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path: root/source/core/slang-render-api-util.cpp
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* Draft: integrate slang-rhi (#4970)Simon Kallweit2024-08-30
| | | | | | | | | | | | | | | | | | | | | * add slang-rhi submodule * refactor render-test to use slang-rhi and remove OpenGL support * remove -vk -glsl tests * remove gl test * disable failing test * allow recursive submodules in github actions * update slang-rhi * update slang-rhi --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Move the file public header files to `include` dir (#4636)kaizhangNV2024-07-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Move the file public header files to `include` dir Close the issue (#4635). Move the following headers files to a `include` dir located at root dir of slang repo: slang-com-helper.h -> include/slang-com-helper.h slang-com-ptr.h -> include/slang-com-ptr.h slang-gfx.h -> include/slang-gfx.h slang.h -> include/slang.h Change cmake/SlangTarget.cmake to add include path to every target, and change the source file to use "#include <slang.h>" to include the public headers. The source code update is by the script like follow: ``` fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l) for fileName in "${fileNames_slang[@]}" do echo "$fileName" sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName done ``` * Fix the test issues * Fix cpu test issues by adding include seach path * Update cmake to not add include path for every target Also change "#include <slang.h>" to "include "slang.h" " to make the coding style consistent with other slang code. * Change public include to private include for unit-test and slang-glslang
* Metal compute tests (#4292)skallweitNV2024-06-07
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* vkd3d and dxvk integration (#2823)Ellie Hermaszewska2023-04-29
| | | | | | | | | | | | | | | | | | | | | | | | | * Add d3d sources for linux builds * Return NOT_IMPLEMENTED for shared handle support on Linux * Enable DirectX api on Linux * Do not report DX11 support without FXC * Initial version of SynchAPI emulation * Neaten dx library name handling * Neaten and use posix-synchapi * Add premake option for DirectX on Vulkan * s/SLANG_ENABLE_VKD3D_PROTON/SLANG_ENABLE_VKD3D * Skip failing tests on vkd3d * Regenerate vs projects * Silence unused var warning
* Fix most of the disabled warnings on gcc/clang (#2839)Ellie Hermaszewska2023-04-26
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* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Correct case of windows.h includes * Use Slang::SharedLibrary to load directx dlls * s/max/std::max/ * Factor common OS code in calcHasApi * Add DXIL test for compute/simple * s/false/FALSE for calls to WinAPI functions * Factor common OS code in gfxGetAdapters * 2 missing headers d3d12sdklayers for ID3DDebug climits for UINT_MAX * Define out unused function on Linux * Only try to load Vulkan and CUDA on Windows or Linux * simplify D3DUtil::getDxgiModule * Remove WIN32_LEAN_AND_MEAN &co from source files Add a global define * Set WIN32_LEAN_AND_MEAN &friends in headers Restore previous state also * regenerate vs projects
* Enable CUDA render api on unix (#2757)Ellie Hermaszewska2023-03-30
| | | | | | | | | | | * Remove extra qualification in cuda device impl Only MSVC accepts this illegal code * Enable CUDA render api on unix --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Enable testing with Swiftshader. (#1906)Yong He2021-07-09
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* Renamed UnownedStringSlice::size to getLength to make match String. (#1254)jsmall-nvidia2020-03-02
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* Setup of runtime cuda device (#1162)jsmall-nvidia2020-01-08
| | | | | | | | | | | | | | | | | | * CUDA generated first test compiles. * WIP on enabling CUDA in render-test. * Detect CUDA_PATH environmental variable to build build cuda support into render-test. Added WIP cuda-compute-util.cpp/h Added CUDA as a renderer type. * Fix libraries needed for cuda in premake. * Added -enable-cuda premake option. Defaults to false. * Creates CUDA device, loads PTX and finds entry point. * Fix some erroneous cruft from slang-cuda-prelude.h
* WIP: Compute test running on CPU (#1023)jsmall-nvidia2019-08-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * * Simplify some of test code around CPPCompiler * Test using 'callable' with pass-through * Small cpu doc improvements * Improvements to Clang output parsing. * Remove temporary file (base filename) . * Improve handling of external errors - handle severity. * On error dumping out to 'actual' file for runCPPCompilerCompile. * Small fixes. Set the source language type correctly for pass thru. * Remove warning for test for clang backend c * Preliminary work around making render-test compute potentiall work with CPU. Made ShaderCompiler -> a stateless ShaderCompilerUtil. Means we don't require a Renderer interface to do shader compilation. * Refactor such that CPU test can take place in without Window or Renderer. * Hack to look for prelude in source file directory. Fix bug returning the SharedLibrary for HostCallable. * Compute test running on CPU. * Need the prelude currently in same directly as test. * Hack to remove warning - that then produces an error on appveyor build. Disable running render CPU test on non-windows. * Improve handling of disabling CPU tests on linux. * Added bit-cast.slang working on CPU.
