef());
...
```
The only assumption here is that any COM smart-pointer type needs to provide an operation like `writableRef` that is suitable for using that pointer as an output parameter. Given that COM *loves* output parameters, this seems like a safe assumption (at the very least, anybody who interacts with COM would be used to this convention).
Future changes might introduce inline convenience methods for various operations that return results more directly, possibly by introducing a minimal smart-pointer type in the `slang.h` header (without prescribing that clients must use it...).
* fixup: another error caught by gcc/clang
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* For a `#error` or `#warning`, read the rest of the line as raw text to include in the error message
* When skipping tokens (e.g., in an `#ifdef`d out block), don't emit errors on invalid characters
* TODO: we could clearly get more efficient and skip whole raw lines in the future
* Fix an issue when a macro invocation that expands to nothing (zero tokens) is the last thing before a directive. The preprocessor was returning the `#` as an ordinary token, because it has already gone past its test for directives.
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Fixes #380
The `#import` directive was a stopgap measure to allow a macro-heavy shader library to incrementally adopt `import`, but it has turned out to cause as many problems as it fixes (not least because users have never been able to form a good mental model around which kind of import to do when).
This change yanks support for the feature.
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* Preprocessor: fix `undef` and redefinition
The logic for `undef` directives was failing to suppress macro expansion when reading the name to un-define, and so it wasn't actually working at all. We didn't notice this because we didn't have a test case, and users hadn't tried it.
The logic for `define` had a similar bug, which meant that any attempt to define an already-defined macro would fail with a cryptic error, rather than raising the intended warning.
Test cases have been added for both issues, along with the fixes.
* fixup: add expected output for tests added
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Fixes #23
Up to this point, the compiler has used the ordinary `String` type to represent declaration names, which means a bunch of lookup structures throughout the compiler were string-to-whatever maps, which can reduce efficiency.
It also means that things like the `Token` type end up carying a `String` by value and paying for things like reference-counting.
This change adds a `Name` type that is used to represent names of variables, types, macros, etc.
Names are cached and unique'd globally for a session, and the string-to-name mapping gets done during lexing.
From that point on, most mapping is from pointers, which should make all the various table lookups faster.
More importantly (possibly), this brings us one step closer to being able to pool-allocate the AST nodes.
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This is in preparation for using `Name` as a type name.
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Fixes #24
So far the code has used a representation for source locations that is heavy-weight, but typical of research or hobby compilers: a `struct` type containing a line number and a (heap-allocated) string.
This is actually very convenient for debugging, but it means that any data structure that might contain a source location needs careful memory management (because of those strings) and has a tendency to bloat.
The new represnetation is that a source location is just a pointer-sized integer.
In the simplest mental model, you can think of this as just counting every byte of source text that is passed in, and using those to name locations.
Finding the path and line number that corresponds to a location involves a lookup step, but we can arrange to store all the files in an array sorted by their start locations, and do a binary search.
Finding line numbers inside a file is similarly fast (one you pay a one-time cost to build an array of starting offsets for lines).
More advanced compilers like clang actually go further and create a unique range of source locations to represent a file each time it gets included, so that they can track the include stack and reproduce it in diagnostic messages.
I'm not doing anything that clever here.
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- `ExpressionSyntaxNode` becomes `Expr`
- `StatementSyntaxNode` becomes `Stmt`
- `StructSyntaxNode` becomes `StructDecl`
- `ProgramSyntaxNode` becomes `ModuleDecl`
- `ExpressionType` becomes `Type`
- Existing fields names `Type` become `type`
- There might be some collateral damage here if there were, e.g., `enum`s named `Type`, but I can live with that for now and fix those up as a I see them
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The change is mostly about trying to make sure the compiler "fails safe" when it encounters an internal assumption that isn't met.
Most internal errors will now throw exceptions (yes, exceptions are evil, but this will work for now), and these get caught in `spCompile` so that they don't propagate to the user (they just see a message that compilation aborted due to an internal error).
Subsequent changes are going to need to work on diagnosing as many of these situations as possible, so that users can at least know what construct in their code was unexpected or unhandled by the compiler.
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- The basic idea is that during the "lowering" pass, some types (notably: aggregate types that contain resource variables) will get turned into "tuple" types, which are pseduo-types that aren't meant to survive lowering.
- An attempt to declare a variable with a tuple type expands into a tuple of declarations
- An attempt to reference such a tuple-ified variable leads to a tuple of expressions
- An attempt to extract a member from such a tuple expression will pick the appropriate sub-element
- Dereference a tuple by dereferencing the primary expression
- Expand a tuple in the argument list to a call into N arguments (by recursively flattening the tuple)
- Don't create tuple types when not generating GLSL
- Make sure to preserve the specialized type of a call expression through lowering, since emission of unchecked calls relies on that info.
- TODO: maybe the infix/prefix/postifx/select information should come in as a side-band? Should we have modifiers on expressions?
