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authorjsmall-nvidia <jsmall@nvidia.com>2019-09-03 14:36:55 -0400
committerGitHub <noreply@github.com>2019-09-03 14:36:55 -0400
commitb5b3a8d36c09631cbd4cf236c0280a314436748d (patch)
tree2ae5a848815c9bcdd4006eaa2f81a8317f5df2a9 /prelude
parentce5fd43b0c9c60ad85e7c5a54161b37897640ea6 (diff)
CPU uniform entry point params (#1041)
* * Made entry point parameters a separate entry point * Made CPUMemoryBinding work with entry point parameters/initialize constant buffers * Added isCPUOnly to bindings, because entry point parameters do not layout like constant buffer * entry-point-uniform.slang works on CPU * EntryPointParams -> UniformEntryPointParams Updated CPU documentation. * Update cpu-target.md to removed completed issues. * Only allocate CPU buffers if the size is > 0. Small update to cpu-target doc.
Diffstat (limited to 'prelude')
-rw-r--r--prelude/slang-cpp-types.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/prelude/slang-cpp-types.h b/prelude/slang-cpp-types.h
index db8dcdb70..d5d88d7b2 100644
--- a/prelude/slang-cpp-types.h
+++ b/prelude/slang-cpp-types.h
@@ -232,6 +232,10 @@ struct ComputeVaryingInput
uint3 groupThreadID;
};
+/* Type that defines the uniform entry point params. The actual content of this type is dependent on the entry point parameters, and can be
+found via reflection or defined such that it matches the shader appropriately. */
+struct UniformEntryPointParams;
+
#ifdef SLANG_PRELUDE_NAMESPACE
}
#endif