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Making it easier to work with shaders
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ir-glsl-legalize.cpp
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Author
Age
*
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-05-31
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WIP: Support for other source target language (#971)
jsmall-nvidia
2019-05-31
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Hotfix/improve glsl semantic conversion (#965)
jsmall-nvidia
2019-05-21
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Improve handling of types of semantics in glsl (#964)
jsmall-nvidia
2019-05-15
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The gl_primitiveID built in type is int, but can be uint on HLSL. The change ...
jsmall-nvidia
2019-05-15
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String/List closer to conventions, and use Index type (#959)
jsmall-nvidia
2019-04-29
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* Set the underlying type for sv_groupthread_id and sv_groupid for glsl, so i...
jsmall-nvidia
2019-03-13
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Add support for SV_PointSize semantic for glsl (#853)
Andrés Botero
2019-02-23
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Hotfix/dispatch thread id improvements (#834)
jsmall-nvidia
2019-02-08
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Feature/casting tidyup (#822)
jsmall-nvidia
2019-02-04
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Initial support for uniform parameters on entry points (#815)
Tim Foley
2019-01-31
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Feature/as refactor (#817)
jsmall-nvidia
2019-01-31
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fix up empty-struct-parameters
Yong He
2019-01-25
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Fix a regression in geometry shader cross-compilation (#794)
Tim Foley
2019-01-24
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Refactor several IR passes (#761)
Tim Foley
2018-12-19