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* Use wide char version of Windows API (#8390)Gangzheng Tong2025-09-08
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This PR modernizes the Windows-specific code by replacing ANSI Windows API functions with their Unicode (wide character) counterparts. This change ensures proper handling of Unicode file paths and strings on Windows systems. ### File Operations (`source/core/slang-io.cpp`) - `DeleteFileA` → `DeleteFileW` - `GetTempPathA` → `GetTempPathW` - `GetTempFileNameA` → `GetTempFileNameW` - `RemoveDirectoryA` → `RemoveDirectoryW` - `SHFileOperationA` → `SHFileOperationW` - `GetModuleFileNameA` → `GetModuleFileNameW` with UTF-8 conversion ### Platform Operations (`source/core/slang-platform.cpp`) - `GetModuleHandleExA` → `GetModuleHandleExW` - `LoadLibraryExA` → `LoadLibraryExW` - `LoadLibraryA` → `LoadLibraryW` - `OutputDebugStringA` → `OutputDebugStringW` ### Runtime and Tools - `MessageBoxA` → `MessageBoxW` in slang-rt - `GetCurrentDirectoryA` → `GetCurrentDirectoryW` in slang-fiddle - String literal conversion to wide strings in vk-pipeline-create --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Gangzheng Tong <gtong-nv@users.noreply.github.com> Co-authored-by: slangbot <ellieh+slangbot@nvidia.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Fix bug in ci test (#8005)Jay Kwak2025-07-31
| | | | | | | | | | This commit fixes two problems. 1. uninitialized file handle for lock-file test 2. uninitialized static variable for lock-file test The first bug is more of speculartive rather than actual bug. The second bug was causing heap corruption when it was retried, because the counter was not reset to zero on "retry" and it wrote data to an invalida range in an array.
* Update C++ standard to C++20 (#6980)Ellie Hermaszewska2025-05-06
| | | | | | | | | * Correct incorrect enum usage on metal * Update C++ standard to C++20 Closes https://github.com/shader-slang/slang/issues/6945 * use bit_cast
* Fix compiler warning with clang 18.1.8 on windows (#6843)Jay Kwak2025-04-17
| | | * Fix compiler warning with clang 18.1.8 on windows
* Allow explicit test root (#5980)bspeice2025-01-01
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* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
| | | | | | | | | * Move switch statement bodies to their own lines * format --------- Co-authored-by: Yong He <yonghe@outlook.com>
* formatEllie Hermaszewska2024-10-29
| | | | | | | * format * Minor test fixes * enable checking cpp format in ci
* preparation for clang format (#5422)Ellie Hermaszewska2024-10-29
| | | | | | | | | | | | | | | | | | | | | | | * Clang-format excludes * Add .clang-format * Don't clang-format in external * Missing includes and forward declarations * Replace wonky include-once macro name * neaten include naming * Add clang-format to formatting script * Add xargs and diff to required binaries * add clang-format to ci formatting check * Add max version check to formatting script * temporarily disable checking formatting for cpp files
* Enable emscripten builds to compile slang.dll to WebAssembly. (#5131)Anders Leino2024-09-25
| | | | | | | | | | | | | | | | | | | | | | | | | | * Compile fixes for Wasm The issues are all are due to 'long' types being 32 bits on WASM. - class members redeclared errors - << with StringBuilder and unsigned long is ambiguous This helps to address issue #5115. * Use the host executable suffix for generators Since the generators are run at build-time, we should not use CMAKE_EXECUTABLE_SUFFIX, which is the suffix for the target platform. Instead, define CMAKE_HOST_EXECUTABLE_SUFFIX as appropriate, and use that suffix instead. This helps to address issue #5115. * Add support for Wasm as a platform This helps to address issue #5115. * Add emscripten build This closes #5115.
