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Making it easier to work with shaders
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lexer.cpp
Commit message (
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Author
Age
*
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-05-31
*
String/List closer to conventions, and use Index type (#959)
jsmall-nvidia
2019-04-29
*
Allow generics to close with >>
Yong He
2019-02-05
*
Feature/lex memory reduction (#762)
jsmall-nvidia
2018-12-20
*
Feature/source loc review (#672)
jsmall-nvidia
2018-10-12
*
Feature/source loc refactor (#668)
jsmall-nvidia
2018-10-10
*
Improve support for non-32-bit types. (#643)
Tim Foley
2018-09-20
*
Feature/attributed binding (#621)
jsmall-nvidia
2018-07-31
*
Preprocessor cleanups (#484)
Tim Foley
2018-04-12
*
fixed last couple warnings under release/x64 build.
Yong He
2017-11-04
*
Add an explicit `Name` type
Tim Foley
2017-08-14
*
Look up declaration keywords using ordinary scoping.
Tim Foley
2017-08-11
*
Make source location lightweight
Tim Foley
2017-08-10
*
Major naming overhaul:
Tim Foley
2017-08-09
*
Try to improve handling of failures during compilation
Tim Foley
2017-07-19
*
Fully parse function bodies, even in "rewriter" mode
Tim Foley
2017-07-08
*
Overhaul `RefPtr` and `String`
Tim Foley
2017-06-29
*
Actually respect suffixes on numeric literals.
Tim Foley
2017-06-28
*
Rename literal tokens.
Tim Foley
2017-06-28
*
Bug fix for newline escaping.
Tim Foley
2017-06-19
*
Rename `Slang::Compiler` -> `Slang`
Tim Foley
2017-06-15
*
Fixups for newline-escaping behavior.
Tim Foley
2017-06-13
*
Lexer: handle escaped newlines
Tim Foley
2017-06-12
*
Initial import of code.
Tim Foley
2017-06-09