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2025-09-16Diagnose error when the function args can't satisfy constexpr parameter ↵Gangzheng Tong
requirements (#7269) ## Summary This PR enhances constexpr validation by adding proper error checking when function arguments cannot satisfy constexpr parameter requirements, addressing issue #6370. ## Problem Previously, when a function declared constexpr parameters, the compiler would attempt to propagate constexpr-ness to the call site arguments, but there was insufficient validation and error reporting when this propagation failed. This could lead silent failures where constexpr requirements weren't properly enforced ## Solution This PR adds checks that: 1. **Validates constexpr arguments**: When a function parameter is marked as `constexpr`, the compiler now explicitly checks that the corresponding argument can be marked as `constexpr` 2. **Issues clear compilation errors**: added `Diagnostics::argIsNotConstexpr`) 3. **Handles both call scenarios**: The validation works for both: - Direct function calls with IR-level function definitions - Calls to function from external modules Fixes #6370 --------- Co-authored-by: slangbot <ellieh+slangbot@nvidia.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-08-21Implement SV_VulkanSamplePosition (#8236)davli-nv
-Adds semantic SV_VulkanSamplePosition that emits corresponding gl_SamplePosition and SpvBuiltinSamplePosition -Adds gl_SamplePosition property to glsl.meta.slang -Adds SPIRV and GLSL tests for the semantic and property -Plan is to later implement SV_SamplePosition that follows HLSL range of -0.5 to +0.5, and emits GetRenderTargetSamplePosition(SV_SampleIndex) which needs more complicated IR manipulation for HLSL and Metal Fixes #7906 --------- Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
2025-08-14[Capability System] Fix bug where capabilities do not correctly propegate if ↵ArielG-NV
AST-parent has target+set the AST-child does not (#8175) Fixes: #8174 Changes: * To determine if we propagate capabilities, we need to ensure that a `join` will do nothing (optimization since `join` is expensive + caching data for the `join` adds up to be expensive). This logic was changed in `slang-check-decl.cpp` since the current logic was incorrect. * A parent could have the set `metal+glsl` and the use-site could have `glsl`. In this case, we will not remove `metal` from the parent since `{metal+glsl}.implies({glsl})` is true. --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-08-08Error if super-type capabilities are a super-set of sub-type (#7452)ArielG-NV
Fixes: #7410 Changes: 1. super-type capabilities must be a super-set of sub-type capabilities (and support the same shader stages/targets) * InheritanceDecl visits super-type to inherit it's capabilities; validate InheritanceDecl capabilities against sub-type * visit all container decl's with a default case * clean up functionDeclBase visitor * Simplify `diagnoseUndeclaredCapability` by moving logic into capability checking (more correct*) 3. added changed behavior to documentation 4. fixed some incorrect capabilities 5. **we do not** diagnose capability errors on interface requirement-to-implementation if both lack explicit capability requirements. This change is to work around a slangpy regression (test case for the failing situation is in `tests\language-feature\capability\capability-interface-extension-1.slang`), Note: maybe for slang-2026 we don't do this? 6. requirement & implementation must support the same shader stage/target. This was changed because otherwise we can have cases where `X` inherits from `Y`, but `Y` is only expected to be used in `glsl` whilst `X` is expected to be used in `hlsl | glsl` 7. removed `tests/language-feature/capability/capabilitySimplification3.slang` because it tests nothing special (redundant) Note: not using rebase due to separate branches depending on this PR --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-08-05Implement SPV_EXT_fragment_invocation_density (SPV_NV_shading_rate) (#8037)davli-nv
* Implement SPV_EXT_fragment_invocation_density -Adds semantics SV_FragSize and SV_FragInvocationCount and implements them for SPIRV and GLSL using the appropriate target builtins from extensions. -Adds test case checking for expected target builtins from these semantics. -For future work, could implement SV_FragSize using pixel shader input SV_ShadingRate for HLSL, and SV_FragInvocationCount needs research. Fixes #7974 Generated with Claude Code * address review feedback https://github.com/shader-slang/slang/pull/8037#pullrequestreview-3084645845 * fixup format * review feedback https://github.com/shader-slang/slang/pull/8037#pullrequestreview-3086442819
2025-07-12Add WorkgroupCount function (#7734)davli-nv
Fixes #7733 Copy gl_NumWorkGroups into hlsl.meta.slang as WorkgroupCount function so that it can be used for GLSL and SPIR-V targets without GLSL syntax. Also change WorkgroupSize function to allow use with mesh shading capability. Update pipeline/rasterization/mesh/task-simple.slang to test it in task and mesh stages.