* Fix shared library loading for testing. (#986)jsmall-nvidia2019-06-17
| | | | | | * Fix shared library loading for testing. * Improve comments.
* Use slang- prefix on slang compiler and core source (#973)jsmall-nvidia2019-05-31
| | | | | | | | | | | | * Prefixing source files in source/slang with slang- * Prefix source in source/slang with slang- prefix. * Rename core source files with slang- prefix. * Update project files. * Fix problems from automatic merge.
* String/List closer to conventions, and use Index type (#959)jsmall-nvidia2019-04-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * List made members m_ Tweaked types to closer match conventions. * Use asserts for checking conditions on List. Other small improvements. * List<T>.Count() -> getSize() * List<T> Add -> add First -> getFirst Last -> getLast RemoveLast -> removeLast ReleaseBuffer -> detachBuffer GetArrayView -> getArrayView * List<T>:: AddRange -> addRange Capacity -> getCapacity Insert -> insert InsertRange -> insertRange AddRange -> addRange RemoveRange -> removeRange RemoveAt -> removeAt Remove -> remove Reverse -> reverse FastRemove -> fastRemove FastRemoveAt -> fastRemoveAt Clear -> clear * List<T> FreeBuffer -> _deallocateBuffer Free -> clearAndDeallocate SwapWith -> swapWith * List<T> SetSize -> setSize Reserve -> reserve GrowToSize growToSize * UnsafeShrinkToSize -> unsafeShrinkToSize Compress -> compress FindLast -> findLastIndex FindLast -> findLastIndex Simplify Contains * List<T> Removed m_allocator (wasn't used) Swap -> swapElements Sort -> sort Contains -> contains ForEach -> forEach QuickSort -> quickSort InsertionSort -> insertionSort BinarySearch -> binarySearch Max -> calcMax Min -> calcMin * Initializer::Initialize -> initialize List<T>:: Allocate -> _allocate Init -> _init IndexOf -> indexOf * * Put #include <assert.h> in common.h, and remove unneeded inclusions * Small refactor of ArrayView - remove stride as not used * getSize -> getCount setSize -> setCount unsafeShrinkToSize->unsafeShrinkToCount growToSize -> growToCount m_size -> m_count * Some tidy up around Allocator. * Use Index type on List. * Refactor of IntSet. First tentative look at using Index. * Made Index an Int Did preliminary fixes. Made String use Index. * Partial refactor of String. * String::Buffer -> getBuffer ToWString -> toWString * Small improvements to String. String:: Buffer() -> getBuffer() Equals() -> equals * Try to use Index where appropriate. * Fix warnings on windows x86 builds.
* Fix problems with synthesized tests and inconsitent render-test command ↵jsmall-nvidia2019-03-07
lines (#885) * * Check for inconsistent command line options for renderer * Moved RenderApiUtil into core so can be used in slang-test * Make it use the ShaderdLibrary for API testsing * Added some simplifying functions to StringUtil for spliting/comparisons * Refactored the synthesis of rendering tests so that inconsistent combinations are not produced * Add missing slang-render-api-util.cpp & .h * Stop warning on linux about _canLoadSharedLibrary not being used.