* Add Path::removeNonEmpty() to remove non-empty dir (#4984)kaizhangNV2024-09-03
| | | | | | | We've implemented a function in slang-record-replay unit test to remove the non-empty directory, now move this function into slang `Path` namespace to make this function as an utility. Close issue #4916
* Implement Path::createDirectoryRecursive (#4871)kaizhangNV2024-08-20
| | | | | | | | * Implement Path::createDirectoryRecursive Implement Path::createDirectoryRecursive with existing Path::createDirectory that uses system call instead of c++ standard lib. * Change the use of 'while(1)' to 'for(;;)'
* Reduce dependency on std library (#4785)skallweitNV2024-08-07
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* Move the file public header files to `include` dir (#4636)kaizhangNV2024-07-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Move the file public header files to `include` dir Close the issue (#4635). Move the following headers files to a `include` dir located at root dir of slang repo: slang-com-helper.h -> include/slang-com-helper.h slang-com-ptr.h -> include/slang-com-ptr.h slang-gfx.h -> include/slang-gfx.h slang.h -> include/slang.h Change cmake/SlangTarget.cmake to add include path to every target, and change the source file to use "#include <slang.h>" to include the public headers. The source code update is by the script like follow: ``` fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l) for fileName in "${fileNames_slang[@]}" do echo "$fileName" sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName done ``` * Fix the test issues * Fix cpu test issues by adding include seach path * Update cmake to not add include path for every target Also change "#include <slang.h>" to "include "slang.h" " to make the coding style consistent with other slang code. * Change public include to private include for unit-test and slang-glslang
* Add API for querying and reusing precompiled binary modules. (#3614)Yong He2024-02-22
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* Support `include` for pulling file into the current module. (#3377)Yong He2023-12-05
| | | | | | | | | | | * Support `include` for pulling file into the current module. * Add auto-completion, hover info and goto-def support. * Disable warning for missing `module` declaration for now. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Fix warnings for gcc 12.3 (#3286)Ellie Hermaszewska2023-10-25
| | | | | | | | | | | | | | | | | | | * Silence a few gcc out of bounds warnings * Search upwards from executable for prelude directory instead of assuming depth * comment wording * Check return values of read and write * Correct path to vulkan headers in gfx * Correct diagnostic on missing file in slang-embed * Do not use absolute path to libraries in test-context.cpp --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Add SLANG_ASSUME and use it in release asserts (#2859)Ellie Hermaszewska2023-05-04
| | | | | | | | | | | | | | | * Remove UNREACHABLE * formatting * Remove unused SLANG_EXPECT macros * Add SLANG_ASSUME and use it in release asserts * Reassure GCC that we are using memcpy responsibly --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Fix most of the disabled warnings on gcc/clang (#2839)Ellie Hermaszewska2023-04-26
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* StringBuilder to lowerCamel (#2840)jsmall-nvidia2023-04-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * WIP lowerCamel Dictionary. * WIP more lowerCamel fixes for Dictionary. * Add/Remove/Clear * GetValue/Contains * Fix tabs in dictionary. Count -> getCount * Fix fields with caps. * Key -> key Value -> value Use m_ for members where appropriate. Use lowerCamel in linked list. * Some small fixes/improvements to Dictionary. * Kick CI. * Small tidy on String. * Append -> append * ToString -> toString ProduceString -> produceString * Small fixes. * StringToXXX -> stringToXXX * Fix typo introduced by Append -> append. * Made intToAscii do reversal at the end. --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Dictionary using lowerCamel (#2835)jsmall-nvidia2023-04-25
| | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * WIP lowerCamel Dictionary. * WIP more lowerCamel fixes for Dictionary. * Add/Remove/Clear * GetValue/Contains * Fix tabs in dictionary. Count -> getCount * Fix fields with caps. * Key -> key Value -> value Use m_ for members where appropriate. Use lowerCamel in linked list. * Some small fixes/improvements to Dictionary. * Kick CI.
* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Correct case of windows.h includes * Use Slang::SharedLibrary to load directx dlls * s/max/std::max/ * Factor common OS code in calcHasApi * Add DXIL test for compute/simple * s/false/FALSE for calls to WinAPI functions * Factor common OS code in gfxGetAdapters * 2 missing headers d3d12sdklayers for ID3DDebug climits for UINT_MAX * Define out unused function on Linux * Only try to load Vulkan and CUDA on Windows or Linux * simplify D3DUtil::getDxgiModule * Remove WIN32_LEAN_AND_MEAN &co from source files Add a global define * Set WIN32_LEAN_AND_MEAN &friends in headers Restore previous state also * regenerate vs projects
* Set the executable bit on Executable artifact files (#2796)Ellie Hermaszewska2023-04-14
| | | | | * Set the executable bit on Executable artifact files * Don't zero out other permission bits in makeExecutable
* Don't touch output file if content did not change. (#2738)Yong He2023-03-28
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* Add `SourceBlobWithPathInfoArtifactRepresentation`. (#2682)Yong He2023-02-28
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* Refactor shader cache (#2558)skallweitNV2022-12-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fix a bug in Path::find * Fix code formatting * Fix LockFile and add LockFileGuard * Add PersistentCache and unit test * Replace file path dependency list with source file dependency list * Add note on ordering in Module/FileDependencyList * Remove old shader cache code * Refactor shader cache implementation * Temporarily skip unit tests reading/writing files * Fix warning * Reenable lock file test * Rename shader cache tests and disable crashing test * Testing * Stop using Path::getCanonical * Fix persistent cache lock and test * Fix threading issues * Move adding file dependency hashes to getEntryPointHash() * Fix handling of #include files * Allow specifying additional search paths for gfx testing device * Work on shader cache tests * Update project files * Revive shader cache graphics tests * Split graphics pipeline test * Fix compilation
* Add LockFile helper class (#2535)skallweitNV2022-11-28
| | | * Add LockFile helper class
* Improvements around absolute paths and file systems (#2433)jsmall-nvidia2022-10-06
| | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Add handling for root paths. * Fixes around absolute paths. * Add SimplifyStyle * Remove unrequire include. * Fix some details around RelativeFileSystem canonical paths. * For MemoryFileSystem make sure "/a" and "a" maps to same canonical path. * Add test for canonicalPath. * Improve comment. * More testing around canonical paths.
* IMutableFileSystem::saveFileBlob (#2427)jsmall-nvidia2022-10-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Remove ref count for Entry in RiffFileSystem. Free up backing Entry types (to work around Dictionary not doing this). * Some small improvements to RiffFileSystem. * Add testing for file systems. * Split out MemoryFileSystem. * Add some documentation around different FileSystems. * Small tiry up - removing unused headers, fixing some comments. Use StringBlob::moveCreate where appropriate. * Small improvement to MemoryFileSystem. Improve documentation comments a little. * Added PathKind * * Make MemoryFileSystem not have implicit directories * Make RelativeFileSystem only allow access to files in file system (kind of like chroot) * Added Path::simplifyAbsolute * Special handling for root of MemoryFileSystem * Improvements around paths for different impls * More improvements around RelativeFileSystem. Special case root handling. * Test archive serialization. Move testinf from compression. Remove the implicit directory test -> doesn't work on all file systems. * Small optimization that removes need for check for a parent unless an item is being *created*. * Add implicit path testing. * Add support for saveFileBlob Add testing for saveFileBlob * Removed TemporaryFileSet Added PlatformUtil::outputDebugMessage * Some small improvements around RelativeFileSystem. * Split out ImplicitDirectoryCollector so can use without requiring compression systems. * Split out StringSliceIndexMap into own files.
* DownstreamCompileOptions using POD types (#2381)jsmall-nvidia2022-08-26
| | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Make DownstreamCompileOptions use POD types. * CharSliceAllocator -> SliceAllocator Added SliceConverter CharSliceCaster -> SliceCaster * First attempt at zero terminating around blobs. * Fix clang warning. * Add SlangTerminatedChars Make Blob implementations support it. Make most blobs 'terminated'. * Fix bug setting up sourceFiles for CommandLineDownstreamCompiler. * Traffic in TerminatedCharSlice for sourceFiles. Use ArtifactDesc to generate temporary file names for source. * Fix typo in testing for shared library/C++.
