summaryrefslogtreecommitdiff
path: root/prelude/slang-cpp-prelude.h
AgeCommit message (Collapse)Author
2021-10-19Generalize heterogenous code emit (#1968)David Siher
* Bring heterogeneous-hello-world back up to date. * Reintroduced heterogeneous-hello-world into the premake * No longer uses compiled bytecode for entry point, instead a loadModule call is hardocoded with the slang file name. * Entry point is, similarly, hardcoded for now. * Added a bypass to slang-legalize-types for an unneeded GPUForeach check * Run premake and change to relative path * Removed experimental and added README * Add prebuild command to premake for heterogeneous example * Pass in entry point as parameter (also remove shader bytecode) * Pass in module name as parameter * Squashed commit of the following: commit 5b13b57fe600724344c556fe4309a5d6bb3d39ab Author: Kai Yao <kyao@nvidia.com> Date: Thu Oct 7 23:38:50 2021 -0700 Return diagnostics data when encountering module load error by exception (#1966) commit 112e1515c30fa972ff56f91514b70946153c718c Author: jsmall-nvidia <jsmall@nvidia.com> Date: Thu Oct 7 16:12:29 2021 -0400 Disable test crashing CI (#1965) * #include an absolute path didn't work - because paths were taken to always be relative. * Disable test that appears to be crashing. commit da32069a0c1c8c723d7ef45100049a8f0dd5d9c4 Author: Kai Yao <kyao@nvidia.com> Date: Mon Oct 4 13:58:51 2021 -0700 Modified barrier API to accept multiple resources per call (#1959) Co-authored-by: Yong He <yonghe@outlook.com> commit 97bb82ebcdf8f1391b9d93b5a8d7b1dfc4e88e52 Author: jsmall-nvidia <jsmall@nvidia.com> Date: Mon Oct 4 14:15:51 2021 -0400 Removing exceptions from core/compiler-core (#1953) * #include an absolute path didn't work - because paths were taken to always be relative. * Refactor Stream. Working on all tests. * Split out CharEncode. * Make method names lower camel. m_prefix in Writer/Reader * Tidy up around CharEncode interface. * Small improvements around encode/decode. * Better use of types. * Remove readLine from TextReader. * Remove exceptions from Stream/Text handling. * Fix some typos. * Fix tabbing. * Fix missing override. * Remove remaining exception throw/catch via using signal mechanism. * Remove exceptions that are not used anymore. * Document the Stream interface. * Remove index for decoding 'get byte' function. * Fix CharReader -> ByteReader. commit b3dfe383c6d31ff3dbd76dcfb32de8d536382f3e Author: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Mon Oct 4 09:46:33 2021 -0700 Get native handles for TextureResource and BufferResource (#1960) * Added getNativeHandle() to TextureResource and BufferResource; Implemented getNativeHandle() in Vulkan and D3D12; Added new unit test files for the aforementioned implementation * Added missing getNativeHandle() implementations to renderer-shared.cpp and CUDA * Finished new getNativeHandle() unit tests for ITextureResource and IBufferResource; Modified ICommandQueue and ICommandBuffer unit tests to call QueryInterface to convert to IUnknown then back and compare resulting pointers for equality * Unit tests updated and pass locally * Cast m_buffer.m_buffer and m_image to uint64_t commit 35bca4cc432613af3926da3bed217a6baa9cbd26 Author: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Fri Oct 1 13:08:25 2021 -0700 Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952) * Added support for getting command buffer and command queue handles to ICommandBuffer and ICommandQueue; D3D12Device, VkDevice, and DebugDevice modifieid to implement this new functionality; immediate-renderer-base.cpp also modified to implement the new functions * Removed excess boilerplate * Changed readRef() to get() in D3D12 getNativeHandle() implementation for ICommandBuffer and ICommandQueue * Added unit tests for new getNativeHandle() implementations, unfinished * Queue test added; Minor cleanup changes * getBufferHandleTestImpl() now closes the command buffer before returning * Added getNativeHandle() implementations