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Making it easier to work with shaders
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main.cpp
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Author
Age
*
Add backtraces to examples (#5973)
Anders Leino
2025-01-07
*
Fix some robustness issues in the examples (#5984)
Anders Leino
2025-01-07
*
Correct include dir for libslang (#5539)
Ellie Hermaszewska
2024-11-13
*
Improve on spirv generation compile option (#5479)
kaizhangNV
2024-11-01
*
format
Ellie Hermaszewska
2024-10-29
*
capture component type (#4967)
kaizhangNV
2024-08-30
*
Feature/record unit test (#4910)
kaizhangNV
2024-08-26
*
Feature/capture unit test (#4898)
kaizhangNV
2024-08-22
*
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
*
Resource searching for examples (#4518)
venkataram-nv
2024-07-01
*
Fixed profile string per request in pr#4268 (#4297)
Hai Nguyen
2024-06-06
*
Fixes incorrect profile string (#4268)
Hai Nguyen
2024-06-04
*
Use direct spirv in hello-world example. (#3207)
Yong He
2023-09-18
*
StructTag versioning (#1888)
jsmall-nvidia
2021-06-18
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Add Hello world example. (#1797)
Yong He
2021-04-16
*
Transient root shader object. (#1782)
Yong He
2021-04-05
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
`gfx` D3D12 shader objects rewrite. (#1763)
Yong He
2021-03-22
*
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-11
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor window library. (#1739)
Yong He
2021-03-08
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
Make own a slang session. (#1678)
Yong He
2021-01-27
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-11
*
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-06
*
Refactor render-test to make cross platform (#1053)
jsmall-nvidia
2019-09-13
*
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-08-03