* Move metadata/diagnostics to associated types (#2358)jsmall-nvidia2022-08-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * WIP with hierarchical enums. * Some small fixes and improvements around artifact desc related types. * Improvements around hierarchical enum. * Fixes to get Artifact types refactor to be able to execute tests. * Attempt to better categorize PTX. * Work around for potentially unused function warning. * Typo fix. * Simplify Artifact header. * Small improvements around Artifact kind/payload/style. * Added IDestroyable/ICastable * Add IArtifactList. * First impl of IArtifactUtil. * Use the ICastable interface for IArtifactRepresentation. * Added IArtifactRepresentation & IArtifactAssociated. * Add SLANG_OVERRIDE to avoid gcc/clang warning. * Fix calling convention issue on win32. * Fix missing SLANG_OVERRIDE. * First attempt at file abstraction around Artifact. * Added creation of lock file. * Move functionality for determining file paths to the IArtifactUtil. Add casting to ICastable. * Added some casting/finding mechanisms. * Simplify IArtifact interface, and use Items for file reps. * Fix problem with libraries on DXIL. * Split out ArtifactRepresentation. * Move ArtifactDesc functionality to ArtifactDescUtil. ArtifactInfoUtil becomes ArtifactDescUtil. * Split implementations from the interfaces for Artifact. * Use TypeTextUtil for target name outputting. * Add artifact impls. * Add ICastableList * Added UnknownCastableAdapter * Make ISlangSharedLibrary derive from ICastable, and remain backwards compatible with slang-llvm. * Refactor Representation on Artifact. * Make our ISlangBlobs also derive from ICastable. Make ISlangBlob atomic ref counted. * Split out CastableList and related types, and placed in core. * Small fixes around IArtifact. Improve IArtifact docs. First impl of getChildren for IArtifact. * Documentation improvements for Artifact related types. * Fix typo. * Special case adding a ICastableList to a LazyCastableList. * Small simplification of LazyCastableList, by adding State member. * Removed the ILockFile interface because IFileArtifactRepresentation can be used. * Implement DiagnosticsArtifactRepresentation. * Added PostEmitMetadataArtifactRepresentation * Add searching by predicate. Added handling of accessing Artifact as ISharedLibrary * Fix typo. * Add find to IArtifacgtList. Fix some missing SLANG_NO_THROW. * Small improvements around ArtifactDesc types. * Another small change around ArtifactKind. * Some more shuffling of ArtifactDesc. * Make IArtifact castable Remove IArtifactList Made IArtifactContainer derive from IArtifact Made ModuleLibrary atomic ref counted/given IModuleLibrary interface. * Must call _requireChildren before any children access. * Fix missing SLANG_MCALL on castAs. * Fix missing SLANG_OVERRIDE. * Added IArtifactHandler * Use ICastable for basis of scope/lookup. * WIP first attempt to remove CompileResult. * Fix support for for downstream compiler shared library adapter. * Fix issues found when replacing CompileResult. * Fix typo. * Fix getting items form 'significant' member of an Artifact. * Split out ArtifactUtil & ArtifactHandler. * Work around for problem on Visual studio. * Improve searching. * Add missing files. * Split out Artifact associated types. Don't produce a container by default - use associated for 'metadata'. * Remove no longer used ArtifactPayload type. * Generalized converting representations. Small improvements to artifacts. * Fix intermediate dumping issue. * Removed #if 0 out CompileResult. Remove DownstreamCompileResult maybeDumpIntermediate. * Pull out functionality for dumping artifact output into ArtifactOutputUtil Fixed a bug in naming files based on ArtifactDesc. * std::atomic issue. * Fix outputting as text bug. Some small improvements. * Add fix around prefix for dumping. Improved how handling for extensions work form ArtifactDesc. * Dump assembly if available.
* Handling of temporary files (#2299)jsmall-nvidia2022-06-24
| | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Work around windows issue with temporary file clash. * Handle the temporary file path actually creates a file. * Fix typo. * Fix typo in linux for temporary file. * Add unit test for io. Tests generateTemporary operation.
* Add smoke test for language server. (#2266)Yong He2022-06-08
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* Removing exceptions from core/compiler-core (#1953)jsmall-nvidia2021-10-04
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Refactor Stream. Working on all tests. * Split out CharEncode. * Make method names lower camel. m_prefix in Writer/Reader * Tidy up around CharEncode interface. * Small improvements around encode/decode. * Better use of types. * Remove readLine from TextReader. * Remove exceptions from Stream/Text handling. * Fix some typos. * Fix tabbing. * Fix missing override. * Remove remaining exception throw/catch via using signal mechanism. * Remove exceptions that are not used anymore. * Document the Stream interface. * Remove index for decoding 'get byte' function. * Fix CharReader -> ByteReader.
* Improved NVRTC location finding (#1674)jsmall-nvidia2021-01-26
| | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * WIP more sophisticated mechanism to find NVRTC. * Improve nvrtc searching to include PATH. * Make getting an extension able to differentiate between no extension, and just a . * Add comment. * Add support for searching instance path. * Small improvements around scope and finding NVRTC. * Improve documentation around NVRTC loading.
