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* Add quad texture example.
* delete output image
* remove irrelavent files
* update project files
* fix
* Update example.
* Fix.
* remove out-texture
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Bring heterogeneous-hello-world back up to date.
* Reintroduced heterogeneous-hello-world into the premake
* No longer uses compiled bytecode for entry point, instead a loadModule
call is hardocoded with the slang file name.
* Entry point is, similarly, hardcoded for now.
* Added a bypass to slang-legalize-types for an unneeded GPUForeach check
* Run premake and change to relative path
* Removed experimental and added README
Co-authored-by: Yong He <yonghe@outlook.com>
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* Refactor `gfx` to surface `CommandBuffer` interface.
* Fixes.
* Fix code review issues, and make vulkan runnable on devices without VK_EXT_extended_dynamic_states.
* Update solution files
* Move out-of-date examples to examples/experimental
Co-authored-by: Yong He <yhe@nvidia.com>
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* Introduced heterogeneous example. Example includes C++ source and
header files, and does not currently make use of the associated slang
file when building. The intent of this commit is to introduce the
example as a baseline for later updates as the heterogeneous model is
expanded.
* Changing namespace
* Renamed and rewrote README
* Updated example to account for compiler updates
* Updated path
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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