to CUDADevice * Added comment clarifying that the Vulkan check is checking for a null handle, which is defined to be 0 commit 6c6200f547c7387598743b23bb3c8f0d375d9494 Author: Kai Yao <kyao@nvidia.com> Date: Thu Sep 30 20:25:34 2021 -0700 VK Resource Barrier (#1955) * Resource barrier API and VK implementation * Stub implementations * Handle VK Acceleration Structure flag * Add a couple more cases to pipeline barrier stages commit 627fc976bac5c2381dbace9c7925cb6a68b8de12 Author: Yong He <yonghe@outlook.com> Date: Thu Sep 30 19:48:47 2021 -0700 Fix aarch64 build on github (#1957) Co-authored-by: Yong He <yhe@nvidia.com> commit 122d701513e116856bd59c999221ce36a373d7db Author: Yong He <yonghe@outlook.com> Date: Thu Sep 30 17:51:56 2021 -0700 Fix GitHub release (#1956) * Fix aarch64 release build config. * Fix for WinAarch64 build. * Update premake for embed-std-lib build on aarch64. * `platform` fix for aarach64 build. * Try revert back to use absolute output path for slang-stdlib-generated.h * Fix * fix Co-authored-by: Yong He <yhe@nvidia.com> commit aa8f7b899b7b562b3d3c6e25c3da41569505e70c Author: Chad Engler <englercj@live.com> Date: Wed Sep 29 13:02:47 2021 -0700 Fix ARM64 detection for MSVC (#1951) commit 6736b0c1c5fa3e89bc561eb7965a1a0d17af3466 Author: Yong He <yonghe@outlook.com> Date: Wed Sep 29 11:29:46 2021 -0700 Add ISession::loadModuleFromSource. (#1950) Co-authored-by: Yong He <yhe@nvidia.com> commit d8e452412e14a6a8ba137f2adcae13b398e5cecb Author: Yong He <yonghe@outlook.com> Date: Tue Sep 28 15:03:03 2021 -0700 Fix AbortCompilationException leaking through loadModule API. (#1949) * Fix AbortCompilationException leaking through loadModule API. * Update. * Fix. Co-authored-by: Yong He <yhe@nvidia.com> commit cdf1b2c007fefdca128584d2a9f63dec3d350e16 Author: Yong He <yonghe@outlook.com> Date: Tue Sep 28 11:54:24 2021 -0700 Improvements to the unit test framework. (#1948) commit af788b62e18bbd55cd748ad60400a74cf1bc93ee Author: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Fri Sep 24 16:53:41 2021 -0700 Add existing device handle support unit test (#1946) commit bec8e6aec85b6e3f875c58bdd59eb15613978358 Author: Yong He <yonghe@outlook.com> Date: Fri Sep 24 11:33:44 2021 -0700 Move existing unit tests to a standalone dll. (#1945) commit f2a3c933bc11a498c622fa18694c84beca8ca031 Author: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Thu Sep 23 12:19:49 2021 -0700 Add method to retrieve native handles (#1944) * Added a getNativeHandle() method that retrieves the natively created handles; Modified RendererBase, VKDevice, D3D12Device, and DebugDevice to implement this new method * Moved ExistingDeviceHandles out of Desc directly inside IDevice and renamed to NativeHandles; Modified calls accessing the struct accordingly in RendererBase, DebugDevice, VKDevice, and D3D12Device * Minor cleanup changes (renames, etc.) commit b9b398d038b524f15a86ff27cd6888d54e8754e0 Author: Yong He <yonghe@outlook.com> Date: Wed Sep 22 10:06:59 2021 -0700 Add gfx unit testing framework. (#1943) * Add gfx unit testing framework. * Fix compilation error. * Reset gfxDebugCallback after render_test. * Pass enabledApi flags through. * Fix for code review suggestions. Co-authored-by: Yong He <yhe@nvidia.com> commit 6e9cee69b3588ddae09b08b9f580f59ad899983f Author: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Tue Sep 21 18:46:32 2021 -0700 Support for existing device/instance handles in Vulkan (#1942) commit b1f04c8544c650de3947955ca68f679535d249aa Author: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Wed Sep 15 20:22:45 2021 -0700 Allow D3D12Device to use an existing device handle (#1940) * Added a new field for an existing device handle to IDevice::Desc; Modified D3D12Device::initialize to set the device stored in desc if it already exists instead of creating a new one * Turned existingDeviceHandle into a struct containing an array of two elements; Updated D3D12Device::initialize to match changes to