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Making it easier to work with shaders
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compiler.cpp
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Add support for dumping intermediates for debugging.
Tim Foley
2017-07-13
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Allow GLSL `#version` to be selected based on profile
Tim Foley
2017-07-13
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Properly register error on downstream compiler failure
Tim Foley
2017-07-12
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Add basic reflection query for checking if entry point is "sample-rate"
Tim Foley
2017-07-12
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Fixup for binary/string output.
Tim Foley
2017-07-11
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Removed spGetTranslationUnitCode; Unified EntryPointResult/TranslationUnitRes...
Kai-Hwa Yao
2017-07-10
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Refactored compile output to work with raw data instead of Strings
Kai-Hwa Yao
2017-07-10
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Cleanups for test cases:
Tim Foley
2017-07-10
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Pick layout rules based on target languge, not source.
Tim Foley
2017-07-09
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Start to support cross-compilation via "lowering" pass
Tim Foley
2017-07-06
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Overhaul handling of entry points and translation units.
Tim Foley
2017-06-20
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Rename `CoreLib::*` to `Slang`
Tim Foley
2017-06-15
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Rename `Slang::Compiler` -> `Slang`
Tim Foley
2017-06-15
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First pass at support for cross-compilation
Tim Foley
2017-06-13
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Initial import of code.
Tim Foley
2017-06-09