* LZ4 compression support (#1654)jsmall-nvidia2021-01-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Testing out use of lz4. * Added ICompressionSystem, and LZ4 implementation. * Add support for deflate compression. Simplify compression interface - to make more easily work across apis. * WIP on CompressedFileSystem. * ImplicitDirectoryCollector * SubStringIndexMap - > StringSliceIndexMap. * WIP save stdlib in different containers. * Support for different archive types for stdlib. * Fix project. * CompressedFileSystem -> ArchiveFileSystem. Added CompressionSystemType::None * Added ArchiveFileSystem * Fix problem RiffFileSystem load withoug compression system. * Test archive types. Improve diagnostic message. * Fix typo in testing file system archives. * Split out archive detection. * Fix gcc warning issue. * Fix warning. * RiffArchiveFileSystem -> RiffFileSystem Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
* Zip FileSystem support (#1617)jsmall-nvidia2020-12-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Add miniz * Fix for separator in CacheFileSystem. Add compression unit test for zip. * Put zip compression into core. * Remove delimiter stripping if simplifying a path - as stripping will fix delimiters. * ZipFileSystem WIP. * More ZipFileSystem working. * Added isEmpty. Fixed small bug is contains. * First pass support for mutability on zip. * Improvements to File::read/writeAllBytes * Can access and save archive - but has memory leaks. * Fix memory leak. * Some ZIP compression tests. * Fix memory leak on ScopedAllocation. Fix off by one bug on UIntSet * Bug fix in UIntSet * Fix remaining ZipFileSystem issues. Adde stand alone unit-test. * Turn tabs to spaces in slang-io.h * Renamed mode ReadWrite (instead of just Write) * Make miniz it's own project. * Fix windows warning on win32. * Remove warnings needed when miniz was included as a header library. * Set the C++ standard via 'flags' in premake. * Add support for 'implicit' paths. * Add testing for implicit directories. Better handling of implicit directories. * Improve comments in ZipFileSystem. * Update comment around reader/writer transformation.
* File system refactor (#1611)jsmall-nvidia2020-11-19
| | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * WIP FileSystem refactor. * Made loadFile load the file in binary mode. * Fixed some comments. Fixed typo in RelativePath - not used 'fixedPath'.
* Refactor enumerating directory contents (#1478)jsmall-nvidia2020-08-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Use m_style for OSFindFilesResult * Refactor of FindFilesResult. * Fixes on linux for FindFiles. * Simplify FindFilesState, and linux support for pattern matching. * Small fixes to linux FindFilesState * Fix typo on linux FindFiles * Fix typo in linux FindFiles. * Renamed some variables, and improved comments on FindFiles. * Improve comments on FildFiles * Small improvements around FindFiles. * Refactor FindFiles again.. into a visitor and function in Path. * Fix some problems on linux. * Fix linux typo. * Renamed os -> find-file-util * find-file-utl -> directory-util Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
* C++ Extractor (#1337)jsmall-nvidia2020-05-04
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * WIP: Doing texing using slangs lexer for cpp-extractor * Node tree for C++ extraction. * Bug fixing. Add dump of hierarchy. * First pass at extracting fields. * Parse template types. * Use diagnostics defs for C++ extractor. * Simplify Diagnostic Defs. * Remove the brace stack. * Added IdentifierLookup. * Add handling for >> style template close. * Improved identifier handling/keywords. * Added ability to check if reader is at cursor position. * Handling of an unspecified root type. * Parsing code comments. Tidy up some parsing - to use advanceIf functions more. * Improve path handling. * Fixes around changes to Path interface. * Working Range, Type and Scope header. * Extract the middle part of marker and put in output. Gives more flexibility at macro injection, and in class definitions. * Split DERIVED types into it's own macro, to provide way to generate for derived types. * Fix clang/g++ compile issue. * Tabs -> spaces. * Fix small bug in getFileNameWithoutExt * Small improvement around naming. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
* Renamed UnownedStringSlice::size to getLength to make match String. (#1254)jsmall-nvidia2020-03-02
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* Expose more repro in API, support output params. (#1087)jsmall-nvidia2019-10-23
| | | | | | | | | | | | | * Added spEnableReproCapture to the API. * Added MemoryStreamBase - which can be used to read from without copyin the data. Added the missing Repro API functions - spEnableReproCapture and spExtractRepro. Added support for serializing output filenames. * Improved naming around Stream. Brought Stream and sub types closer to code conventions. * Renamed content -> contents in Stream.
