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Making it easier to work with shaders
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expr-defs.h
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Author
Age
*
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-05-31
*
Clean up variable declaration class hierarchy (#787)
Tim Foley
2019-01-22
*
Initial support for dynamic dispatch using "tagged union" types (#772)
Tim Foley
2019-01-16
*
First step toward supporting use of interfaces as existential types (#716)
Tim Foley
2018-12-17
*
Entry point attribute (#447)
Tim Foley
2018-03-19
*
Remove support for the -no-checking flag (#392)
Tim Foley
2018-02-02
*
All compiler fixes to get ir branch work with falcor feature demo.
Yong He
2018-01-17
*
Support explicit `this` expressions
Tim Foley
2017-10-30
*
Support IR-based codegen for a few more examples.
Tim Foley
2017-09-11
*
Move implicit conversion operations to stdlib
Tim Foley
2017-09-05
*
Add an explicit `Name` type
Tim Foley
2017-08-14
*
Major naming overhaul:
Tim Foley
2017-08-09
*
Support scalarization of varying input/output for GLSL
Tim Foley
2017-07-18
*
Revise how hidden implicit casts are recognized.
Tim Foley
2017-07-08
*
Fully parse function bodies, even in "rewriter" mode
Tim Foley
2017-07-08
*
Start to support cross-compilation via "lowering" pass
Tim Foley
2017-07-06
*
Add meta-definitions for AST types
Tim Foley
2017-06-30