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Making it easier to work with shaders
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Author
Age
*
Fix Varying Variable Location Assignments With Hull Shaders (#4915)
ArielG-NV
2024-08-26
*
Feature/record unit test (#4910)
kaizhangNV
2024-08-26
*
Implement Path::createDirectoryRecursive (#4871)
kaizhangNV
2024-08-20
*
Remove using SpvStorageClass values casted into AddressSpace values (#4861)
Ellie Hermaszewska
2024-08-19
*
GitHub action benchmark (#4804)
venkataram-nv
2024-08-13
*
Support unicode identifier names. (#4772)
Yong He
2024-08-12
*
Reduce dependency on std library (#4785)
skallweitNV
2024-08-07
*
Cleanup global memory allocations on shutdown. (#4731)
Yong He
2024-07-24
*
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
*
Feature/capture (#4397)
kaizhangNV
2024-06-17
*
capture/replay: implement infrastructure for capture (#4372)
kaizhangNV
2024-06-13
*
Delete glsl_vulkan and glsl_vulkan_one_desc targets. (#4361)
Yong He
2024-06-12
*
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-12
*
Precompute UIntSet from individual capabilities inside generator (#4269)
ArielG-NV
2024-06-07
*
Metal compute tests (#4292)
skallweitNV
2024-06-07
*
make String::trim consistent with String::trimStart/trimEnd (#4285)
skallweitNV
2024-06-06
*
initial set of lldb formatters (#4272)
Simon Kallweit
2024-06-05
*
Use memcpy to replace strncpy_s (#4270)
kaizhangNV
2024-06-04
*
Add APIs to get profile of compile time (#4242)
kaizhangNV
2024-06-04
*
Capabilities generator inclusive join and misc (#4237)
ArielG-NV
2024-05-31
*
Add options to speedup compilation. (#4240)
Yong He
2024-05-29
*
Print memory leak info in Debug build of slangc.exe (#4210)
Jay Kwak
2024-05-28
*
Fix clang-18 build (#4222)
exdal
2024-05-24
*
Capabilities System, CapabilitySet Logic Overhaul (#4145)
ArielG-NV
2024-05-16
*
Slang: Support UTF-8 with Byte Order Markers (#4135)
cheneym2
2024-05-14
*
Fix race-condition and visual artifacts issues (#4152)
kaizhangNV
2024-05-10
*
fix typo (#4144)
Tomáš Pazdiora
2024-05-09
*
Add host shared library target. (#4098)
Yong He
2024-05-03
*
Add metal downstream compiler + metallib target. (#3990)
Yong He
2024-04-19
*
allow preludes in include folder (#3976)
Tomáš Pazdiora
2024-04-19
*
Add skeleton for metal backend. (#3971)
Yong He
2024-04-17
*
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-15
*
typos (#3913)
Pema Malling
2024-04-09
*
Uniformity analysis. (#3704)
Yong He
2024-03-07
*
Add API for querying and reusing precompiled binary modules. (#3614)
Yong He
2024-02-22
*
Support link time type specialization. (#3604)
Yong He
2024-02-20
*
Improve Capability System (#3555)
Yong He
2024-02-06
*
WIP: CMake (#3326)
Ellie Hermaszewska
2023-12-08
*
Support `include` for pulling file into the current module. (#3377)
Yong He
2023-12-05
*
Fix warnings for gcc 12.3 (#3286)
Ellie Hermaszewska
2023-10-25
*
Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-10-09
*
Small type system fixes. (#3265)
Yong He
2023-10-06
*
SPIRV compiler performance fixes. (#3258)
Yong He
2023-10-04
*
Fix for problem with OrderedHashSet causing crash (#3251)
jsmall-nvidia
2023-09-29
*
Add all RayQuery SPIRV Intrinsics. (#3204)
Yong He
2023-09-13
*
Fix GLSL output for `gl_ClipDistance` input builtin. (#3193)
Yong He
2023-09-07
*
Add -repro-fallback-directory (#3188)
jsmall-nvidia
2023-09-07
*
Fix GLSL code gen around RayQuery and HitObject types. (#3173)
Yong He
2023-09-01
*
Allow bitwise or expressions and numeric literals in spirv_asm blocks (#3157)
Ellie Hermaszewska
2023-08-28
*
Run vk tests on spirv backend with expected failure list. (#3128)
Yong He
2023-08-16
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