| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | [gfx] specify resource view buffer range in bytes (#4149) | skallweitNV | 2024-05-13 |
| * | Add gfx interface definition in Slang. (#2364) | Yong He | 2022-08-16 |
| * | Various fixes to gfx. (#2120) | Yong He | 2022-02-09 |
| * | More fixes to GFX d3d12. (#2084) | Yong He | 2022-01-19 |
| * | Various fixes to GFX, nested parameter block test for d3d12. (#2081) | Yong He | 2022-01-14 |
| * | Draw call tests for Vulkan (#2073) | lucy96chen | 2022-01-10 |
| * | Remove `PipelineType` from gfx header. (#2051) | Yong He | 2021-12-09 |
| * | gfx: D3D12 and VK Fence implementation. (#2048) | Yong He | 2021-12-07 |
| * | Expanded gfx::Format to include additional formats (#1982) | lucy96chen | 2021-10-26 |
| * | [gfx] Inline raytracing fixes in response to code review. (#1905) | Yong He | 2021-07-09 |
| * | Implement gfx inline ray tracing on D3D12. (#1902) | Yong He | 2021-07-08 |
| * | [gfx] Add inline ray tracing support. (#1899) | Yong He | 2021-06-30 |
