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Making it easier to work with shaders
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ray-tracing
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Author
Age
*
Add backtraces to examples (#5973)
Anders Leino
2025-01-07
*
Fix some robustness issues in the examples (#5984)
Anders Leino
2025-01-07
*
Add slang example tests to CI (#5879)
Anders Leino
2024-12-18
*
Correct include dir for libslang (#5539)
Ellie Hermaszewska
2024-11-13
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
Migrate examples (#4920)
kaizhangNV
2024-08-27
*
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
*
Resource searching for examples (#4518)
venkataram-nv
2024-07-01
*
[gfx] specify resource view buffer range in bytes (#4149)
skallweitNV
2024-05-13
*
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
More fixes to GFX d3d12. (#2084)
Yong He
2022-01-19
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
*
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
[gfx] Inline raytracing fixes in response to code review. (#1905)
Yong He
2021-07-09
*
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30