summaryrefslogtreecommitdiffstats
path: root/source/core/slang-lz4-compression-system.cpp
Commit message (Collapse)AuthorAge
* formatEllie Hermaszewska2024-10-29
| | | | | | | * format * Minor test fixes * enable checking cpp format in ci
* Allow building using external dependencies (#5076)Tobias Frisch2024-10-04
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add options to prevent usage of own submodules Signed-off-by: Jacki <jacki@thejackimonster.de> * Allow using external unordered dense headers Signed-off-by: Jacki <jacki@thejackimonster.de> * Link system wide installed unordered dense Signed-off-by: Jacki <jacki@thejackimonster.de> * Allow external header usage for lz4 and spirv Signed-off-by: Jacki <jacki@thejackimonster.de> * Add more options to disable targets Signed-off-by: Jacki <jacki@thejackimonster.de> * Add option to provide explizit path for spirv headers and remove earlier options that break the build process Signed-off-by: Jacki <jacki@thejackimonster.de> * Rename options to use common prefix Signed-off-by: Jacki <jacki@thejackimonster.de> * Fix indentation for the cmake changes Signed-off-by: Jacki <jacki@thejackimonster.de> * Add advanced_option function for cmake * Normalize includes between system and submodule dependencies Fix any before-accidentally-working problems * Add option for enabling/disabling slang-rhi Signed-off-by: Jacki <jacki@thejackimonster.de> * Pass correct include path for cpu tests * Correct include path --------- Signed-off-by: Jacki <jacki@thejackimonster.de> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
* Move the file public header files to `include` dir (#4636)kaizhangNV2024-07-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Move the file public header files to `include` dir Close the issue (#4635). Move the following headers files to a `include` dir located at root dir of slang repo: slang-com-helper.h -> include/slang-com-helper.h slang-com-ptr.h -> include/slang-com-ptr.h slang-gfx.h -> include/slang-gfx.h slang.h -> include/slang.h Change cmake/SlangTarget.cmake to add include path to every target, and change the source file to use "#include <slang.h>" to include the public headers. The source code update is by the script like follow: ``` fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l) for fileName in "${fileNames_slang[@]}" do echo "$fileName" sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName done ``` * Fix the test issues * Fix cpu test issues by adding include seach path * Update cmake to not add include path for every target Also change "#include <slang.h>" to "include "slang.h" " to make the coding style consistent with other slang code. * Change public include to private include for unit-test and slang-glslang
* Make artifact an interface (#2195)jsmall-nvidia2022-04-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Compile to a dxil library. * Added CompileProduct. * Support handling of ModuleLibrary. * CacheBehavior -> Cache * Use CompileProduct for -r references. * CompileProduct -> Artifact. * Determining an artifact type on binding. * Determine binary linkability. * Added Artifact::exists. * Added ArtifactKeep. * Small fixes. * Small improvements to Artifact. * Add zip extension. * Fix some comments. * Fix multiple adding of PublicDecoration. Make public output export for DXIL/lib. Add checking for simpleDecorations such that only added once. * Use 'whole program' to identify library build. * Move slang-artifact into compiler-core. * Split out Keep free functions. * Artifact::Keep -> ArtifactKeep. * Handle libraries as artifacts. * Add -target dxil so test infrastructure knows it needs DXC. * Linking working in DXC. * Improve handling around emit for 'export'. * Add comment around Artifact name. * Render test working with linking. * Improvements around Artifact handling. * Add ArtifactPayloadInfo. * Small tidy up around artifact. * Split out code to get info about Artifacts into artifact-info.cpp/.h * IArtifact interface and IArtifactInstance interface. * Fix small issues. * Fix compilation warning issue. * Fix missing SLANG_OVERRIDE. * Small fixes to make compilation work on Visual Studio 2022. * Small improvements to Artifact interface/naming. * Added Desc with each element in IArchive to allow more flexibility in usage. * Fix clang warning issue. * Add ArtifactPayload::Diagnostics * More discussion around IArtifact usage. * Re-add slang-artifact.h which was removed during merge. * Fix typo identified in review.
* Associating GUID (or UUID) with types (#1776)jsmall-nvidia2021-04-01
| | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Add mechanism to embed guid inside of type.
* LZ4 compression support (#1654)jsmall-nvidia2021-01-11
* #include an absolute path didn't work - because paths were taken to always be relative. * Testing out use of lz4. * Added ICompressionSystem, and LZ4 implementation. * Add support for deflate compression. Simplify compression interface - to make more easily work across apis. * WIP on CompressedFileSystem. * ImplicitDirectoryCollector * SubStringIndexMap - > StringSliceIndexMap. * WIP save stdlib in different containers. * Support for different archive types for stdlib. * Fix project. * CompressedFileSystem -> ArchiveFileSystem. Added CompressionSystemType::None * Added ArchiveFileSystem * Fix problem RiffFileSystem load withoug compression system. * Test archive types. Improve diagnostic message. * Fix typo in testing file system archives. * Split out archive detection. * Fix gcc warning issue. * Fix warning. * RiffArchiveFileSystem -> RiffFileSystem Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>