2025-06-29Support the GLSL/SPIR-V Built-in variable `DeviceIndex` (#7552)ArielG-NV
* Support DeviceIndex * format code * regenerate command line reference --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-06-06Address issues with GLSL style global in/out vars (#6669) (#6998)sricker-nvidia
* Address issues with GLSL style global in/out vars (#6669) Asserts and segfaults were observed trying to compile a simple vertex shader like: ```` in int2 inPos; [shader("vertex")] main(uniform int2 test1, int2 test2, out float4 pos: SV_Position) void main() { // Bogus use of all input vars to prevent optimizing out. pos = float4(inPos.x, test1.x, test2.y, 0); } ```` Further investigation found that while replacing "uniform int2 test1" with "int2 test1" allowed for successful compilation, the resulting output shader would have overlapping location qualifiers. For example, compiling the above with "int2 test1" to glsl might give: ```` ... layout(location = 0) in ivec2 test1_0; layout(location = 1) in ivec2 test2_0; layout(location = 0) in ivec2 translatedGlobalParams_inPos_0; ... ```` This was because Slang does not actually support mixing GLSL style global in/out vars and entry point params. However, this is never checked for or noted in documentation. Slang source also assumes input shaders do not mix these and these assumptions ultimately led to the observed asserts and seg faults when using uniform entry point params. This change makes updates to throw an error when the compiler detects that it is trying to translate global in/out variables into entry point params when an entry point already contains parameters, allowing for compilation to fail gracefully. Certain tests have been updated to avoid mixing GLSL style global in/out vars and entry point params. This was mostly for tests that were using functions like WaveGetLaneIndex which use global in vars for certain platforms (see __builtinWaveLaneIndex). * Address issues with GLSL style global in/out vars - updates 1 (#6669) Update addresses review feedback to support mixing GLSL-flavored global in/out vars and entrypoint parameters when either all global in/out vars or all entry point params have a system value binding semantic. * Address issues with GLSL style global in/out vars - updates 2 (#6669) This update attempts to actually allow mixing GLSL style global in vars and entry point vars. Change attempts to recalculate offsets when adding the global input vars into the recreated entry point params layout. Additional updates were made to: -resolve further issues uncovered with entry point uniform params. -Address improper use of SV_DispatchThreadID in wave-get-lane-index.slang for metal. "thread_position_in_grid" is not supported for signed integer scalars or vectors. -Fix a spirv casting conflict due to the implementation of gl_PrimitiveID.get conflicting with PrimitiveIndex(). -Add a call to remove a global var in replaceUsesOfGlobalVar(). The global var is already replaced in this function and keeping it around can prevent it from being cleaned up by DCE if it still has decorations. * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-05-25Add full support for SPV_NV_shader_subgroup_partitioned (#7103)Darren Wihandi
* Properly implement WaveMask* variants of WaveMultiPrefix* intrinsics * More partitioned intrinsics * More partitioned intrinsics and cleaned up non-prefixed WaveMask* implementations * Refactor HLSL WaveMultiPrefix* implementations * fix cap atoms * Clean up implementation * Add GLSL intrinsics and cleanup * Add tests * Fix affected capability test * Update and fix tests * Move expected.txt file * Refactor WaveMask* to call WaveMulti* * Refactor SPIRV/GLSL preamble code * Enable emit-via-glsl tests * remove wave_multi_prefix capability in favor of subgroup_partitioned * Update docs * Update cap atoms doc
2025-05-19Map `SV_VertexID` to `gl_VertexIndex-gl_BaseVertex`, add `SV_Vulkan*ID` ↵Darren Wihandi
semantics (#7150) * Map SV_VertexID to `gl_VertexIndex - gl_BaseVertex`, provide SV_Vulkan* SV semantics * Fix docs * Regenerate toc * Fix affected pointer-2 test * Add tests --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-05-13Add half-precision matrix type aliases in GLSL (#7066)James Helferty (NVIDIA)
Fixes #6708 This commit adds type aliases for half-precision matrices, including f16mat3x2, f16mat3x3, f16mat3x4, f16mat4x2, f16mat4x3, and f16mat4x4. Convenience aliases for square matrices (f16mat2, f16mat3, f16mat4) are also added. This commit introduces a new test file that validates the usage of half-precision types in a compute shader context.