- Make sure to offset the layout for a nested field based on teh base offset of its parent variable, when generating declarations for nested fields
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The code should now compile cleanly with warnings as errors for VS2015 with `W3`.
Most of the changes had to do with propagating a real pointer-sized integer type through code that had been using `int`.
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These had a typo (`Literial`), so they needed a fix eventually.
I also went ahead and made things a bit more verbose (`IntegerLiteral`, `FloatingPointLiteral`) because these names don't get used often enough for the brevity to pay off.
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Previously the code checked for a duplicate `#import` using a data structure attached to the compile request, but this would fail for nested imports.
It also wouldn't work for a combination of `#import` and `__import`.
This change makes it so that we instead track a set of already-imported modules in the semantic checking visitor, which is instantiated once per translation unit.
We also key this set on the actual module (AST) imported, rather than on path/name/whatever, so hopefully it will be robust to the same thing getting imported multiple ways.
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With this change, there is now a meaningful semantic difference between `__import` and `#import`.
An `__import` compiles the target file in a fresh environment, only providing it any macro definitions passed via command line or API. Any macros defined in the imported file are not made visible at the import site. One can think of an `__import` as a bit like `using namespace` in C++.
A `#import` will tokenize the input in the same preprocessor environment as the importing file, and any macros defined along the way will be visible in the parent file.
It is a *bit* like a `#include` with two big differences:
- The imported code is always parsed as Slang, and as its own module with default flags, etc. (so semantic checks are on even if we are in "rewriter" mode). It is pulled into the outer namespace just as for `__import`.
- A given file will only get `#import`ed once for a translation unit, so it behaves a bit like there is an implicit `#pragma once` in the target file
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Right now `#import` only differs from `#include` in that it takes a string literal for a file name instead of a raw identifier (to which `.slang` gets appended).
The next step is to make `#import` respect preprocessor state, while `__import` doesn't.
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The basic underlying problem here is that the preprocessor tries to linger at the end of an input stream until it is sure it is time to advance.
An input stream can include raw input files, or the expansion of a macro or macro argument.
This was originally done to deal with not getting good end-of-line tokens when in directives (that issue has been fixed), but it is now a legacy issue that should probably be removed (but I am wary of making such a sweeping change).
The problem that arises is that some code depends on what the actual input stream is (e.g., when turning conditionals on/off), and so we need to be careful.
The bugs that this change affects arise when a `#if` or `#elseif` conditional expression *ends* with a macro expansion:
#define FOO 2
#if 2 == FOO
...
#endif
When we try to start the preprocessor conditional block the "active" stream is still the expansion of `FOO`, when we needed it to be the input file.
We fix this for now by snapshotting the input stream at the start of the directive, but a better long term fix would be to fix up this weird end-of-input behavior.
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The basic idea of this change is that user code can just write:
#include "foo.h"
and then if `foo.h` gets found in a list of registered directories for "auto-import," then it actually gets interpreted as if the user had writte, more or less:
__import foo;
That is, the code in `foo.h` will be treated as Slang, and will be fully parsed and checked (no matter what the source language had been), and the scoping rules will be those of `__import` instead of `#include`.
This is a really big hammer, and I could imagine it smashing fingers if used poorly.
I'm not sure this feature will pan out, but we need to try things to know.
One big piece of that that I'll likely keep in either case is an overhaul of command-line options parsing for `slangc`. In particular, this logic has been moved into the core `slang` library (so that users can just pass options in via the API), and it is all done on UTF-8 strings rather than wide strings (which was always going to be Windows-specific).
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Getting rid of more namespace complexity and stripping things down to the basics.
This also gets rid of some dead code in the "core" library.
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This gets rid of one unecessary namespace.
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There was a subtle bug when a function-like macro with multiple arguments expands to use the arguments one after the other:
#define FOO(a,b) a b
FOO(int, x);
During expansion, the input streams look something like (using `.` to represent the cursor):
// macro invocation:
FOO(int, x) . ;
// macro expansion of `FOO(int, x)`
a . b
// macro argument `a`
int .
That is, we are at the end of the first argument's tokens.
When "peeking" the next token, we correctly work up the list of active streams until we find one that isn't at its end, and that gives us the token `b`.
But then we need to look up `b` in an appropriate environment to find what it is bound to.
Each of the streams above has an environment asociated with it, and in particular, `b` is only defined in the middle environment, because that is where the macro arguments were registered.
The simple fix here is to make the lookup logic for finding an environment follow the same logic as finding the next token.
A more complete fix down the line could involve getting rid of the approach of allowing an input stream to be "active" but at its end.
I believe this was originally required to handle some error cases in directives, where we'd want to keep the input stream for one file active until we are done parsing a full directive from it (e.g., if a directive is on the last line of the file).
Now that we generate an explicit "end of directive" token, that may not be required.
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