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| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-09-03 14:36:55 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-09-03 14:36:55 -0400 |
| commit | b5b3a8d36c09631cbd4cf236c0280a314436748d (patch) | |
| tree | 2ae5a848815c9bcdd4006eaa2f81a8317f5df2a9 /prelude | |
| parent | ce5fd43b0c9c60ad85e7c5a54161b37897640ea6 (diff) | |
CPU uniform entry point params (#1041)
* * Made entry point parameters a separate entry point
* Made CPUMemoryBinding work with entry point parameters/initialize constant buffers
* Added isCPUOnly to bindings, because entry point parameters do not layout like constant buffer
* entry-point-uniform.slang works on CPU
* EntryPointParams -> UniformEntryPointParams
Updated CPU documentation.
* Update cpu-target.md to removed completed issues.
* Only allocate CPU buffers if the size is > 0.
Small update to cpu-target doc.
Diffstat (limited to 'prelude')
| -rw-r--r-- | prelude/slang-cpp-types.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/prelude/slang-cpp-types.h b/prelude/slang-cpp-types.h index db8dcdb70..d5d88d7b2 100644 --- a/prelude/slang-cpp-types.h +++ b/prelude/slang-cpp-types.h @@ -232,6 +232,10 @@ struct ComputeVaryingInput uint3 groupThreadID; }; +/* Type that defines the uniform entry point params. The actual content of this type is dependent on the entry point parameters, and can be +found via reflection or defined such that it matches the shader appropriately. */ +struct UniformEntryPointParams; + #ifdef SLANG_PRELUDE_NAMESPACE } #endif |