2025-05-12cluster acceleration structure optix 6431 (#7028)Harsh Aggarwal (NVIDIA)
* Add cluster geometry intrinsics for ray tracing - Added GetClusterID() method to HitObject class - Added CandidateClusterID() and CommittedClusterID() methods to RayQuery class - Added SPV_NV_cluster_acceleration_structure extension support - Added GL_NV_cluster_acceleration_structure extension support - Added test files for RayQuery and HitObject cluster methods Fixes #6431 * OpRayQueryGetIntersectionClusterIdNV - unrecognized spirv Disabling spirv backend for SPV_NV_cluster_acceleration_structure hlsl.meta.slang(18674): error 29100: unrecognized spirv opcode: OpRayQueryGetIntersectionClusterIdNV result:$$int = OpRayQueryGetIntersectionClusterIdNV &this $iCandidateOrCommitted; ^~~~~~ hlsl.meta.slang(18670): error 30019: expected an expression of type 'int', got 'void' return spirv_asm ^~~~~~~~~ ninja: build stopped: subcommand failed. * 6431 - Fix spirv opcode * Remove tests * Add relevant tests * Review - Simplify tests
2025-05-06Add interger pack/unpack intrinsic to glsl (#6997)kaizhangNV
* Add interger pack/unpack intrinsic to glsl Add unpack8, unpack16 and pack32 intrinsics to glsl. * add unit test * fix lowering logic for 'bitcast' * format
2025-05-01Add fwidth_coarse and fwidth_fine functions (#6941)pdeayton-nv
Fixes #6940. Add new Slang fwidth_coarse and fwidth_fine functions, similar to GLSL's fwidthCoarse and fwidthFine. Move the implementation of the GLSL functions from glsl.meta.slang to hlsl.meta.slang. Update the existing spirv/fwidth.slang test with the new functions, and add a new hlsl-intrinsic/fragment-derivative.slang test to test HLSL, SPIR-V, and GLSL targets for the new functions.
2025-04-22Implement shader subgroup rotate intrinsics (#6878)Darren Wihandi
* Initial implementation for SPIRV, GLSL and Metal * test add bool test * Fix and improve subgroup rotate tests * Add proper GLSL extensions and proper Metal type checking * Clean up tests and add diagnostics test for subgroup type for Metal * Update wave-intrinsics docs
2025-04-14Add SV_PointCoord to match gl_PointCoord (#6795)Julius Ikkala
* Add gl_PointCoord support in GLSL compat mode * Add SV_PointCoord * Test on metal as well * Update SPIRV system value semantics table in docs * Update metal docs for SV_PointCoord
2025-04-04Implement subgroup quad operations for Metal (#6745)Darren Wihandi
2025-03-22Add debugPrintfEXT support (#6659)Darren Wihandi
2025-03-22Add GLSL array length syntax support (#6665)DarrelFW321
2025-03-18Implement floating-point pack/unpack intrinsics for all targets (#6503)Darren Wihandi
* Implement floating-point pack/unpack intrinsics * remove unused functions and update caps in glsl meta file * rename pack capability
2025-02-28Add WaveGetLane* support for Metal and WGSL (#6371)Darren Wihandi
* support WaveGetLane* for WGSL and Metal * update test and glsl support * address review comments and fix metal test * add missing pragma guard * update test * Revert "update test" This reverts commit f2b97e91c29de154190710580c343bd0764aedbb. * update failing glsl metal test and added new test * make hlsl and glsl outputs similar * update test * disable tests for Metal and cleanup * comment fix * add expected failures * correct expected failures list * remove expected failure * add tests to expected failure --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-02-27Map `SV_InstanceID` to `gl_InstanceIndex-gl_BaseInstance` (#6468)Yong He
* Map `SV_InstanceID` to `gl_InstanceIndex-gl_BaseInstance` * Fix ci.
2025-02-10Add support for Metal subgroup/simd operations (#6247)Darren Wihandi
* initial work for metal subgroups * add glsl intrinsics * enable wave tests * enable glsl subgroup tests, glsl barrier fixes * minor fixes * fix incorrect test target * disable some glsl functional tests * disable failing glsl test --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-02-06Support stage_switch. (#6311)Yong He
* Support stage_switch. * Update proposal status. * Fix gl_InstanceID. * Fix.
