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Making it easier to work with shaders
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slang-glslang
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Author
2025-05-02
Fix build on GCC 15 (#6971)
Julius Ikkala
2025-04-25
Update spirv-tools to for SDK v2025.2 (#6893)
Gangzheng Tong
2025-03-11
IR: Add SPIR-V disassembly for embedded downstream IR dumps (#6529)
Mukund Keshava
2025-03-10
UseHighestVersion when calling spirv-link (#6559)
cheneym2
2025-03-05
Support SPIR-V deferred linking option (#6500)
cheneym2
2025-02-26
Fix precompiledTargetModule tests (#6455)
cheneym2
2025-02-26
Enable friendly-name option for SPIRV dump and validation (#6465)
Jay Kwak
2025-01-07
Use disassemble API from SPIRV-Tools (#6001)
Jay Kwak
2024-12-12
Bump spirv-header/tools/glslang (#5834)
Ellie Hermaszewska
2024-12-05
Remove duplicate call to install() for libslang (#5767)
Ellie Hermaszewska
2024-12-03
Install PDB files when available (#5665)
Ellie Hermaszewska
2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2024-10-29
preparation for clang format (#5422)
Ellie Hermaszewska
2024-10-29
format cmake files (#5406)
Ellie Hermaszewska
2024-10-24
declutter top level CMakeLists.txt (#5391)
Ellie Hermaszewska
2024-09-15
Remove includes of glslang private headers (#5059)
arcady-lunarg
2024-07-23
Print SPIRV validation error message (#4697)
Jay Kwak
2024-07-17
Use slang-glslang.dll for spirv-validation (#4642)
Jay Kwak
2024-07-17
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-02-17
Fix the build when you try to build slang-glslang (#3599)
Jay Kwak
2023-10-09
Update prebuilt glslang binaries. (#3267)
Yong He
2023-10-09
Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-08-14
Support per field matrix layout (#3101)
Yong He
2023-08-11
Make sure glsl source in spirv is included when compiling with -g3 (#3099)
Yong He
2023-08-07
Fix -fvk-use-entrypoint-name. (#3066)
Yong He
2023-08-07
Add missing header in slang-glslang (#3055)
Ellie Hermaszewska
2023-08-04
Add option to use original entrypoint in spirv output. (#3047)
Yong He
2023-07-27
Include NonSemanticDebugInfo when calling glslang (#3030)
Yong He
2023-04-14
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2022-11-15
Add mesh and amplification shaders to slang-glslang (#2516)
Ellie Hermaszewska
2022-11-14
glslang: 11.10.0-16-g42398c93 -> 11.12.0-32-gf74f37c5 (#2507)
Ellie Hermaszewska
2022-07-01
Upgrade to glslang 11.10.0+ (#2306)
jsmall-nvidia
2022-02-23
Add SPIR-V debug information via GLSLANG (#2142)
jsmall-nvidia
2021-10-27
SPIR-V fixes (#1992)
jsmall-nvidia
2021-10-26
SPIR-V optimization diagnostics (#1989)
jsmall-nvidia
2021-09-01
Improving glslang -O1 passes (#1926)
jsmall-nvidia
2021-07-29
Improvements around glslang optimization (#1916)
jsmall-nvidia
2021-01-20
Update glslang to 11.1.0 (#1662)
Tim Foley
2020-12-04
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-08-27
Removed use of pthreads in glslang (#1517)
jsmall-nvidia
2020-08-11
Bugfix: WaveActiveCountBits on glsl output. (#1488)
jsmall-nvidia
2020-08-10
Glslang texel offset bug fix (#1485)
jsmall-nvidia
2020-07-31
Upgrade to Glslang 11.0.0 (#1466)
jsmall-nvidia
2020-03-05
Safer binary compatibilty betwee 1.0 and 1.1 versions, without using struct e...
jsmall-nvidia
2020-03-05
Feature/glslang spirv version (#1256)
jsmall-nvidia
2019-10-17
Enable spriv-opt on spirv (#1076)
Robert Stepinski
2019-09-04
Allow multiple threads to call glslang (#1046)
jsmall-nvidia
2018-11-21
Feature/early depth stencil (#727)
jsmall-nvidia
2018-11-12
Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
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