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Add record and replay support for the IComponentType2 struct and its
functions getTargetCompileResult and getEntryPointCompileResult.
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* Cache and reuse glsl module.
* Fix.
* Implement record/replay for the new api.
* Fix record replay.
* Fix test.
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* format
* Minor test fixes
* enable checking cpp format in ci
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This is a breaking change in a way that the Slang API function names are changed. All of them are commented as "experimental" and we wouldn't provide a back-ward compatibility for them.
Following functions are renamed:
compileStdLib() -> compileCoreModule()
loadStdLib() -> loadCoreModule()
saveStdLib() -> saveCoreModule()
slang_createGlobalSessionWithoutStdLib() -> slang_createGlobalSessionWithoutCoreModule()
slang_getEmbeddedStdLib() -> slang_getEmbeddedCoreModule()
hasDeferredStdLib() -> hasDeferredCoreModule()
Following command-line arguments are renamed:
"-load-stdlib" -> "-load-core-module"
"-save-stdlib" -> "-save-core-module"
"-save-stdlib-bin-source" -> "-save-core-module-bin-source"
"-compile-stdlib" -> "-compile-core-module"
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* record/replay: Implement the json consumer
Finish the implementation of json consumer.
Fix some bug in the block processing as Tailer is not a necessary block
so if the Magic bit is "HEAD", we should keep processing.
* record/replay: Implement the replayer component
Implement the replayer consumer, and also finish the slang-replay
standalone app that will run the while replayer.
It can take an option "--convert-json | -cj" which will convert
the record binary file to a human readable json file.
If there is no option provided, it will replay the record file by
default.
TODO: #4764 is created to remove the std::filesystem usage.
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* Add decoder
* Add a replay executable to consume the decoded content
Add file-processor.cpp/h where we implement the logic to process
the captured file block by block. Each block is:
function header + parameter buffer + function tailer + function
output[optional].
After reading one block, the block of data is sent to decoder module
to dispatch the corresponding API.
Add slang-decoder.cpp/h where we implement the logic to dispatch
the slang API according to the input block data.
- Rename api_callId.h to capture-format.h
- Renmae capture_utility.cpp to capture-utility.cpp
- Renmae capture_utility.h to capture-utility.h
- Change the #include file name accordingly.
* Reorganize source files structure
Move all the capture logic code into `capture` directory.
- the capture code will be build with slang dll.
Move all the replay logic code into `relay` directoy.
- the replay code is not part of slang dll, it will be built
as a stand alone binary and link against slang dll.
Change the #include file names accordingly.
Add tools/slang-replay/main.cpp for the slang-replay stand alone
binary place holder. Will implement it later.
Update premake5.lua accordingly.
* Update cmake files
Update cmake files to change the build process for
capture and relay system.
- capture component should be build with slang dll, so we
should not include replay component.
- replay component should be a separate executable tool, which
should not include capture component.
- In order to easy use our current cmake infrastructure, move
the shared files to a `util` folder
- change the header include path
* Redesgin the interfaces of consumers
Fix some issues in capture
Finish implementing all slang-decoder functions
* Fix the AppleClang build issue
* Address few comments
- Fix the weird indent issues.
- Correct the function name for CreateGlobalSession()
- Rename file-processor to captureFile-processor to be more specific.
- Use Slang::List instead of std::vector
* record/replay: name refactor change
Refactor the naming.
Change the name "encoder/capture" to "record".
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