2025-02-02Add support for WGSL subgroup operations (#6213)Darren Wihandi
* initial work * more work * more work on glsl intrinsics * add subgroup broadcast for glsl * wip add wgsl extension tracking * enable tests, enable extensions and added some todos * format and warning fixes * fix wgsl extension tracker --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-22Add validation for destination of atomic operations (#6093)Anders Leino
* Reimplement the GLSL atomic* functions in terms of __intrinsic_op Many of these functions map directly to atomic IR instructions. The functions taking atomic_uint are left as they are. This helps to address #5989, since the destination pointer type validation can then be written only for the atomic IR instructions. * Add validation for atomic operations Diagnose an error if the destination of the atomic operation is not appropriate, where appropriate means it's either: - 'groupshared' - from a device buffer This closes #5989. * Add tests for GLSL atomics destination validation Attempting to use the GLSL atomic functions on destinations that are neither groupshared nor from a device buffer should fail with the following error: error 41403: cannot perform atomic operation because destination is neither groupshared nor from a device buffer. * Validate atomic operations after address space specialization Address space specialization for SPIR-V is not done as part of `linkAndOptimizeIR`, as it is for e.g. Metal, so opt out and add a separate call for SPIR-V. * Allow unchecked in/inout parameters for non-SPIRV targets * Clean up callees left without uses during address space specialziation * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-17Refactor _Texture to constrain on texel types. (#6115)Yong He
* Refactor _Texture to constrain on texel types. * Fix tests. * Fix. * Disable glsl texture test because rhi can't run it correctly.
2025-01-07Lower varying parameters as pointers instead of SSA values. (#5919)Yong He
* Add executable test on matrix-typed vertex input. * Fix emit logic of matrix layout qualifier. * Pass fragment shader varying input by constref to allow EvaluateAttributeAtCentroid etc. to be implemented correctly.
2025-01-06Add support for textureLod with sampler2DArrayShadow (#6009)Julius Ikkala
2025-01-05Fix GLSL mix(T,T,bool) SPIR-V output (#6006)Julius Ikkala
2024-12-31Add terminateRayEXT & ignoreIntersectionEXT (#5974)Julius Ikkala
2024-12-19Add base vertex and base instance system values (#5918)Darren Wihandi
* Add base vertex and base instance system values * Fixed incorrect stage in tests
2024-12-12Bit extract (#5847)kaizhangNV
* promoting bitfield extraction and insertion to become intrinsics for internal compiler use * removing duplicate intrinsics from glsl.meta.slang * refactor: update function signatures of bitfield extraction and insertion to use uint as the parameter type for offset and bits. --------- Co-authored-by: Nate Morrical <natemorrical@gmail.com> Co-authored-by: Yong He <yonghe@outlook.com>
2024-11-29Support nonuniformEXT for GLSL (#5695)Jay Kwak
Adding nonuniformEXT intrinsic for GLSL Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2024-10-08Overhaul docgen tool and setup CI to generate stdlib reference. (#5232)Yong He
* Overhaul docgen tool and setup CI to generate stdlib reference. * Fix build error. * Write parsed doc for all decls. * fix. * fix callout. * Fix. * Fix comment. * Fix. * Delete obsolete doc tests. * Fix. * Categorize functions and types. * Fix CI. * Update comments.
