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path: root/source/slang-record-replay/record/slang-global-session.cpp
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* Cache and reuse glsl module. (#6152)Yong He2025-01-22
| | | | | | | | | | | * Cache and reuse glsl module. * Fix. * Implement record/replay for the new api. * Fix record replay. * Fix test.
* formatEllie Hermaszewska2024-10-29
| | | | | | | * format * Minor test fixes * enable checking cpp format in ci
* Replace stdlib on Slang API with CoreModule (#5405)Jay Kwak2024-10-25
| | | | | | | | | | | | | | | | | | This is a breaking change in a way that the Slang API function names are changed. All of them are commented as "experimental" and we wouldn't provide a back-ward compatibility for them. Following functions are renamed: compileStdLib() -> compileCoreModule() loadStdLib() -> loadCoreModule() saveStdLib() -> saveCoreModule() slang_createGlobalSessionWithoutStdLib() -> slang_createGlobalSessionWithoutCoreModule() slang_getEmbeddedStdLib() -> slang_getEmbeddedCoreModule() hasDeferredStdLib() -> hasDeferredCoreModule() Following command-line arguments are renamed: "-load-stdlib" -> "-load-core-module" "-save-stdlib" -> "-save-core-module" "-save-stdlib-bin-source" -> "-save-core-module-bin-source" "-compile-stdlib" -> "-compile-core-module"
* Move C interface from slang.h to slang-deprecated.h (#5301)Ellie Hermaszewska2024-10-15
| | | | | | | | | | | | | | | | | | | | | | | | | * Squash redundant move warnings * Move C interface from slang.h to slang-deprecated.h spGetBuildTagString remains, because it's useful to have before the global session exists. This C API is used quite pervasively in the C++ helpers (for example slang::UserAttribute. It's not trivial to move these to slang-deprecated.h as they're entangled with some enums which are themselves used elsewhere in the compiler. The fact that these helpers use the C API can be viewed as an implementation detail for now, and this usage moved to slang-deprecated in due course. Closes https://github.com/shader-slang/slang/issues/4758 * Squash warnings for our usage of our deprecated API --------- Co-authored-by: Yong He <yonghe@outlook.com>
* capture component type (#4967)kaizhangNV2024-08-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | * Refactor the IComponentType recording Refactor the `IComponentType` recording by creating a abstract class `IComponentTypeRecorder` to record all the methods of `IComponentType`, so that `ICompositeComponentType`, `IModule`, 'IEntryPoint', 'ITypeConformance' can share the same recording implementation. Capture the out IComponentType from linkWithOptions() link() specialize() renameEntryPoint() * fix bugs * Finish the unimeplemented functions in json consumer Fix the address print to use 64 bit hex. Fix the reference count issue when allocating new recorder object. * Disable few examples using reflection APIs * Add gpu-printing example into slang-test * Replace of using std::unique_ptr with RefPtr
* Feature/capture unit test (#4898)kaizhangNV2024-08-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * record/replay: Add tests Modify the hello-world example to generate the hash code for the entry point spirv code, so that we can compare it with replaying the example. Add the test script to run the example and compare the hash code with replaying it. * Check nullptr for out Diagnostics We need to check whether the output Diagnostics is a nullptr, because it's allowed. * Fix the double free pointers * Add triangle example as the new test for record-replay Change the example base to add the offline rendering path because we don't want to display anything when we're in the test mode. This change involves introducing a TestBase that will parse the command line option. It will decide whether we are in the test mode. Disable all the swapchain and windows related creation, instead we will only create one single framebuffer for the render target. * Address comments TODO: In the follow up patches, I will add more tests and integrate the test flow into slang-unit-test.
* Feature/replayer (#4750)kaizhangNV2024-07-31
| | | | | | | | | | | | | | | | | | | | | * record/replay: Implement the json consumer Finish the implementation of json consumer. Fix some bug in the block processing as Tailer is not a necessary block so if the Magic bit is "HEAD", we should keep processing. * record/replay: Implement the replayer component Implement the replayer consumer, and also finish the slang-replay standalone app that will run the while replayer. It can take an option "--convert-json | -cj" which will convert the record binary file to a human readable json file. If there is no option provided, it will replay the record file by default. TODO: #4764 is created to remove the std::filesystem usage.
* Feature/capture (#4625)kaizhangNV2024-07-23
* Add decoder * Add a replay executable to consume the decoded content Add file-processor.cpp/h where we implement the logic to process the captured file block by block. Each block is: function header + parameter buffer + function tailer + function output[optional]. After reading one block, the block of data is sent to decoder module to dispatch the corresponding API. Add slang-decoder.cpp/h where we implement the logic to dispatch the slang API according to the input block data. - Rename api_callId.h to capture-format.h - Renmae capture_utility.cpp to capture-utility.cpp - Renmae capture_utility.h to capture-utility.h - Change the #include file name accordingly. * Reorganize source files structure Move all the capture logic code into `capture` directory. - the capture code will be build with slang dll. Move all the replay logic code into `relay` directoy. - the replay code is not part of slang dll, it will be built as a stand alone binary and link against slang dll. Change the #include file names accordingly. Add tools/slang-replay/main.cpp for the slang-replay stand alone binary place holder. Will implement it later. Update premake5.lua accordingly. * Update cmake files Update cmake files to change the build process for capture and relay system. - capture component should be build with slang dll, so we should not include replay component. - replay component should be a separate executable tool, which should not include capture component. - In order to easy use our current cmake infrastructure, move the shared files to a `util` folder - change the header include path * Redesgin the interfaces of consumers Fix some issues in capture Finish implementing all slang-decoder functions * Fix the AppleClang build issue * Address few comments - Fix the weird indent issues. - Correct the function name for CreateGlobalSession() - Rename file-processor to captureFile-processor to be more specific. - Use Slang::List instead of std::vector * record/replay: name refactor change Refactor the naming. Change the name "encoder/capture" to "record".