existingDeviceHandle; Updated comments * Fixed style error for ExistingDeviceHandles struct commit 2f7b9f5ae8be21c6c1d75ae9caefbc7b3f8986a9 Author: Pablo Delgado <private@pablode.com> Date: Thu Sep 16 01:17:57 2021 +0200 Fix incorrect WIN32 macros and missing Windows.h inclusion (#1939) * Replace WIN32 preprocessor macros with _WIN32 * Add missing Windows.h include for InterlockedIncrement commit 11d43642008905ac69a3832eb8a9b2ae7b785f86 Author: Yong He <yonghe@outlook.com> Date: Tue Sep 14 11:36:44 2021 -0700 Avoid upcasting to f32 in 16bit float-uint bit cast. (#1938) Co-authored-by: Yong He <yhe@nvidia.com> commit 502aa3812a82cf0d091cff0c67804e4ee448ac78 Author: David Siher <32305650+dsiher@users.noreply.github.com> Date: Tue Sep 14 12:59:55 2021 -0400 Bring heterogeneous-hello-world back up to date. (#1935) * Bring heterogeneous-hello-world back up to date. * Reintroduced heterogeneous-hello-world into the premake * No longer uses compiled bytecode for entry point, instead a loadModule call is hardocoded with the slang file name. * Entry point is, similarly, hardcoded for now. * Added a bypass to slang-legalize-types for an unneeded GPUForeach check * Run premake and change to relative path * Removed experimental and added README Co-authored-by: Yong He <yonghe@outlook.com> * Revert "Squashed commit of the following:" This reverts commit 4f665858d65f7c332c616ef6db9fdafa1c5e0b9f. * Run premake * Remove prebuild command (only works on Windows?) * Rerun premake * Fix heterogeneous prebuild command * Remove linux specific prebuild command * Fix prebuild command (again) * Change target from dxbc to hlsl to see if that fixes linux issues * Use Path::getFileNameWithoutExt * Change string-literal.slang.expected to have extra filename in decoration Co-authored-by: Yong He <yonghe@outlook.com>
2021-09-14Bring heterogeneous-hello-world back up to date. (#1935)David Siher
* Bring heterogeneous-hello-world back up to date. * Reintroduced heterogeneous-hello-world into the premake * No longer uses compiled bytecode for entry point, instead a loadModule call is hardocoded with the slang file name. * Entry point is, similarly, hardcoded for now. * Added a bypass to slang-legalize-types for an unneeded GPUForeach check * Run premake and change to relative path * Removed experimental and added README Co-authored-by: Yong He <yonghe@outlook.com>
2021-09-10First Slang LLVM integration (#1934)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * First integration with 'slang-llvm'. * Fix project. * Fix test output. * First pass assert support. * Add inline impls for min and max. * Add abs inline abs impl for llvm. * Make abs not use ternary op * Fix typo in slang-llvm.h * Sundary fixes to make remaining tests using llvm backend pass.
2021-06-10CUDA layout corner cases/testing (#1881)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Add support for sizeOf/alignOf/offsetOf to stdlib. Add $G intrinsic expansion that works of the generic parameters not the param type * Test cuda layout. * Fix CUDA layout issues. Fix reflection to handle other built in types. Fix __offsetOf * Tests of reflection and layout as reported directly from CUDA. * Comment about use of aligned size as size. * Fix warning from VS. * Check alignment is pow2. * Small improvements to alignment calcs. * Tab to spaces. * Fix alignment pointer sizes on 32 bit OS for CUDA. * Fix CUDA reflection on 32 bit.
2021-03-04Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He
* Refactor `gfx` to surface `CommandBuffer` interface. * Fixes. * Fix code review issues, and make vulkan runnable on devices without VK_EXT_extended_dynamic_states. * Update solution files * Move out-of-date examples to examples/experimental Co-authored-by: Yong He <yhe@nvidia.com>
2020-09-24Enable default cpp prelude. (#1560)Yong He
* Enable default cpp prelude. * Print the "#include" line as a normal source if the file does not exist. * Bug fix * Fix. * Fix c++ prelude header. * Remove unnecessary fopen call.