2024-07-02Emit errors when invalid capabilities are used (#4510)ArielG-NV
* Fix invalid capabilities being allowed fixes: #4506 fixes: #4508 1. As per #4506, no longer allow invalid `[require(...)]` 2. As per #4508, no longer allow mismatch between `case` and `require` of a calling function 3. Fixes incorrect hlsl.meta capabilities 4. Added a ref to the parent function/decl for when erroring with capabilities to help debug meta.slang files for when weird source locations are generated. * rename vars and copy lambdas by value * fix some more capabilities * incorrect capabilities on a texture test * push capabilities fix note: seperated capabilities for glsl,spirv,cuda,hlsl since not all functions support all targets (source of capability error) * fix cmd line arg by using `xslang` to passthrough to slangc * let auto-infer run for certain capabilities to reduce simple mistakes --------- Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2024-07-01Supply SPIRV capability for textureQueryLod (#4522)venkataram-nv
2024-06-28fix `WorkgroupSize()` compiler failiure (#4505)ArielG-NV
in some cases was not destroying the hoisted to global `WorkgroupSize()` function removed capability requirement on `gl_WorkGroupSize` since no longer appies (kIROp of `WorkgroupSize` is implemented for all targets) change when destroying inst
2024-06-28Implement HLSL resource bindings and default type `float4` to ↵ArielG-NV
`SubpassInput<T>` (#4462) * Add case to `emitVectorReshape` for `vector<>` type, `scalar` value 1. Add new case 2. Add test * fix warning * fix warning * Implement HLSL resource bindings and default type `float4` to `SubpassInput<T>` fixes: #4440 1. Removed GLSLInputAttachmentIndexLayout modifier and the somewhat 'hacky' binding model 'Input Attachment' previously relied upon. This was changed to work with the slang-type-layout rules system. This change allows Slang automatic bindings, HLSL bindings, GLSL bindings, and translation of GLSL to and from HLSL bindings to work. 2. Added default argument `float4` to SubpassInput<T>. 3. Merged glsl.meta and hlsl.meta SubpassInput logic. * fix InputAttachment attribute checks fix InputAttachment attribute checks for HLSL and GLSL syntax * remove unused var * validate attribute correctly Attributes do not have type information. We must check the type expression to validate attribute usage. * remove hacky validation type based validation before types are fully resolved is quite hacky and unstable to changes and wrapped types * fix warning * remove redundant `!= nullptr` * remove extra `!= nullptr` * fix some warnings/errors * subpass capability to limit to dxc & remove default values in some functions * revert logic to previous logic revert logic to return if we have a binding regardless of if a VarDecl is given the binding
2024-06-27Extend `countbits` intrinsic for vector types (#4499)venkataram-nv
* Extend `countbits` intrinsic for vector types This commit implements the overloading function for `countbits` function. Because HLSL has following overloadings, ``` uint count_bits(uint value); uint2 count_bits(uint2 value); uint3 count_bits(uint3 value); uint4 count_bits(uint4 value); ``` https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/countbits
2024-06-26Fix Texture2DMSArray (#4485)Jay Kwak
* Fix Texture2DMSArray Close #4427 We had the postfix order wrong for the keyword MS. This commit changes the incorrect name Texture2DArrayMS to Texture2DMSArray.
2024-06-17Fixed gl_LocalInvocationIndex being uvec3 instead of uint (#4403)gan_
2024-06-12Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV
* capability upgrade warning/error adjusted implementation + tests to support a warning/error if capabilities are implicitly upgraded and test accordingly. * add glsl profile caps * add GLSL and HLSL capabilities to the associated capability * syntax error in capdef * only error if user explicitly enables capabilities 1. changed testing infrastructure to not set a `profile` explicitly, 2. Added tests to be sure this works as intended with user API and with slangc command line * Change capability atom definitions and how Slang manages them to fix errors 1. most `glsl_spirv` version atoms have been removed from `.capdef`, instead we will translate `spirv` version atoms into `glsl_spirv` since there is no point in writing the same code twice in `.capdef` files to define `spirv` versions. 2. add spirv version, and hlsl sm version (and equivlent) capability dependencies 3. removed some stage requirments which were set on objects, keep the wrapper capabilities. I am keeping the wrapper capabilities since I am unaware on if there are stage limitations (spec says code in practice does not work). * check internal version instead of version profile (_spirv_1_5 vs. spirv_1_5) * remove unused OpCapability. adjust SPIRV version'ing again for glsl_spirv * apply workaround for glslang bug with rayquery usage * ensure capabilities targetted by a profile and added together by a user are valid * remove additions to `spirv_1_*` wrapper * spirv_* -> glsl_spirv fix * fix bug where incompatable profiles would cause invalid target caps * try to avoid joining invalid capabilities * fix the warning/error & printing * run through tests to fix capability system and test mistakes many mistakes were mesh shaders doing `-profile glsl_450+spirv_1_4`. This is not allowed for a few reasons 1. the test tooling does not handle arguments the same as `slangc` 2. glsl_450 core profile does not support mesh shaders, nor does spirv_1_4. sm_6_5 does work in this senario * set some sm_4_1 intrinsics to sm_4_0 * replace `GLSL_` defs with `glsl_` * swap the unsupported render-test syntax for working syntax * set d3d11/d3d12 profile defaults this is required since sm version changes compiled code & behavior * adjusted nvapi capabilities with atomics + d3d11 set to use sm_5_0 as per default * cleanup * address review * incorrect styling * change `bitscanForward` to work as intended on 32 bit targets --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-11Support integer typed textures for GLSL (#4329)Jay Kwak
* Support integer typed textures for GLSL This commit re-enables the ability to sample from an integer typed texture for GLSL functions while keeping it unavailable for HLSL target.
