| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Swapchain resize and rename to `IDevice` (#1741) | Yong He | 2021-03-10 |
| * | Refactor window library. (#1739) | Yong He | 2021-03-08 |
| * | Refactor `gfx` to surface `CommandBuffer` interface. (#1735) | Yong He | 2021-03-04 |
| * | Explicit swapchain interface in `gfx`. (#1726) | Yong He | 2021-02-24 |
| * | Make gfx library visible to external user. (#1719) | Yong He | 2021-02-19 |
| * | [gfx] Shader-object driven shader compilation. (#1688) | Yong He | 2021-02-04 |
| * | Make own a slang session. (#1678) | Yong He | 2021-01-27 |
| * | Integrate reflection more deeply into gfx layer (#1677) | Tim Foley | 2021-01-26 |
| * | Make `gfx` compile to a DLL. (#1660) | Yong He | 2021-01-17 |
| * | COM-ify all slang-gfx interfaces. (#1656) | Yong He | 2021-01-14 |
| * | Make `gfx::Renderer` a COM interface. (#1653) | Yong He | 2021-01-11 |
| * | Refactor GUI/Window utils out of gfx library (#1649) | Yong He | 2021-01-06 |
| * | Refactor render-test to make cross platform (#1053) | jsmall-nvidia | 2019-09-13 |
| * | Major overhaul of Renderer abstraction, to support a new example (#624) | Tim Foley | 2018-08-03 |
