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authorTim Foley <tfoley@nvidia.com>2017-06-15 13:12:51 -0700
committerTim Foley <tfoley@nvidia.com>2017-06-15 13:12:51 -0700
commit517513645afb8eaf4841e7b7035f1ba3a9c7cd57 (patch)
treeeb0fdf58f5f42c427ade3aac136a9053fbf21d54 /source/slang/preprocessor.cpp
parentc34a433d7aa3fdbfefee22f20d5aac2d960f392a (diff)
Rename `Slang::Compiler` -> `Slang`
This gets rid of one unecessary namespace.
Diffstat (limited to 'source/slang/preprocessor.cpp')
-rw-r--r--source/slang/preprocessor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/slang/preprocessor.cpp b/source/slang/preprocessor.cpp
index 60329c275..3bba307db 100644
--- a/source/slang/preprocessor.cpp
+++ b/source/slang/preprocessor.cpp
@@ -18,7 +18,7 @@ using namespace CoreLib;
// idioms for using the preprocessor, found in shader code in the wild.
-namespace Slang{ namespace Compiler {
+namespace Slang{
// State of a preprocessor conditional, which can change when
// we encounter directives like `#elif` or `#endif`
@@ -2056,4 +2056,4 @@ TokenList preprocessSource(
return tokens;
}
-}}
+}