2024-06-06Remove unnecessary call to __requireComputeDerivative (#4283)Jay Kwak
* Remove unnecessary call to __requireComputeDerivative When SPIR-V uses operators whose name has a keyword, "Implicit", they require calling a function "__requireComputeDerivative()". When it uses "Explicit", the function doesn't need to be called.
2024-05-17SPIR-V support for GLSL texture functions (#4184)Jay Kwak
* SPIR-V support for GLSL texture functions Closes #4147 This commit implements GLSL texture functions with SPIR-V intrinsics. It also implements some of missing GLSL implementations. - textureProj - textureLod - texelFetchOffset - textureProjOffset - textureLodOffset - textureProjLod - textureProjLodOffset - textureGrad - textureGradOffset - textureProjGrad - textureProjGradOffset * Fix SPIR-V issues discovered while improving the test case. * Add __requireComputeDerivative() whenever sampling * Do not touch GetDimensions
2024-05-16Capabilities System, CapabilitySet Logic Overhaul (#4145)ArielG-NV
* Capabilities System, Backing Logic Overhaul Fixes #4015 Problems to address: 1. Currently the capabilities system spends anywhere from 25-50% of compile time on the CapabilityVisitor. Most of this time is spent on join logic: 1. Finding abstract atoms 2. Comparing list1<->list2. This should and can be made significantly faster. 2. Error system does not produce errors with auxiliary information. This will require a partial redesign to provide more useful semantic information for debugging. What was addressed: 1. Array backed `CapabilityConjunctionSet` was replaced in-favor for a `UIntSet` backed `CapabilityTargetSets`. The design is described below. Design: * `CapabilityTargetSets` is a `Dictionary<targetAtom, CapabilityTargetSet>`. This is not an array for 2 reasons: 1. Easy to figure out which target is missing between two `CapabilityTargetSets` 2. To statically allocate an array requires the preprocessor to manually annotate which Capability is a target and link that Capability to an index. This means a dictionary is required for lookup regardless of implementation. * `CapabilityTargetSet` is an intermediate representation of all capabilities for a singular `target` atom (`glsl`, `hlsl`, `metal`, ...). This structure contains a dictionary to all stage specific capability sets for fast lookup of stage capabilities supported by a `CapabilitySet` for a `target` atom. This reduces number of sets searched. * `CapabilityStageSet` is an intermediate representation of all capabilities for a singular `stage` atom (`vertex`, `fragment`, ...). This structure holds all disjoint capability sets for a `stage`. A disjoint set is rare, but may exist in some scenarios (as an example): `{glsl, EXT_GL_FOO}{glsl, _GLSL_130, _GLSL_150}`. This reduces the number of sets searched. * `UIntSet` is the main reason for the redesign for better performance and memory usage. All set operations only require a few operations, making all set logic trivial and with minimal cost to run. All algorithms were modified to focus around `UIntSet` operations. 2. Errors * Semantic information are now better linked to the calling function to provide a connection of function<->function_body for when saving semantic information for errors. * Missing targets now print errors much like other error code by finding code which could be a cause of incompatibility. What is missing: 1. Add non naive support for non-stage specific capabilities such as `{hlsl, _sm_5_0}`. Currently non stage specific targets emulate the behavior through assigning such capabilities to every stage: `{hlsl, _sm_5_0, vertex} {hlsl, _sm_5_0, fragment}...`. Removal of this behavior would remove redundant shader stage sets being made at construction time (~80% of new implementation runtime). This is an addition, not an overhaul. 2. Optionally: `UIntSet` should be modified to support SIMD operations for significantly faster operations. This is not required immediately since `UIntSet` is already not a performance constraint. Notes: * UIntSet had implementation bugs which were fixed in this PR. * The old capabilities system had bugs which were fixed in this PR when transforming to the new implementation. * fix .natvis debug view * Small optimizations I found while working on the addition the AST building pass looks like so now: 1% = ~capabilitySet 2% = capabilitySet() 1.5% capabilitySet::unionWith() 0.8% capabilitySet::join() 1.5% auxillary info for debugging ~0.5-1% extra visitor overhead ~5% total for the visitor ~6.5% for total runtime costs * fix caps which were wrong but worked * push minor syntax fix (still looking for why other tests fail) * perf & bug fixes 1. did not properly remake isBetterForTarget for this->empty case with that as Invalid. This is best case in this senario. 