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path: root/external/spirv-tools-generated/opencl.debuginfo.100.insts.inc
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* Update spirv-tools to point at 7dda3c01f (#7352)jarcherNV2025-06-05
| | | | | Update spirv-tools to take the DebugBuildIdentifier changes. These are needed for upcoming separate debug spirv output. Additionally update spirv-headers to fd966619.
* Upgrade glslang to 11.5.0 (#1910)jsmall-nvidia2021-07-16
| | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Upgrade glslang to 11.5.0 * Remove no longer needed section from glslang-generated/README.md
* Upgrade to Glslang 11.0.0 (#1466)jsmall-nvidia2020-07-31
* Fix premake5.lua so it uses the new path needed for OpenCLDebugInfo100.h * Keep including the includes directory. * Added the spirv-tools-generated files. * We don't need to include the spirv/unified1 path because the files needed are actually in the spirv-tools-generated folder. * Put the build_info.h glslang generated files in external/glslang-generated. Alter premake5.lua to pick up that header. * First pass at documenting how to build glslang and spirv-tools. * Improved glsl/spir-v tools README.md * Added revision.h * Change how gResources is calculated. Update about revision.h * Update docs a little. * Split out spirv-tools into a separate project for building glslang. This was not necessary on linux, but *is* necessary on windows, because there is a file disassemble.cpp in spirv-tools and in glslang, and this leads to VS choosing only one. With the separate library, the problem is resolved. * Fix direct-spirv-emit output. * Update to latest version of spirv headers and spirv-tools. * Upgrade submodule version of glslang in external. * Add fPIC to build options of slang-spirv-tools * Upgrade slang-binaries to have new glslang. * Fix issues with Windows slang-glslang binaries, via update of slang-binaries used. * Small improvements to glslang building process documentation. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>