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2019-10-17Feature/gpu unbound array of array (#1083)jsmall-nvidia
* Simple testing of unbounded array of array on GPU. * Fix problem on CPU targets around NonUniformResourceIndex Use the unbounded-array-of-array-syntax test for CPU and GPU tests.
2019-10-11Support for unbounded array of arrays (#1078)jsmall-nvidia
* WIP: Unsized arrays on CPU. * unbounded-array-of-array working on CPU. * Remove some left over comments.
2019-09-24Added SLANG_PRELUDE_ASSERT to make assert handling more controlable. (#1064)jsmall-nvidia
2019-09-18Clean up some behavior of operator% (#1060)Tim Foley
Work on #1059 The `%` operator in the Slang implementation had several issues, and this change tries to address some of them: * Renamed most occurences of "mod" describing this operator to be "rem" for "remainder" to better match its semantics in HLSL * Split the operator into distinct integer and floating-point variants (`IRem` and `FRem`) to simplify having different codegen for the two * Added floating-point variants of `operator%` and `operator%=` to the stdlib. * Added custom C++ codegen for `kIROp_FRem` such that it maps to the standard C/C++ `remainder()` function * Added custom GLSL codegen so that `kIROp_FRem` maps to the GLSL `mod()` function (which isn't correct...) * Added a test case to confirm that D3D11, D3D12, and CPU targets all agree on the definition of floating-point `%` * Fixed `render-test-tool` to allow a negative integer in a `data=...` specification. This didn't end up being used in the final test, but still seems like a good fix. * Added a customized baseline for the Vulkan flavor of that test to confirm that we are *not* compiling correctly to SPIR-V just yet Addressing the correctness of the output for GLSL/SPIR-V will have to come as a later change given that the operation we want is not exposed directly by unextended GLSL.
2019-09-18Improvements to testing and ABI for CPU (#1057)jsmall-nvidia
* WIP: Improving CPU performance/ABI * Optionally output code on CPU for groupThreadID and groupID. * Added ability to set compute dispatch size on command line for render-test. Dispatch compute tests taking into account dispatch size. Added test for semantics are working. * Test using GroupRange. * Fix problem with adding \n for externa diagnostic - to do it if there isn't a \n at the end. Change the ouput order (put result before) so last value is diagnostic string. * Made GroupRange the default exposed CPU ABI entry point style. Removed CPU_EXECUTE test style -as tested via the now cross platform render-test * Split out execution from setup for execution to improve perf. * For better code coverage/testing test all styles of CPU compute entry point. * Improve documentation for ABI changes for CPU code. Add 'expecting' to error message from review. * Fix small typos.
2019-09-17CPU ABI improvements (#1056)jsmall-nvidia
* WIP: Improving CPU performance/ABI * Optionally output code on CPU for groupThreadID and groupID. * Added ability to set compute dispatch size on command line for render-test. Dispatch compute tests taking into account dispatch size. Added test for semantics are working. * Test using GroupRange. * Fix problem with adding \n for externa diagnostic - to do it if there isn't a \n at the end. Change the ouput order (put result before) so last value is diagnostic string.
2019-09-03CPU uniform entry point params (#1041)jsmall-nvidia
* * Made entry point parameters a separate entry point * Made CPUMemoryBinding work with entry point parameters/initialize constant buffers * Added isCPUOnly to bindings, because entry point parameters do not layout like constant buffer * entry-point-uniform.slang works on CPU * EntryPointParams -> UniformEntryPointParams Updated CPU documentation. * Update cpu-target.md to removed completed issues. * Only allocate CPU buffers if the size is > 0. Small update to cpu-target doc.
2019-08-26WIP: CPU sample working with Texture2D (#1033)jsmall-nvidia
* WIP: Memory binding. * WIP for binding. * Fix handling of writing to constant buffer. * Fix bug in handling indices.
2019-08-26Hotfix/cpu asdouble (#1032)jsmall-nvidia
* Fix asdouble in C++ prelude. * Fix small typo
2019-08-22WIP: CPU compute coverage (#1030)jsmall-nvidia
* Add support for '=' when defining a name in test. * Add support for double intrinsics. * Add support for asdouble Add findOrAddInst - used instead of findOrEmitHoistableInst, for nominal instructions. Support cloning of string literals. C++ working on more compute tests. * Constant buffer support in reflection. Fixed debugging into source for generated C++. buffer-layout.slang works. * Added cpu test result. * Remove some commented out code. Comment on next fixes. * Improvements to reflection CPU code. * C++ working with ByteAddressBuffer. * Enabled more compute tests for CPU. * Enabled more compute tests on CPU. Added support for [] style access to a vector. * Enabled more CPU compute tests. * Handling of buffer-type-splitting.slang Named buffers can be paths to resources * Fix some warnings, remove some dead code. * Fix problem with verification of number of operands for asuint/asint as they can have 1 or 3 operands. asdouble takes 2. * Fix handling in MemoryArena around aligned allocations. That _allocateAlignedFromNewBlock assumed the block allocated has the aligment that was requested and so did not correct the start address.
2019-08-20User defined downstream compiler prelude (#1028)jsmall-nvidia
* Added setDownstreamCompilerPrelude Renamed setPassThroughPath to setDownstreamCompilerPath. Fixed tests. Added prelude directory & code to TestToolUtil to setup default preludes for testing/command line apis. * Fix merge problem * Remove hacks to make prelude work by adding a search path as no longer needed with 'user prelude'. * Split up prelude into scalar intrinsics, and types. Use slang.h for main header. slang-cpp-prelude.h can now just include what it needs (relative to prelude directory) and define the few remaining things/work arounds. * Fix typo.