2. Remade seralizer for stdlib generation. Faster (more direct) & cleaner code. NOTE: did not address review comments * fix glsl.meta caps error * fixing findBest logic again & UIntSet wrapper findBest was not checking for 'more specialized' targets & was element counter was flawed * faster getElements algorithm + natvis for UIntSet + wrong warning * type incompatability of bitscanForward implementations * try to fix warnings again * remove ptr for clang intrinsic * add missing header * ifdef to allow clang compile * compiler hackery to fix up platform/type independent operations * bracket * fix MSVC error * missing template * change types out again * changes to fix compiling * adjustment to parameter for Clang/GCC * added iterator to delay processing all atomSets of a CapabilitySet * add a few missing consts's * ensure we never have more than 1 disjointSet Added a wrapper + assert + union functionality to all possible disjoint sets. This was done in favor of a removal of the LinkedList for 2 reasons: 1. We still need 0-1 set functionality. 2. Might as well keep the code, just disallow the problematic functionality. * address review comments non linked-list refactor review comments addressed; add doc comments + remove redundant code * comments + remove isValid for bool operator * push removal of linkedlist for capabilities * add missing break * address review comments minor adjustments of syntax * push a fix to the `CapabilitySet({shader, missing target})` code * quality + error 1. add iterator to UIntSet 2. do not specialize target_switch if profile is derived from case (GLSL_150 is not compatable with GLSL_400) * fix target_switch erroring + temporarily remove UIntSet::Interator temporarily remove UIntSet::Interator. It will be added after, testing code on CI first so I can multi-task fixing the UIntSet Iterator * fix the UIntSet iterator * Revert "fix the UIntSet iterator" temporarily to pull from master * add metal error as per texture.slang (took a while I realize this was why things were breaking, likely should adjust errors to reflect this) * Rework UIntSet to have a template for output type This is done so it is reasonable to debug the iterator output and not just dealing with messy int's Fix problems with the iterators implemented + invalid capabilities handling * removed incorrect `__target_switch` capability barycentric was being used with anticipation of `profile glsl450`, this does not expand into `GL_EXT_fragment_shader_barycentric`, this instead caused an error which is hidden during cross-compile. * remove some uses of getElements * remove undeclared_stage for now * remove redundant code associated with `undeclared_stage` * remove unused variable * address review specifically to note removed static in a thread dangerous scope. Now using a `const static` for read only (thread safe) which precompile steps generate * move GLSL_150 capdef change to sm_4_1 (more accurate) * address most review comments did not address: https://github.com/shader-slang/slang/pull/4145#discussion_r1602256776 * revert incorrect code review suggestion * push changes for all code review suggestions
2024-05-07Support Metal math functions (#4118)Jay Kwak
* Support Metal math functions Closes #4024 Note that Metal document says Metal doesn't support "double" type; "Metal does not support the double, long long, unsigned long long, and long double data types." According to Metal document, math functions are not defined for integer types. That leaves only two types to test: half and float. As a code clean up, __floatCast is replaced with __realCast. But I had to add a new signature that can convert from integer to float. Some of GLSL functions are moved to hlsl.meta.slang. For those functions, there isn't builtin functions for HLSL but there are for GLSL and Metal. "nextafter(T,T)" is currently not working because it requires Metal version 3.1 and we invoke metal compiler with a profile version lower than 3.1. * Changes based on review comments.
2024-05-02Fix fmod behavior targetting GLSL and SPIR-V (#4080)Jay Kwak
* Fix fmod behavior targetting GLSL and SPIR-V The default implementation of fmod was doing "Modulo" operation when "fmod" in HLSL should do "remainder" operation. * Fix a mistake in `fmod` GLSL target When using __intrinsic_asm, the "if" logic wasn't emitted. "__intrinsic_asm" had to be called from a new function and `fmod` had to call it. Alternatively, I am using `operator?()` to workaround. A similar modification is made to `roundEven()` hoping for a better performance.
2024-05-02Implement SPIR-V target for GLSL functions (#4083)Jay Kwak
Fixes #4051 This commit implements SPIR-V target for GLSL functions. It also fixes a few problesm of GLSL targetting implemention too.