| Commit message (Collapse) | Author | Age |
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* format
* Minor test fixes
* enable checking cpp format in ci
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Moved JSON source map writing logic to JSONSourceMapUtil.
* Use ArtifactHandler to read/write SourceMaps.
Use ObjectCastableAdapter to hold SourceMap
Only serialize SourceMap <-> JSON on demand.
* Make some types swappable.
* BoxValue impl.
* Added asBoxValue.
* Remove const get funcs.
* Fix typo in asBoxValue.
* Fix another typo in asBoxValue.
* Slightly simplify conversion to blob of SourceMap.
* Small fix for asBoxValue
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* Fix signed/unsigned comparison warning.
* Split out d3d functions that will work across dx11 and 12.
* Improve slang-test/README.md around command line options.
* Make Guid comparison honor alignment for comparisons, such that mechanism work on architectures that can only do aligned accesses.
* Initial setup of D3D12 Renderer, with presentFrame and clearFrame.
* More support for D3D12
* Added FreeList
* Added D3D12CircularResourceHeap
* First attempt at createBuffer
* First pass at map/unmap.
* First pass binding vertex/constant buffers, and setting up InputLayout. Note that memory is not kept in scope on binding yet.
* First pass of D3DDescriptorHeap
* Small tidy up in render-d3d11. Added D3DDescriptorHeap to project.
* First pass at D3D12 bind state.
* Fix typos in D3D12Resource
* Tidy up Dx11 render binding a little to match more with Dx12 style.
* First pass at Dx12 BindingState
* Handling of the command list d3d12. Support for submitGpuWork and waitForGpu.
* First attempt at Dx12 capture of backbuffer to file.
* First attempt at D3D12 binding for graphics.
* D3D12 setup viewport etc - does now render triangle in render0.hlsl.
* First pass at support for compute on D3D12Renderer
* Use spaces over tabs in D3DUtil
* Tabs to spaces in D3D12DescriptorHeap
* Convert tab->spaces on render-d3d12.cpp
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