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path: root/source/slang/ir-glsl-legalize.cpp
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* Use slang- prefix on slang compiler and core source (#973)jsmall-nvidia2019-05-31
* WIP: Support for other source target language (#971)jsmall-nvidia2019-05-31
* Hotfix/improve glsl semantic conversion (#965)jsmall-nvidia2019-05-21
* Improve handling of types of semantics in glsl (#964)jsmall-nvidia2019-05-15
* The gl_primitiveID built in type is int, but can be uint on HLSL. The change ...jsmall-nvidia2019-05-15
* String/List closer to conventions, and use Index type (#959)jsmall-nvidia2019-04-29
* * Set the underlying type for sv_groupthread_id and sv_groupid for glsl, so i...jsmall-nvidia2019-03-13
* Add support for SV_PointSize semantic for glsl (#853)Andrés Botero2019-02-23
* Hotfix/dispatch thread id improvements (#834)jsmall-nvidia2019-02-08
* Feature/casting tidyup (#822)jsmall-nvidia2019-02-04
* Initial support for uniform parameters on entry points (#815)Tim Foley2019-01-31
* Feature/as refactor (#817)jsmall-nvidia2019-01-31
* fix up empty-struct-parametersYong He2019-01-25
* Fix a regression in geometry shader cross-compilation (#794)Tim Foley2019-01-24
* Refactor several IR passes (#761)Tim Foley2018-12-19