2020-08-17GPU Foreach Loop (#1498)Dietrich Geisler
* GPU Foreach Loop This PR introduces the completed GPU foreach loop and updates the heterogeneous-hello-world example to use it. This PR builds on the previous introduction of the GPU Foreach loop parsing and semantic checking PR (#1482) by introducing IR lowering and emmitting. THe new feature can be used by having a GPU_Foreach loop interacting with a named non-CPP entry point, and using the -heterogeneous flag. * Fix to path Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-07-10Dynamic code gen for generic local variables. (#1434)Yong He
* Dynamic code gen for generic local variables. * Fixes to function calls with generic typed `in` argument. * Fixes per code review comments
2020-06-18Merge branch 'master' into feature/prelude-fixYong He
2020-06-18Try using cmath or math.h depending on compiler to avoid issues around isinf ↵jsmall-nvidia
etc.
2020-06-18#include <cmath>jsmall-nvidia
Use SLANG_PRELUDE_STD macro to prefix functions that may need to be specified in std:: namespace.
2020-06-18Improvements around C++ code generation (#1396)jsmall-nvidia
* * Remove UniformState and UniformEntryPointParams types * Put all output C++ source in an anonymous namespace * If SLANG_PRELUDE_NAMESPACE is set, make what it defines available in generated file. * Fix signature issue in performance-profile.slang * Context -> KernelContext to avoid ambiguity. * Fix issues around dynamic dispatch and anonymous namespace. * Fix typo.
2020-06-17Generate dynamic C++ code for the minimal test case. (#1391)Yong He
* Add IR pass to lower generics into ordinary functions. * Fix project files * Emit dynamic C++ code for simple generics and witness tables. Fixes #1386. * Remove -dump-ir flag. * Fixups.
2020-03-25Unroll target improvements (#1291)jsmall-nvidia
* Add unroll support for CUDA, and preliminary for C++. Document [unroll] support. * Fix loop-unroll to run on CPU, and test on CPU and elsewhere. Fix bug in emitting loop unroll condition. * Improved comment. * Added support for vk/glsl loop unrolling.
2020-02-06Literal handling improvements (#1202)jsmall-nvidia
* WIP: 64 literal diagnostic and truncation. * Improve how integer truncation is handled/supported. Added literal-int64.slang test. Set a suffix on all literals. Fixed problem on C++ based targets where l suffix was not the same as int() cast. So on C++ derived emitters, int() is used instead of l suffix to have same behavior across targets. * Add literal diagnostic testing. * Allow lexer to lex - in front of literals. * Fix lexing and converting int literal with -. * Too large small values of floats become inf. Handling writing inf types out on different targets. Add function to deterimine if a float literals kind. * Roll back the support of lexer lexing negative literals. * Fixed tests broken because of diagnostics numbers. Improved _isFinite * Fix compilation on linux. * Fix problem with abs on linux - use Math::Abs. * Fix typo. * * Improve warnings for float literals zeroed * Improved 64 bit type documentation * Handle half * Improved comments * Fixed tests broken * Use capital letters for suffixes. * Make default behavior on outputting a int literal that is an 'int32_t' is cast (not suffix) to avoid platform inconsistencies. Improve documentation for 64 bit types. Make tests cover material in docs. * Fixed tests. * Rename FloatKind::Normal -> Finite * Fix half zero check.
2019-08-20User defined downstream compiler prelude (#1028)jsmall-nvidia
* Added setDownstreamCompilerPrelude Renamed setPassThroughPath to setDownstreamCompilerPath. Fixed tests. Added prelude directory & code to TestToolUtil to setup default preludes for testing/command line apis. * Fix merge problem * Remove hacks to make prelude work by adding a search path as no longer needed with 'user prelude'. * Split up prelude into scalar intrinsics, and types. Use slang.h for main header. slang-cpp-prelude.h can now just include what it needs (relative to prelude directory) and define the few remaining things/work arounds. * Fix typo.