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Making it easier to work with shaders
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slang-dictionary.h
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Author
2023-03-22
Type legalization and autodiff bug fixes. (#2722)
Yong He
2023-02-28
AD: Fixed do-while loops (#2683)
Sai Praveen Bangaru
2022-06-23
Preserve specialization cache in IR for specialization pass. (#2293)
Yong He
2022-06-08
Actual global support (#2262)
jsmall-nvidia
2022-03-09
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-03-08
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2021-10-04
Removing exceptions from core/compiler-core (#1953)
jsmall-nvidia
2021-02-04
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-01-22
Fix existential specialization of mutable buffer loads. (#1671)
Yong He
2020-11-11
Include hierarchy output (#1595)
jsmall-nvidia
2020-08-28
Add OrderedDictionary to core. (#1523)
Yong He
2020-07-06
ShortList<T> and core.natvis improvements. (#1430)
Yong He
2020-05-26
Improvements around hashing (#1355)
jsmall-nvidia
2020-04-27
Add support for generic load/store on byte-addressed buffers (#1334)
Tim Foley
2019-05-31
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia