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* Organize code better by splitting some big files
The basic change here is that the majority of the declarations in `slang-compiler.h` have been split out into a set of smaller and more focused files.
As a result, the implement of those declarations have been moved from `slang-compiler.cpp` and `slang.cpp` over to those new files when the proper home for code is obvious.
I have tried as much as possible to *not* make any edits to the code along the way, and just copy-paste declarations from one place to another as-is.
The exceptions I am aware of are:
* In some cases a function that used to be file-scope `static` was used by code that landed in two or more different `.cpp` files. In these cases, I changed the function to be non-`static` (removing the `_` prefix from its name, if it had one, per our naming conventions), and put a declaration for the function into the most appropriate header I could identify.
* I added a few comments in places where I saw ugly or unfortunate things in the code I was moving, and wanted to tag them with `TODO`s so we can hopefully get to them in the fullness of time.
* I added top-level comments to each of the new `.h` files that was introduced to try to explain the logic for what goes into that file.
* In cases where one of the new header files mostly existed to declare a single type, I sometimes added more detail to the doc comment on that type, to better explain the type and its role in the compiler (this is text that otherwise might have gone into the comment at the top leve lof the file, but I figured that the doc comment would have higher discoverability).
I expect that the most contentious choice here is that the `Session` class lands in `slang-global-session.h` while `slang-session.h` holds the `Linkage` class.
The names used in this change are consistent with how the relevant concepts in the public Slang API are named, and are consistent with how we *intend* to rename the classes themselves in time.
* format code
* fixup
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Implemented #pragma warning
Based on https://learn.microsoft.com/en-us/cpp/preprocessor/warning?view=msvc-170
* Make #pragma warning work with #includes.
- SourceLoc are not sorted by inclusion order.
- Construct a mapping from SourceLoc to "absolute locations" that are sorted by inclusion order (roughly represents a location in a raw file with all #include resolved).
- The absolute location can be used in the pragma warning timeline
* Added preprocessor #pragma warning tests.
- Fixed #pragma warning (push / pop) SourceLoc
- Fixed unused directiveLoc in #pragma warning parsing
* #pragma warning: Added some comments and fixed some typos
* Cleaned #pragma warning preprocessor implementation.
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Move switch statement bodies to their own lines
* format
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Co-authored-by: Yong He <yonghe@outlook.com>
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* format
* Minor test fixes
* enable checking cpp format in ci
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* Move the file public header files to `include` dir
Close the issue (#4635).
Move the following headers files to a `include` dir
located at root dir of slang repo:
slang-com-helper.h -> include/slang-com-helper.h
slang-com-ptr.h -> include/slang-com-ptr.h
slang-gfx.h -> include/slang-gfx.h
slang.h -> include/slang.h
Change cmake/SlangTarget.cmake to add include path to
every target, and change the source file to use
"#include <slang.h>" to include the public headers.
The source code update is by the script like follow:
```
fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l)
for fileName in "${fileNames_slang[@]}"
do
echo "$fileName"
sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName
done
```
* Fix the test issues
* Fix cpu test issues by adding include seach path
* Update cmake to not add include path for every target
Also change "#include <slang.h>" to "include "slang.h" " to
make the coding style consistent with other slang code.
* Change public include to private include for unit-test and slang-glslang
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* Add check for invalid use of modifiers.
* Fixes.
* Add test.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Redesign DeclRef + Deduplicate Val.
* Update project files
* Fix warning.
* Fix.
* Fix.
* Remove `Val::_equalsImplOverride`.
* Rmove `Val::_getHashCodeOverride`.
* Remove `semanticVisitor` param from `resolve`.
* Cleanups.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Make DeclRefBase a Val, and DeclRef<T> a helper class.
* Fixes.
* Workaround gcc parser issue.
* Revert NodeOperand change.
* Fix.
* Fix clang incomplete class complains.
* Fix code review.
* Small cleanups and improvements.
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Co-authored-by: Yong He <yhe@nvidia.com>
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(#2958)
* Simplify type of diagnoseImpl
* Show source line for Note diagnostics, opting out of this where appropriate
* Make declared after use diagnostic clearer
* Fix erroneous error claiming variable is being used before its declaration
Closes https://github.com/shader-slang/slang/issues/2936
* Fix build on msvc
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Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
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* WIP around VK shift binding.
* Refactor around options parsing.
* Remove needless passing around of sink.
* Some more tidying around OptionsParser.
* Handle vulkan shift parsing.
* Fix small issue around vk binding and "all".
* Fixing some small issues. Missing break.
* Split out VulkanLayoutOptions
* WIP binding taking into account HLSL->Vulkan options.
* First attempt at making binding work with HLSLVulkanOptions.
* VulkanLayoutOptions -> HLSLToVulkanLayoutOptions
* WIP with HLSL-Vulkan binding.
* Some more testing around vk-shift.
* Improvements around global binding.
More tests.
* Improve test coverage.
Improve checking for requirements around default space.
* Update command line options.
* Small fixes.
* Small fix in options reporting.
* Fix warning issue.
* Some fixes for isDefault for HLSLToVulkanLayoutOptions.
* Update hlsl-to-vulkan-shift output. The difference was due to default handling if shift isn't specified, and not being specified was not correctly tracked.
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* Clean up type checking of higher order expressions.
* Replace `goto` with `break` to pacify clang.
* Fix.
* Fixes.
* Fix more tests.
* Fix lowerWitnessTable parameter error.
* Exclude attributes from ast printing.
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Test for disabling warnings.
* Output diagnostic if argument parsing fails in render test.
* More improvements around disabling diagnostics.
* Add support for re enabling a warning.
* Add warning controls to help text.
* Tidy up around NameConventionUtil.
* Make NameConvention an enum.
* Handle leading underscores.
* Update comment, and remove intial handling of _ prefix.
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* Major language server features.
* Include slangd in binary release.
* Fix compiler issues.
* Fix compiler error.
* Completion resolve.
* Various improvements.
* Update diagnostic test expected output.
* Bug fix for source locations.
* Adjust diagnostic update frequency.
* Update github actions to store artifacts.
* Fix infinite parser loop.
* Fix parser recovery.
* Fix parser recovery.
* Update test.
* Fix test.
* Disable IR gen for language server.
* Allow commit characters in auto completion.
* Fix lookup for invoke exprs.
* More parser robustness fixes.
* update solution file
Co-authored-by: Yong He <yhe@nvidia.com>
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* Added support for disabling specific warnings or turning them into errors.
* Added API entry points for adding diagnostic severity overrides and manipulating some sink flags.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Use 'Process' to communicate with an command line tool.
* Remove slang-win-stream
* Tidy up windows ProcessUtil.
* First version of BufferedReadStream.
* Windows working IPC for steams.
* Test proxy count option.
* Split Process/ProcessUtil. Process is platform dependant. ProcessUtil are functions that are platform independent.
* First implementation of Unix Process interface.
* Unix process compiles on cygwin.
* Fix typo in unix process.
* Separate unix pipe stream error of invalid access, from pipe availability.
* Fix in standard line extraction.
* Make fd non blocking.
* Fix issues with Windows Process streams.
* Added UnixPipe.
* Some fixes around UnixPipeStream.
* Make a unix stream closed explicit.
* Hack to debug linux process/stream.
* Revert to old linux pipe handling.
* Pass executable path for unit tests.
Split out CommandLine into own source.
* Small improvements in process/command line.
* Check process behavior with crash.
* Make stderr and stdout unbuffered for crash testing.
* Only turn disable buffering in crash test.
* Disable crash test on CI.
* Fix crash on clang/linux.
* Enable crash test.
Remove _appendBuffer as can use StreamUtil functionality.
* Added inital processing for http headers.
* Small improvements to HttpHeader.
* First pass HTTPPacketConnection working on windows.
* Enable other Process communication tests.
* Update comments.
* WIP JSON RPC.
* Add terminate to Process.
Made JSONRPC a Util.
* Small tidy up around HTTPPacketConnection.
* Improve process termination options.
Co-authored-by: Yong He <yonghe@outlook.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Added SourceLoc handling for command line parsing.
* Fix typo in debug.
* Fix issue around the DiagnosticSink used in options parsing not having a writer available - by having DiagnosticSink parenting.
* Small rename for clarity.
* WIP extracting command line args for downstream tools.
* Unit tests/bug fixes around extracting args.
* Use DownstreamArgs in the EndToEndCompileRequest
* Passing downstream compiler options downstream.
* Fix issue with endToEndReq being nullptr.
* Fix issue with diagnostics number change.
* Small improvements to how the source line is displayed if it's too long.
Default to 120, as suggested in previous review.
Co-authored-by: T. Foley <tfoleyNV@users.noreply.github.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Added SourceLoc handling for command line parsing.
* Fix typo in debug.
* Fix issue around the DiagnosticSink used in options parsing not having a writer available - by having DiagnosticSink parenting.
* Small rename for clarity.
Co-authored-by: T. Foley <tfoleyNV@users.noreply.github.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Split of NodeTree.
Split out FileUtil.
Split out MacroWriter.
* Rename slang-cpp-extractor-main.cpp -> cpp-extractor-main.cpp
* First pass at extractor unit-tests
* Initial parsing of enum.
* Ability to disable/enable parsing of scope types.
* Initial support for typedef.
* Added operator== != to ArrayVIew.
Added test for splitting to unit tests.
* Improve comment in StringUtil.
* Fix comment.
* Fix typo.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Split out compiler-core initially with just slang-source-loc.cpp
* More lexer, name, token to compiler-core.
* Split Lexer and Core diagnostics.
* Move slang-file-system to core.
* Add slang-file-system to core.
* More DownstreamCompiler into compiler-core
* Fix typo.
* Add compiler-core to bootstrap proj.
* Small fixes to premake
* For linux try with compiler-core
* Remove compiler-core from examples.
* Added NameConventionUtil to compiler-core
* Add global function to CharUtil to *hopefully* avoid linking issue.
* Hack to make linkage of CharUtil work on linux.
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