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Making it easier to work with shaders
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slang-string.cpp
Commit message (
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Author
Age
*
Standard library save/loadable (#1592)
jsmall-nvidia
2020-11-05
*
Single pass C++ extraction (#1583)
jsmall-nvidia
2020-10-22
*
Enhanced C++ extractor (#1340)
jsmall-nvidia
2020-05-07
*
Renamed UnownedStringSlice::size to getLength to make match String. (#1254)
jsmall-nvidia
2020-03-02
*
Slang -> C++ -> SharedLibrary -> Test (#999)
jsmall-nvidia
2019-07-17
*
Parsing CPP Compiler output (#994)
jsmall-nvidia
2019-06-21
*
Runtime execution of Visual Studio Compiler (#978)
jsmall-nvidia
2019-06-12
*
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-05-31
*
String/List closer to conventions, and use Index type (#959)
jsmall-nvidia
2019-04-29
*
Move mangled name out of IRGlobalValue (#752)
Tim Foley
2018-12-13
*
Running tests in slang-test process (#740)
jsmall-nvidia
2018-12-12
*
Add support for explicit register space bindings (#542)
Tim Foley
2018-05-02
*
Cleanups on slang-generate (#437)
Tim Foley
2018-03-08
*
Get tests running/passing under Linux (#194)
Tim Foley
2017-09-29
*
IR: handle control flow constructs (#186)
Tim Foley
2017-09-14
*
Make source location lightweight
Tim Foley
2017-08-10
*
Try to improve handling of failures during compilation
Tim Foley
2017-07-19
*
Fix many warnings-as-errors issues.
Tim Foley
2017-07-06
*
Overhaul `RefPtr` and `String`
Tim Foley
2017-06-29
*
Rename `CoreLib::*` to `Slang`
Tim Foley
2017-06-15
*
Initial import of code.
Tim Foley
2017-06-09