* Slang -> C++ -> SharedLibrary -> Test (#999)jsmall-nvidia2019-07-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * WIP: Adding support for C/C++ compilation to slang API. * Removed BackEndType in test harness -> use SlangPassThrough to identify backends Only require stage for targets that require it. Detection of all different backends. * Windows/Unix create temporary filename. * WIP: Output CPU binaries. * Added a pass-through c/c++ test. * Compile C++/C and store in temporary file. * Read the binary back into memory. * Set debug info and optimization flags for C/C++. Make the CPPCompiler debug/optimization levels match slangs. * Handling of include paths and math precision. * Dumping c++/c source and exe/shared library. * Put hex dump into own util. * End to end pass through c compilation test. * WIP: Simple execute test working on Linux/Unix. * Fix typo on linux. * WIP: To compile slang to cpp shared library. Report backend compiler errors. * Compiles slang -> cpp and loads as shared library. * Fix problem on c-cross-compile test because prelude is now included with <> quotes. * Run slang generated cpp code - using hard coded data. * Added cpp-execute-simple, and test output. * Fix warning that broke win32 build. * Fix compilation problem on osx.
* Hot fix: Remove getExecutablePath reported memory leak (#993)jsmall-nvidia2019-06-20
| | | | | | * Remove the memory leak that is being reported on Visual Stuio, due to getExecutablePath having a static local variable that is not freed before leaks are dumped. The solution is sort of clumsy, in so far as it just removes the cache. Would be nice to have a better way to handle such situations. * Add to do comment - and also to push CI to rebuild.
* Feature/shared library review (#992)jsmall-nvidia2019-06-19
| | | | | | | * Added setNull to RefPtr Renamed combineBuilder into combineIntoBuilder * Added Path::append
* * Added Path::combineBuilder, so as two sub paths can be combined into a ↵jsmall-nvidia2019-06-18
| | | | | StringBuilder (#988) * Renamed and improved comments on SharedLibrary
* CPPCompiler improvements (#984)jsmall-nvidia2019-06-14
| | | | | | | | | | | | | | | | | * Removed the need for VisualStudio specific CPPCompiler Improved the version parsing for gcc/clang Removed need for slang-unix-cpp-compiler-util.cpp/.h Remove binary before compiling in the compile c tests * Moved VisualStudio calcArgs into CPPCompilerUtil - as code is not windows specific. * Set up compile time version for gcc and clang * Fix compilation on OSX - use remove instead of unlink for file deletion. * On OSX - clang uses different string format. * Removed /bin/sh invoking as not required for OSX.
* Feature/file remove (#982)jsmall-nvidia2019-06-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Work in progress to be able to invoke VS from within code. * First pass at windows version of refactor of OSProcessSpawner * Closer to getting VS path lookup working. * Make OSString assignable/ctor able * Work out program files directory directly, so don't have to expand %%. * WIP: Improve handling of process spawning. * Add support for splitting input by line. * * Correctly locates visual studio install * Added functionality to invoke vs via cmd * Add option to execute the command line. * Handle in ProcessUtil for windows -> WinHandle. * Rename files slang-win-visual-studio-util.cpp/.h and slang-process-util.h * First pass at unix/linux version of ProcessUtil. * Fix reading Visual Studio path from the registry. * Get compiling on linux with. * Fix vcvarsall.bat name * Use ProcessUtil to execute external code. * Remove OSProcessSpawner. * Remove includes for "os.h" where no longer needed. * Fix tabbing issue in premake5.lua Remove test code from slang-test-main.cpp * Fix premake4.lua tabbing issue. * Small fixes to slang-process-util.h Init ExecuteResult on Win execute. * Improve comments. * Fix bug in StringUtil::calcLines - with oddly terminated source input being able to read past end. Make slang-generate use StringUtil over it's own impl. * Fix off by one bug in working out Visual Studio version. * Fix bug in calculating Visual Studio Version * Fix compilation on linux with string parameter being passed to messageFormat. * Remove erroneous use of kOSError codes - use Result. * First effort to generate standard compiler options. * Initial efforts in compiling source code in test framework for VisualStudio. * Testing compiling c code on VisualStudio on Windows. * Fix warning on linux. * Fix clang on linux warning (and therefore failing) returning a StringBuilder as String. * Disable return-std-move on clang. * CommandLine arguments are now tagged if they are escaped or not. That it is the clients responsibility to escape command lines that cannot be automatically escaped. * Add checks on unix/linux that command line args are all unescaped. * WIP getting runtime GCC to work. * First pass compiler working on unix-like targets. * Added File::remove function. * Enable c-compile.c test on 'smoke'.
