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* #include an absolute path didn't work - because paths were taken to always be relative.
* Update glslang.
* Update slang-binaries to have glslang 11.16.0-3
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Use updated slang-binaries that have SPIR-V diagnostics improvements.
* Re-enable nv-ray-tracing-motion-blur, because with SPIR-V diagnostic fixes in glslang - there shouldn't be spurious errors from glslang compilation.
* If optimization fails use the SPIR-V we have.
* Update slang binaries.
* Hack to disable gfx unit tests for now to try and get CI pass for this PR.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP fixing glslang error reporting.
* SPIR-V opt diagnostics.
* Small formatting tidy up.
* Disable nv-ray-tracing-motion-blur.slang for now, until merged and can rebuild slang-glslang.
* Formatting improvements.
* Some small improvements around optimizing in glslang.
* Make clear if calling optimize with 'non' in glslang no work is done (such as a pointless copy).
* Small formatting change - mainly to kick off a build.
* Upgrade slang-binaries to fix git fetch issue on TC.
* Small formatting edits. Kick build.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* First integration of slang-pack.
* Use .os
* Add optional dependency support.
* Update github actions/scripts to update deps. aarch64 needs special handling.
* Upgrade to latest slang-pack for ignore-deps support.
* Fix linux build issues.
* Copying slang-llvm from dependencies.
* Add support for LLVM for host callable.
Added CodeGenTransitionMap.
* Remove hack to enable host callable for LLVM.
* Small improvements around transitions/downstream compiler.
* Fix typo in method name.
* Fix comment.
* Update visual studio project.
* Updage slang-llvm to include initialization fix.
* Fix handling extraction of clang version number.
* Fix some formatting problems.
* hack - to see if there is a version problem on CI.
* Remove progress on github action linux.
* Allow version lines to have text before 'prefix'.
* Update slang-binaries to include centos-7 premake binaries.
* Upgrade slang-binaries.
* Upgrade slang-binaries.
* Update slang binaries to have certificates.
* Fix handling of dependency path.
* Update README to include LLVM
Update building to include --deps and --arch
* Include slang-llvm in packages.
* Update building docs.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Add slang-binaries to have certificates.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Update slang-binaries to have centos binaries.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Update slang-binaries for glslang binaries with updated spirv headers/tools.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Upgrade to GLSLANG 11.16.0+
* Small edit to readme - really to kick another build.
* Upgrade slang-binaries to include new glslang binaries.
* Update slang-binaries to include linux-x86
* Upgrade slang-binaries.
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* Update VS projects to 2019.
* Empty commit to trigger build
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This change also switches the build back to using prebuilt glslang binaries instead of always building from source.
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* Try removing pthreads from glslang.
* Update slang-binaries to use glslang that doesn't use pthreads.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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WaveActiveCountBits on glsloutput. Slang PR #1488 (#1489)
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* Fix the minProgramTexelOffset should be -.
* Improve comments.
* Upgrade of slang-binaries which contains slang-glslang with the texel offset fix.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* Fix premake5.lua so it uses the new path needed for OpenCLDebugInfo100.h
* Keep including the includes directory.
* Added the spirv-tools-generated files.
* We don't need to include the spirv/unified1 path because the files needed are actually in the spirv-tools-generated folder.
* Put the build_info.h glslang generated files in external/glslang-generated. Alter premake5.lua to pick up that header.
* First pass at documenting how to build glslang and spirv-tools.
* Improved glsl/spir-v tools README.md
* Added revision.h
* Change how gResources is calculated.
Update about revision.h
* Update docs a little.
* Split out spirv-tools into a separate project for building glslang. This was not necessary on linux, but *is* necessary on windows, because there is a file disassemble.cpp in spirv-tools and in glslang, and this leads to VS choosing only one. With the separate library, the problem is resolved.
* Fix direct-spirv-emit output.
* Update to latest version of spirv headers and spirv-tools.
* Upgrade submodule version of glslang in external.
* Add fPIC to build options of slang-spirv-tools
* Upgrade slang-binaries to have new glslang.
* Fix issues with Windows slang-glslang binaries, via update of slang-binaries used.
* Small improvements to glslang building process documentation.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* Enable use of pre-built glslang binaries
This change uses an updated version of the `slang-binaries` submodule that includes pre-built versions of `slang-glslang.dll` and `libslang-glslang.so`, and enables the build of the main Slang project to rely on these binaries instead of building them from source.
An option to the premake build file can be used to generate the appropriate project files for `slang-glslang`, which should enable us to build updated binaries as needed. The default option is to *not* build those projects, so that we can reduce build times in the common case (and on CI).
* fixup: different copy commands per platform
* fixup
* fixup
* fixup: remove stray line added to premake file by accident
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* Use dxcompiler_47.dll from slang-binaries on windows.
* make https for git module slang-binaries
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