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Making it easier to work with shaders
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2018-06-13
Make render-test use Slang for all shader compilation (#597)
Tim Foley
2018-06-05
Fix atomic operations on RWBuffer (#593)
Tim Foley
2018-05-29
Fix global atomic functions (#582)
Tim Foley
2018-04-19
Fix up DXR type emission from IR type system (#498)
Tim Foley
2018-04-11
Introduce an IR-level type system (#481)
Tim Foley
2018-03-30
Fix several issues discovered by Falcor (#467)
Tim Foley
2018-03-22
Add support for DirectX Raytracing (DXR) (#451)
Tim Foley
2018-03-08
Cleanups on slang-generate (#437)
Tim Foley
2018-02-26
Add GLSL translations for bit manipulation intrinsics (#430)
Tim Foley
2018-02-23
Refactor IR type system, step 0
Yong He
2018-02-23
Initial support for cross-compilation of geometry shaders to GLSL (#423)
Tim Foley
2018-02-18
stdlib fixes for Vulkan (#414)
Tim Foley
2018-02-08
Falcor fixes (#402)
Tim Foley
2018-02-07
Support __target_intrinsic modifiers in IR codegen (#401)
Tim Foley
2018-02-03
Remove non-IR codegen paths (#398)
Tim Foley
2017-12-22
Support for transitive subtype witnesses (#331)
Tim Foley
2017-12-20
IR: fixes for subscript accessors (#322)
Tim Foley
2017-11-07
Remove `__intrinsic_op` from many decls
Tim Foley
2017-10-18
Work on IR-based cross-compilation (#222)
Tim Foley
2017-10-12
Work towards target-specific function overloads (#210)
Tim Foley
2017-10-12
Do loop fix (#209)
Tim Foley
2017-10-05
Working on better handling of builtin functions in IR (#196)
Tim Foley
2017-09-14
IR: handle control flow constructs (#186)
Tim Foley
2017-09-11
Support IR-based codegen for a few more examples.
Tim Foley
2017-09-11
Initial work on boilerplate code generator
Tim Foley
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