* Visual Studio compilation working in test harness (#979)jsmall-nvidia2019-06-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Work in progress to be able to invoke VS from within code. * First pass at windows version of refactor of OSProcessSpawner * Closer to getting VS path lookup working. * Make OSString assignable/ctor able * Work out program files directory directly, so don't have to expand %%. * WIP: Improve handling of process spawning. * Add support for splitting input by line. * * Correctly locates visual studio install * Added functionality to invoke vs via cmd * Add option to execute the command line. * Handle in ProcessUtil for windows -> WinHandle. * Rename files slang-win-visual-studio-util.cpp/.h and slang-process-util.h * First pass at unix/linux version of ProcessUtil. * Fix reading Visual Studio path from the registry. * Get compiling on linux with. * Fix vcvarsall.bat name * Use ProcessUtil to execute external code. * Remove OSProcessSpawner. * Remove includes for "os.h" where no longer needed. * Fix tabbing issue in premake5.lua Remove test code from slang-test-main.cpp * Fix premake4.lua tabbing issue. * Small fixes to slang-process-util.h Init ExecuteResult on Win execute. * Improve comments. * Fix bug in StringUtil::calcLines - with oddly terminated source input being able to read past end. Make slang-generate use StringUtil over it's own impl. * Fix off by one bug in working out Visual Studio version. * Fix bug in calculating Visual Studio Version * Fix compilation on linux with string parameter being passed to messageFormat. * Remove erroneous use of kOSError codes - use Result. * First effort to generate standard compiler options. * Initial efforts in compiling source code in test framework for VisualStudio. * Testing compiling c code on VisualStudio on Windows. * Fix warning on linux. * Fix clang on linux warning (and therefore failing) returning a StringBuilder as String. * Disable return-std-move on clang.
* Use slang- prefix on slang compiler and core source (#973)jsmall-nvidia2019-05-31
| | | | | | | | | | | | * Prefixing source files in source/slang with slang- * Prefix source in source/slang with slang- prefix. * Rename core source files with slang- prefix. * Update project files. * Fix problems from automatic merge.
* String/List closer to conventions, and use Index type (#959)jsmall-nvidia2019-04-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * List made members m_ Tweaked types to closer match conventions. * Use asserts for checking conditions on List. Other small improvements. * List<T>.Count() -> getSize() * List<T> Add -> add First -> getFirst Last -> getLast RemoveLast -> removeLast ReleaseBuffer -> detachBuffer GetArrayView -> getArrayView * List<T>:: AddRange -> addRange Capacity -> getCapacity Insert -> insert InsertRange -> insertRange AddRange -> addRange RemoveRange -> removeRange RemoveAt -> removeAt Remove -> remove Reverse -> reverse FastRemove -> fastRemove FastRemoveAt -> fastRemoveAt Clear -> clear * List<T> FreeBuffer -> _deallocateBuffer Free -> clearAndDeallocate SwapWith -> swapWith * List<T> SetSize -> setSize Reserve -> reserve GrowToSize growToSize * UnsafeShrinkToSize -> unsafeShrinkToSize Compress -> compress FindLast -> findLastIndex FindLast -> findLastIndex Simplify Contains * List<T> Removed m_allocator (wasn't used) Swap -> swapElements Sort -> sort Contains -> contains ForEach -> forEach QuickSort -> quickSort InsertionSort -> insertionSort BinarySearch -> binarySearch Max -> calcMax Min -> calcMin * Initializer::Initialize -> initialize List<T>:: Allocate -> _allocate Init -> _init IndexOf -> indexOf * * Put #include <assert.h> in common.h, and remove unneeded inclusions * Small refactor of ArrayView - remove stride as not used * getSize -> getCount setSize -> setCount unsafeShrinkToSize->unsafeShrinkToCount growToSize -> growToCount m_size -> m_count * Some tidy up around Allocator. * Use Index type on List. * Refactor of IntSet. First tentative look at using Index. * Made Index an Int Did preliminary fixes. Made String use Index. * Partial refactor of String. * String::Buffer -> getBuffer ToWString -> toWString * Small improvements to String. String:: Buffer() -> getBuffer() Equals() -> equals * Try to use Index where appropriate. * Fix warnings on windows x86 builds.